Trimble Strat
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Thought maybe the Trimble people would get a kick out of this.
On a technical note. 122 passes in MLT (BPT) Kerkythea. The text is simply a material attached and located in Sketchup using an image of the Trimble logo found on the web. Using just the top of the pickguard as the material. I make another copy of the jpg material texture which is black and white and save. This is used for the clip map. In KT I make a copy of that material which has the white plastic material applied. I then go back and add the clip map jpg as the clip map to the first material which has the logo material attached from SU. Then I invert that black and white clip map. You can pre-invert that clip map prior to this. Apply and close.
The blue finish on the body is from a "Car Paint" blue which I then adjusted the defuse color output using the eyedropper on the Trimble blue.
The yellow and black casing on the cable was mapped using SketchUV. Body and neck, again, was done using Artisan. Much use of RoundCorner 2.1c. I created string profiles in Profile Builder and also mapped those with SketchUV. Using KT always remember to triangulate.
Medium strings which is how I like to play. Everything is to scale but at 10X. I'll go anywhere from 10X to 100X. Sometimes even bouncing back to 1X works better.
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Nice render and model!
Seems in the trimble Logo there is not the little white line that we see on a triangle's angle of your model -
Excellent render!
The wood (procedural?) looks also good!
And is it that Trimble reflects a chord...? -
@unknownuser said:
And is it that Trimble reflects a chord...?
Surelly that so maybe render reflexion is too strong ?
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@unknownuser said:
Nice render and model!
Seems in the trimble Logo there is not the little white line that we see on a triangle's angle of your modelYou're right. I didn't notice that last night. Added a reflection procedural to the logo and didn't notice anything so I kept on working. Good eyes and thanks. Fixed it in Photoshop. Thanks Aerilius. The neck wood is simply a box map. Haven't been able to make a perfect UV mapping as of it yet. The wood texture is birdseye maple which you can see below. Used Richard Rosenman's "Tiler" in Photoshop to create a seamless texture. http://www.richardrosenman.com/software/downloads/
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Excellent rendering! I like it so much..
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Use HDRI lighting. Meanwhile It looks like a really great ~2001 Accurender output.
BTW great model! -
Excellent rendering!
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Wow, Gus....! WOW!!!!!!
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