Tricky legs
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I just completed this model to accompany an article in American Woodturner magazine. The top is turned as a disc 22 inches in diameter, then chopped in half to make the demilune shape. The legs have turned tenons that fit into holes in the top, otherwise, they're shaped with a bandsaw, spokeshaves, and a router. The legs are splayed 5 degrees.
Modeling the legs was relatively easy, thanks to Fredo6's loft plug-ins. I drew the edge contours for half the leg shaft, used that to loft the shape, then copied, flipped, and joined the halves. I repeated that procedure for the transition from the shaft up to the tenon. At the end, all I had to do to make the tenon was heal the top and use the push/pull tool to extend the tenon.The model isn't complete in every detail--it doesn't need to be for the magazine. So, for example, anyone who looks closely will see that the legs fit the top without benefit of holes.
Let me know what you think.
Best,
dh
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Looks good...
@unknownuser said:
the legs fit the top without benefit of holes
have a look this:
- Intersect faces with Selection or
- Tenon removed
split turned table_beginner.zip
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David,
Nice work. I like it.
Beginner, what did you do the SketchUp file to make the zipped version twice as big as David's SKP file?
I think removing the tenons would defeat part of the reason for the model.
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Thanks, Beginner. I appreciate your taking the time to fiddle with my model.
dh -
Hi Dave R,
Thank you for asking why the file is so BIG...
I think it could be linked to Intersect faces with Selection
This is what I did to find the section line between two selected objects.
It could be some hidden geometry added.
I have to inspect the model...
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