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    Groups, Components and Joints

    Scheduled Pinned Locked Moved SketchyPhysics
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    • M Offline
      mptak
      last edited by

      What an excellent post!

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      • D Offline
        DanYHKim
        last edited by

        I made a video of my experiments, and posted to YouTube.

        http://www.youtube.com/watch?v=74ji-NXsdDI
        [flash=425,344:21jt231s]http://www.youtube.com/v/74ji-NXsdDI[/flash:21jt231s]

        For a simple articulated joint between two blocks, where the blocks must interact with each other and with other objects, and where the entire articulation is able to move about, the joint should be added to a third grouped object during an "edit group" action, making it into a moveable object itself, then joint-connected to the "arms" of the articulation.

        Yeah, watch the video. My description confuses even me, and I wrote it!

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        • T Offline
          tspco
          last edited by

          DanYHKim, I am glad someone did a new video recently. It seems that there aren't many using SP right now. Thanks for your post!.

          SU make 2017, /Twilight Render Hobby
          Windows 10,64 bit,16GB ram, quad core Athlon 3.6 gHz proc. Anything else you want to know, ask me.

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          • mitcorbM Offline
            mitcorb
            last edited by

            Could be that many of those who use SP are not so talkative.
            Mr. Kim, I also appreciate your very eloquent and informative video.

            I take the slow, deliberate approach in my aimless wandering.

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            • T Offline
              tspco
              last edited by

              I realize that SP is not easy to use, but if you are persistent, you can make it work using whatever resources are available. As I learn stuff for basic operation of the plugin, I will post some videos also.

              SU make 2017, /Twilight Render Hobby
              Windows 10,64 bit,16GB ram, quad core Athlon 3.6 gHz proc. Anything else you want to know, ask me.

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              • X Offline
                x11joex11
                last edited by

                I agree the video is very helpful, i've been having a very frustrating time understanding the physics engine and it was not for you to test all the different ways to do things and what errors could occur because of it.

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                • D Offline
                  Don East
                  last edited by

                  Excellent video tutorial.
                  Would like to see more.
                  Don

                  http://sketchupbydawn.blogspot.com/

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                  • S Offline
                    superoudy
                    last edited by

                    I am not so sure this is an oddity DanYHKim... I think this is an intended behavior which can be useful sometimes... You can always disable the default behavior and obtain the same result as shown in your video by checking the ConnectedCollide checkbox in the joint property window.

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                    • D Offline
                      d.o. durant
                      last edited by

                      @danyhkim said:

                      I made a video of my experiments, and posted to YouTube.

                      http://www.youtube.com/watch?v=74ji-NXsdDI
                      [flash=425,344:3uy85jfv]http://www.youtube.com/v/74ji-NXsdDI[/flash:3uy85jfv]

                      For a simple articulated joint between two blocks, where the blocks must interact with each other and with other objects, and where the entire articulation is able to move about, the joint should be added to a third grouped object during an "edit group" action, making it into a moveable object itself, then joint-connected to the "arms" of the articulation.

                      Yeah, watch the video. My description confuses even me, and I wrote it!
                      Thank you for the clarification of a few things.

                      1 Reply Last reply Reply Quote 0
                      • C Offline
                        cholme
                        last edited by

                        I am pretty good at most programs and can figure out stuff pretty easily. I have had Sketchy Physics for quite a while now and rarely use it because I find it very unpredictable. Case and point, when I tried to do the exact same thing as in DanYHKim's video (i.e making the flat square and connecting the hinge to that etc.) it doesn't behave the same as in the video.

                        I am a furniture maker and frequently start SP but it is easier and faster for me to build a small, practical, prototype than to figure out how to get SP working with complex joints.

                        Any ideas for how to get a handle on this plug in? Manual? Video tutorials? Anything?

                        I LOVE the idea of it, and it seems like it is amazing but I just don't get it.

                        Thanks,

                        Chris

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                        • T Offline
                          Tunkmountainman
                          last edited by

                          Ok you sketchies....I have a Challenge for you...been working on this for a while and I give up. I want to make a model of a hydraulic cylinder...or an object with a hinge on one end and a shaft that moves in and out of the other end... that I can connect to other objects to move them in some fashion.
                          If I can learn how to use these joints then I can build my Physics test bench. I am always trying to design an arm or something and rather than doing it all on paper....I think Sketchyphysics would be Great.

                          1 Reply Last reply Reply Quote 0
                          • D Offline
                            DanYHKim
                            last edited by

                            OK. Here is a machine I simulated in SketchUp/Sketchyphysics.
                            It is a mechanism to hold a set of infrared sensors above a cotton field. The IR reflectance of plants indicates some aspect of plant health, and so the sensors report plant reflectance to a small palmtop computer, which uses the data to apply fertilizer to the specific part of the field that is nutrient-poor.

                            Our machine is mounted on a Landini Mythos tractor. I slightly modified a similar-looking tractor that i downloaded from the 3D Warehouse, and then mounted the sensor mechanism. The elevation control on the model, as in the actual equipment, is controlled using a single piston that pushes on a pantograph, so the sensors remain level as they move up and down.

                            One surprise for me was that when the piston is extended from its lowest position, the swinging linker arm rotates forward and then suddenly rotates back. On later examination of video of the real machine, I found that the mechanism does the same thing in the field. This was rather satisfying to see.

                            Here is an embedded video of the machine and its model:

                            [flash=640,320:1py3cvuq]http://www.youtube.com/v/ZUL6S5JMxls[/flash:1py3cvuq]

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                            • mitcorbM Offline
                              mitcorb
                              last edited by

                              Congratulations!!! Excellent concept. Excellent video. Question- what is the function of the U bar suspended down below?

                              I take the slow, deliberate approach in my aimless wandering.

                              1 Reply Last reply Reply Quote 0
                              • S Offline
                                scrollcrafters
                                last edited by

                                @danyhkim said:

                                I made a video of my experiments, and posted to YouTube.

                                http://www.youtube.com/watch?v=74ji-NXsdDI
                                [flash=425,344:18h7jbs0]http://www.youtube.com/v/74ji-NXsdDI[/flash:18h7jbs0]

                                For a simple articulated joint between two blocks, where the blocks must interact with each other and with other objects, and where the entire articulation is able to move about, the joint should be added to a third grouped object during an "edit group" action, making it into a moveable object itself, then joint-connected to the "arms" of the articulation.

                                Yeah, watch the video. My description confuses even me, and I wrote it!

                                I watched the video (well done, BTW) but still cannot get the desired interaction. All I'm trying to replicate is the hinge and box which I create as you did. I use the joint connector, first selecting the hinge and then the box. When I run the simulation,the box just drops downward. I simply cannot figure out what I'm doing wrong!

                                I'm using SketchyPhysics 3.2 and Sketchup 8, free version on a Windows XP system.

                                Mike

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                                • pilouP Offline
                                  pilou
                                  last edited by

                                  @unknownuser said:

                                  what I'm doing wrong!

                                  Have you pressed and holdCTRL when you click on the Join Connector and the group ?

                                  Frenchy Pilou
                                  Is beautiful that please without concept!
                                  My Little site :)

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                                  • S Offline
                                    scrollcrafters
                                    last edited by

                                    @unknownuser said:

                                    @unknownuser said:

                                    what I'm doing wrong!

                                    Have you pressed and holdCTRL when you click on the Join Connector and the group ?

                                    NO! I watched a video and did not pick up on that. I just tried it and get the proper simulation.

                                    Thanks for the tip.

                                    Mike

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                                    • D Offline
                                      DanYHKim
                                      last edited by

                                      @mitcorb said:

                                      Question- what is the function of the U bar suspended down below?

                                      The U-bar is used by the tractor driver to gauge the height of the plants he is running over. The IR sensor rack is raised so the bottom of that bar brushes over the tops of the plants. I think that determines the area that the sensors can "see".

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