Sample Model for Rendering - Water
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Using vray. I essentially kept the original materials, just added reflective layers and bump maps. The fake caustics on the shark are added to the shark skin texture before the render using gimp.
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once again an attempt with lumion free version.
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Nice work on the video.
It really highlights how the water is a procedural bump map and not just a flat material
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left all materials, changed only settings and bumps,
placed lights, placed a background sphere
removed backsides,
took a rough water procedural (by madjid)
used twilight render Preset low
no postpro
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Nice scene Al!
Could you post a v7 skp file too? -
@pibuz said:
Nice scene Al!
Could you post a v7 skp file too?Tye 3D Warehouse page has both SU7 and SU8 downloads: D Warehouse page
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For this image, I placed some lights below the water level, turned off the sun, turned down the sun and placed a procedural bump on on the water, and zoomed in on the shark.
Rendered with IRender nXt - using alternate Rendering Engine 4 - which s better for caustic effects. Allowed to "cook" overnight for 625 passes. No post-processing
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using Renderin, no post pro, everything pretty much what is existing on the file, just touch it with reflection and refraction only, for night scene added illumination on existing spot light and adding pool light.
Rendered on my AMD Dual Core 2.61 GHz, 1 GB RAM (pretty cheap old spec here)regards,
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The shark attacks!
A very quick set up, just trying out some (true) sun pool caustics with Thea's new TR1 improved preset. Motion blur and CRF in Thea and only a very slight colour correction in post pro.
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Here is my attempt. This was a 3 and a half hour render with 70 passes using Thea with TR1. I kept the original materials and only added custom bump and reflection maps. I also did some post processing work with Gimp and DenoiseMyImage_Free. The HDR image that I used is form http://www.hdrlabs.com
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Good thread - like seeing the different styles/rendering engines. My attempt with Lumion. Left all the original materials.
(edit: forgot to post the stats - scene setup time approx 30-40mins. render time approx 7 secs. No post work)
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@sketchgeek said:
Good thread - like seeing the different styles/rendering engines.
indeed.. i'd love to see all the render that provides for SU..(i know it's a long listing) but it will be very fun..
unity in diversityregards,
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@al hart said:
@pibuz said:
Nice scene Al!
Could you post a v7 skp file too?Tye 3D Warehouse page has both SU7 and SU8 downloads: D Warehouse page
....so sorry Al...
Thanks.... -
Hello, Here is a test Renditioner. time: 4 minutes.
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Hi, anyone can you teach me how do same realistic water with twilight render, i want to get realistic transparent water. thanks.
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@giomelkadze said:
Hi, anyone can you teach me how do same realistic water with twilight render, i want to get realistic transparent water. thanks.
Why don't you post on Twilight site?
They have plenty of examples and tuts. -
Download majid's poolwater, it works fine
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Here a go at this scene with LightUp.
Added some light emitters in front of the windows. Changed the transparency of the roof because the scene was too bright. Changed several materials, added a watershader, turned some backfaces. Added a hdr as a background and as lighting source from http://www.hdrlabs.com
Calculation time: 6 minutes 15 seconds.
Edit:No post-processing.Greetings, Max
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Brighter3D 1.15.0 PRO, 283 seconds (a lot of time for antialiasing),
daylight + HDR as a background,
P3 tone mapper with contrast and glare
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