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    [Request] Plugin Idea for easy UV mapping

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    • B Offline
      Blah11
      last edited by Blah11

      sorry if its in the wrong section I thought this might fit here.

      I have ran across a plugin called Unfold Tool and I thought it would be perfect for UV unwrapping in sketchup but the only problem is when you try to copy a new component and you edit the copied component, it effects the original one, my idea is to make a plugin that will basically allow you to modify the mesh of the copied component but keep the original ones shape. This would allow me to unfold/cut the mesh until its completely flat. Then I could load it in 3ds and Bake the texture to the surface then edit it in photo shop.

      This idea would be the most easiest way to uv unwap IN sketchup.

      But hey if you are very good at coding why not go the extra mile, not needed but is an extra idea. add a flatten all selected faces on X Y or Z plane while selecting where the edges/holes would be automatically stretching or shrinking mesh where necessary would be very useful.

      Kinda like this
      http://www.3djamiebowers.com/3d gallery/Texture maps/color map flattened uvs black.jpg

      If you got confused by this Basically in a nut shell, if you modify a copied components textures it will effect the originals, by having it flattened without moving mesh of the original you should be able to edit the texture on the flattened mesh and have it copy over to the original.

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