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Beach House

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  • A Offline
    allanx
    last edited by allanx 26 Jan 2012, 08:29

    Scene 2_Test_6HR_1000.jpgHello to everyone here,

    I have here a quick render of a Beach House, the modeling is done in Sketchup then rendered in Maxwell Render and Photoshop for some enhancement...

    Thanks,

    allanx


    Beach House Render 3.jpg

    [Portfolio](https://www.coroflot.com/designers/work-stream?id)

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    • I Offline
      irwanwr
      last edited by 26 Jan 2012, 10:11

      it looks very nice 👍

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      • S Offline
        ScottPara
        last edited by 26 Jan 2012, 12:20

        Allan,

        It is a nice clean render. It is a bit odd that there really is no focal point for me. In some ways the architecture is a bit flat in design. The little bushes in between the driveways look a bit odd.

        Scott

        Love the fact that some HATE my avatar.....

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        • D Offline
          Daniel
          last edited by 26 Jan 2012, 15:59

          Nice rendering, very nice rendering....where's the beach!

          My avatar is an anachronism.

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          • C Offline
            cheffey
            last edited by 26 Jan 2012, 18:27

            Beautiful work Allan, Is this in a development or on the water?
            Where did you find that street texture or how did you do that?

            BROSRŌMAN BRÄUN

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            • D Offline
              davidh
              last edited by 26 Jan 2012, 20:55

              Hi Allan,
              What I would do is take the view from a lower angle,more eye level than first floor,as it looks at the moment.In fact,as the first floor of the building is hidden behind the timber screen,drop the view right down to ground level/close to worms eye view and use the verticals of the building to create a more dynamic view.

              It may mean that the verticals are almost converging but it would offset the horizontal emphasis that the building currently has.If you can bring something in from the left such as an overhanging tree or a small part of an on-comming car,then it helps the eye by stopping the viewer "leaving" the image.As it is the image is all vertical and "diagonal bottom right to left".The more opposing diagonals you have,the more the eye is led around the image.

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              • A Offline
                allanx
                last edited by 26 Jan 2012, 22:42

                Thanks Irwan...

                Scott, I think this is California Architecture..I think your right its quite very simple for my taste too...I will work on the Focal point and the bushes. Thanks

                Thanks Daniel...

                Thanks cheffey, I have downloaded that street textures years ago over the net and its free but not seamless you have to adjust it in PS. I can lend it to you if you want?

                Thanks for the tip David, I am still experimenting on the images I have one more on the Beach side on the back of the house. I will try your suggestion and will post it here.

                Thanks to all,

                allanx

                [Portfolio](https://www.coroflot.com/designers/work-stream?id)

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                • A Offline
                  allanx
                  last edited by 28 Jan 2012, 01:36

                  Update:

                  Added a night scene shot from the beach...

                  Thanks,

                  allanx

                  [Portfolio](https://www.coroflot.com/designers/work-stream?id)

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                  • M Offline
                    mitcorb
                    last edited by 28 Jan 2012, 01:46

                    That's some pretty big sand.

                    I take the slow, deliberate approach in my aimless wandering.

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                    • J Offline
                      jason_maranto
                      last edited by 28 Jan 2012, 13:38

                      You've got really great feeling to the night shot -- it looks like a Maxfield Parrish painting to me.

                      I think the Maxwell materials could use a bit of love -- particularly the deck looks like both the bump and specular could be turned down a bit and the stone wall looks like it could use a bit more specular and maybe displacement instead of bump.

                      But over all a really nice render.

                      Best,
                      Jason

                      I create video tutorial series about several 2D & 3D graphics programs.

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                      • R Offline
                        Richard
                        last edited by 31 Jan 2012, 01:05

                        Allan mate nice clean renders, maybe a bit over saturated but they still look the part!

                        [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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                        • A Offline
                          allanx
                          last edited by 4 Feb 2012, 23:06

                          Thanks Jason and Richard for the comments and suggestions....

                          I will take note all your tips and will apply them as I am waiting for the comments from the client.

                          Best,

                          allanx

                          [Portfolio](https://www.coroflot.com/designers/work-stream?id)

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