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    SF spaceships...

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    • W Offline
      Warped9
      last edited by

      In another thread I mentioned I started using SketchUp about a year and a half ago and I use it primarily to render my own SF hardware and spacecraft designs. I have an Intel iMac from 2011, use SketchUp 8 and Maxwell Render. I use Photoshop to put my models into fictional screencap scenes. I thought I'd share a few samples.

      A far future starship.

      http://img.photobucket.com/albums/v149/Warped9/ClipperModel-25_zpse4a0ed9f.gif


      http://img.photobucket.com/albums/v149/Warped9/ClipperModel-26_zps997ac8ac.gif

      An earlier far future starship.

      http://img.photobucket.com/albums/v149/Warped9/Vshot3a_zpsb010b06b.gif


      http://img.photobucket.com/albums/v149/Warped9/Vpic1_zpse8155507.gif

      The Flash Gordon Rocketship from the 1930's serials.

      http://img.photobucket.com/albums/v149/Warped9/FlashRocket-2_zps1fa34802.gif


      http://img.photobucket.com/albums/v149/Warped9/FlashRocket-12_zps147fea75.gif


      http://img.photobucket.com/albums/v149/Warped9/FlashReturns-3_zpsd20dff51.gif


      http://img.photobucket.com/albums/v149/Warped9/FlashReturns-1_zpsd5c824da.gif

      Spaceship Friede from the 1929 film Woman In The Moon.

      http://img.photobucket.com/albums/v149/Warped9/Friede-3_zps5245e5c3.gif


      http://img.photobucket.com/albums/v149/Warped9/FriedeFlight-2_zpsd5e7c9e7.gif

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      • Bryan KB Offline
        Bryan K
        last edited by

        Very cool!

        See my portfolio at https://delphiscousin.blogspot.com/

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        • MarianM Offline
          Marian
          last edited by

          Awesome work Raymond. 👍

          http://marian87.deviantart.com/

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          • W Offline
            Warped9
            last edited by

            One thing that's noticeable right off to me is my progression in proficiency from model to model. The topmost images are more recent while the lower images are older. Over time you simply learn how to do new things and how to do things more effectively. One thing I've noticed with SketchUp and Maxwell Render is you need a lot of sides or facets to your curves and circles to eliminate the visible fragmenting. It's very apparent on my two cylindrical designs (including the Flash Gordon rocketship) and less apparent on my more recent works. The last two models I've been working on the fragmenting is hardly noticeable.

            If you look at this model you really can't see the fragmenting of curves..or at least it's rather hard to see.

            http://img.photobucket.com/albums/v149/Warped9/PreTOSC-20_zps799153cd.gif

            At some point I will revisit some of my older designs and remake them with what I've learned.

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            • cheddaC Offline
              chedda
              last edited by

              Yeah great, brings back memories of that Flash Gordon ship the noise the dodgy effects and smoke trail. I suppose this is one case when you didn't want to smooth the geometry.

              Kraken Wrangler https://www.flickr.com/photos/132441293@N03/

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              • W Offline
                Warped9
                last edited by

                @chedda said:

                Yeah great, brings back memories of that Flash Gordon ship the noise the dodgy effects and smoke trail. I suppose this is one case when you didn't want to smooth the geometry.

                I did smooth the geometry, but something between SketchUp and Maxwell wouldn't translate. I've since learned the solution is simply to have a curve with more facets or sides. The main body on the Flash Gordon ship was done with 120 sides. For a large surface and a tight radius that's not good enough. Even 180 sides will show facets. However, doing a large cylinder or saucer like object with 360 sides will work.

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