Testing latest cycles/blender builds
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Another sculpting study on grecoromanStyle. Used 3dcoat for this.
Exported to blender as ~6 k mesh + displacement maps (UVs and baking in new zb4R4 - the best zb ever)And how the nodes setup looks like. Excellent UI of cycles (if you follow me )
Though UV unwrapping is here, I textured it using new box-blended-mapping node of cycles. The cavity effect (dirt) via vertex painting / attributes of blender. -
very impressive Michalis!
Blender is just amazing, I keep learning new techniques, there seems to be no end! I have yet to find a limit to what it can do, it's just a matter of finding the technique. Too bad there's just never enough time.
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Thank you andybot
If you have any difficulties with my nodes(noodles) set up ask for help. You will probably have.
I'll group it for you. I'll write some tuts on this, though it's easy to post the blend file without textures, append it (ask for materials only) and apply it. Insert any texture you like. That's all. In the near future we'll be able to share a library of materials. In a more appropriate way.
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