sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    Anyone up to this??

    Scheduled Pinned Locked Moved Developers' Forum
    11 Posts 3 Posters 400 Views 3 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • bsintzelB Offline
      bsintzel
      last edited by

      BoltMaker XII (Final) has proven to be very useful. Sadly, it's future is questionable unless someone feels as I, that it warrants some effort. Specifically, the ability to allow one to select from a broader array of nut/bolt configurations. I'd be pleased to assist in beta testing if anyone wants to take this on. 95% of the work is already done. I'll be the first to buy in if it happens.

      From the horses (developers) mouth 😍

      Re: Moving forward with BoltMaker XI???

      Sent: Sat Jun 29, 2013 9:31 am
      From: sdmitch
      To: bsintzel
      No I have no plans for further development of Boltmaker, or any other of my plugins in fact, so it is OK by me if you are anyone else cares to attempt further development to do so.

      I've taken obfuscating to a whole new level!

      1 Reply Last reply Reply Quote 0
      • T Offline
        TECHDAVE02
        last edited by

        I have used the bolt maker plug-in a lot
        When I want a different fastener I create it as a component and do a replace selected in the component window. Just be sure that the point of origin is the same the new one.
        good luck

        1 Reply Last reply Reply Quote 0
        • bsintzelB Offline
          bsintzel
          last edited by

          Interesting. I'll give it a try 4 sure.

          Thanks 4 the tip πŸ‘

          Here's the bolt configuration I'm trying to reproduce:Furniture Bolt used in folding furniture

          I've taken obfuscating to a whole new level!

          1 Reply Last reply Reply Quote 0
          • bsintzelB Offline
            bsintzel
            last edited by

            TECHDAVE02,

            Well I gave your approach a go and got soooooo close. As you can see from the image, matching the replacement component axis to that of the target (MakeBolt component) axis is the issue.

            If I could just identify the axis co-ordinates of the MakeBolt component 'before' performing the 'replace selected' I could 'modify' the axis of the replacement component to match it.

            knowing how to extract the axis co-ordinates of the MakeBolt target is the hurdle e.g., if the components can be viewed as a DC, then I can view the component attributes to get it's x-y-z origin. However, the MakeBolt plugin creates a component that fails to return any component attributes values. πŸ€“

            All suggestion/comments are welcomed

            Bob πŸ€“


            Replace Component.jpg


            SU8 format


            SU2013 format

            I've taken obfuscating to a whole new level!

            1 Reply Last reply Reply Quote 0
            • gillesG Offline
              gilles
              last edited by

              Edit the component to be replaced, go to View/Face style/Xray and you will see the axis origin.

              " c'est curieux chez les marins ce besoin de faire des phrases "

              1 Reply Last reply Reply Quote 0
              • T Offline
                TECHDAVE02
                last edited by

                Point of origin issue see below
                try in the file Replace Component-SUv8 TD


                define bolt point of origin (P0)


                PUT A GUIDE IN NEW PART AT THE PO NEEDED


                RIGHT CLICK ON PO IN NEW PART AND PLACE


                PLACE PO TO RELATIVE POINT NEW PART


                SAME POINT OF ORAGIN


                Replace Component-SUv8 TD.skp

                1 Reply Last reply Reply Quote 0
                • bsintzelB Offline
                  bsintzel
                  last edited by

                  gilles,

                  Thanks for your response.

                  Actually, "seeing" the component's axis isn't my problem -- rather, it's getting the X-Y-Z values relative to the work plane's plane's origin. As you know, component axis are unique in that they exist in there own little 'component' world with their own co-ordinate system relative to the work plane. The relative difference between the drawing plane origin and the components origin is what I'm trying to retrieve in terms of X-Y-Z ordinates. If you've ever played with DC's and the DC attributes window, you'll get see where I'm coming from.

                  Thanks again for taking time to offer your help -- much appreciated

                  I've taken obfuscating to a whole new level!

                  1 Reply Last reply Reply Quote 0
                  • bsintzelB Offline
                    bsintzel
                    last edited by

                    TECHDAVE02,

                    Say...now this looks promising. I'll explore it and get back. πŸ‘

                    I've taken obfuscating to a whole new level!

                    1 Reply Last reply Reply Quote 0
                    • T Offline
                      TECHDAVE02
                      last edited by

                      images.jpg

                      Happy Canada Day

                      1 Reply Last reply Reply Quote 0
                      • bsintzelB Offline
                        bsintzel
                        last edited by

                        TECHDAVE02,

                        Damn...that was too easy. 😲

                        No need for attributes now 😍

                        Really appreciate the lesson πŸ‘ . I hope to pay it forward one day.

                        Bob

                        I've taken obfuscating to a whole new level!

                        1 Reply Last reply Reply Quote 0
                        • bsintzelB Offline
                          bsintzel
                          last edited by

                          Great Canadian beer, Beaver tails and hockey....man, what a country we live in.

                          Happy Canada Day πŸ’š

                          I've taken obfuscating to a whole new level!

                          1 Reply Last reply Reply Quote 0
                          • 1 / 1
                          • First post
                            Last post
                          Buy SketchPlus
                          Buy SUbD
                          Buy WrapR
                          Buy eBook
                          Buy Modelur
                          Buy Vertex Tools
                          Buy SketchCuisine
                          Buy FormFonts

                          Advertisement