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SketchyPhysics3.2 (Dec 2)

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  • R Offline
    robint
    last edited by 22 Jan 2011, 13:36

    @hpnisse said:

    Hey, robint!

    Your chain works perfect when you set the collision state correct in every single object ๐Ÿ˜„
    [attachment=0:au7zhech]<!-- ia0 -->Re. my chain 1.skp<!-- ia0 -->[/attachment:au7zhech]

    Hi H

    Thanks for that tip, the model chain works for me now, but I dont understand how setting the object state to "show collision geometry" makes such a radicle difference?

    obviously i dont understand this state? I looked on the tutor manual but that wasnt helpful
    so i am puzzled

    nice that one can actually make a set of revolving links

    What we need now is a workable spring (with variable rate and damping). the legacy one only works in sp2.3 not in 3.2. perhaps its work in progress

    can anyone tell me if joints have a built in friction?

    A simple pendulum will slowly come to rest, so there must be some restraint or energy loss built in? is this variable?

    in mechanical systems you need mass, stored energy (spring) and friction (damping) preferably using SI units so as to start physical modelling

    BTW I was once involved with a brilliant guy who made an amazing music generating prog that allowed exploration of scales, rhythms etc. BUT he was a C++ script magician and his prog became a tangle compost heap of widgets with a poor and almost unusable manual. I tried to help sort out the mess but the guy simply couldnt organise his thoughts in a consistant and methodical manner so his brialliant concepts came to nought as prospective users lost enthusiasm and gave up.

    If anyone is preparing to organise a proper manual for SP4 then I can offer my 2c worth

    cheers

    Robin

    All good stuff as I had come to a brick wall till now

    As one door closes another one slams in your face

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    • R Offline
      robint
      last edited by 27 Jan 2011, 08:33

      hi all

      Im posting some models that illustrate some points and queries

      all comments gratefully received

      Robin


      [my cone n ball

      rotates using a motor hinge (when will this become reversible?

      Two balls used, small one falls to bottom so that larger one is off centre and crawls up the side and out otherwise just drops to bottom.

      nice demo of centripetal force and a hollow solid](/uploads/imported_attachments/elvl_myconeandball1.skp)


      [my lift ball

      tried using lift capsule and got it working, then i moved the capsule and it all fell apart. but now i cannot recreate a lift capsul with a slider or a piston

      strikes me that a slider is unnecessry as its the same as a piston but without accel and damping figures - so why bother.](/uploads/imported_attachments/E5tW_myliftball.skp)


      [my rotating box

      strange that the slider now makes a hinge behave like a servo
      If you push tha slider to one end then the cube over turns and starts rotating in an erratic manner (like a ball running up and down a valley then gaining enough momentum to over top and run down the next valley.

      before (maybe in a previous version of SP this feature would behave like a true reversible motor - now it doesnt? what happened

      also if you get it going full speed one way then throw it into full speed other way, it crashes SU](/uploads/imported_attachments/wXwb_myrotatingbox1.skp)


      [my spring box

      cant get the spring to move at all. is it now not supported in sp3.2 ?](/uploads/imported_attachments/IRVt_myspringbox1.skp)

      As one door closes another one slams in your face

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      • S Offline
        solodown
        last edited by 27 Jan 2011, 11:42

        Toujours pas de nouvelles pour faire fonctionner ce plug-in sous Mac OS X 10.5.8 avec Google SketchUp ?

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        • Z Offline
          zunkian
          last edited by 24 Feb 2011, 03:32

          Hi!

          Is there a manual for SketchyPhysics for beginners?
          If there is one, please upload.
          Thank you.

          Andy

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          • D Offline
            derei
            last edited by 4 Mar 2011, 15:55

            Indeed a user manual for users that did not used ketchyPhysics before would be nice. I noticed that some beginners tips are to be fond here http://sketchyphysics.wikia.com/wiki/SketchyPhysicsWiki , but I'm sure that version 3.2 have much-much more features than are detailed there.
            Thanks.

            DESIGNER AND ARTIST [DEREI.UK](http://derei.uk/l)

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            • 4 Offline
              4dHans
              last edited by 14 Mar 2011, 20:41

              Could you do like explosions in a future version? That would be cool! ๐Ÿ˜

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              • M Offline
                mickeyao
                last edited by 22 Apr 2011, 04:09

                MBP with 10.5.8 Thanks!

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                • S Offline
                  sketchyKev
                  last edited by 22 Apr 2011, 09:35

                  @robint said:

                  hi all

                  Im posting some models that illustrate some points and queries

                  all comments gratefully received

                  Robin

                  For the first one (rotating cone) you can make the motor reversible by changing the controller code to (slider('motor8055')-0.5)*2

                  Using that code the middle position of the slide control is off, full left turns one way and right turns the other way.

                  For the second one, to create a lift capsule do this:

                  Create a solid floor.
                  Place a wheel capsule with built in hinge on the floor.
                  Place a lift capsule with built in slider on the floor.
                  Using the JCT click on the hinge joint, then ctrl-click on the slider.
                  A menu pops up asking if you want to "Create a worm gear..". Click "OK".
                  Run the simulation and turn the hinge capsule clockwise and the other capsule should rise.

                  You can build a lift from scratch from components. Just make sure each joint is grouped with the moving objects and joint connected with something static before trying to make the worm gear connection.

                  For the record a slider is not a piston with the accel and drag values set to zero. A piston with those values will not move.

                  For the rotating box using a slide controller on a hinge, the program does not recognise a controller called "speed" so it has defaulted to servo behaviour. You can get the same behaviour from a servo by setting min=-180 and max=180. It is known that servos behave badly if you try to get them to complete full circles or more than one circle. There is no need to mess with the hinge controllers as servos and motors are provided.

                  For the box on a spring, the spring is orientated vertically and does not allow sideways movement or rotation. When you try to drag the box the drag action defaults to horizontal movement. To pull the box up or down inline with the spring you need to hold left-shift on your keyboard while dragging with the left mouse button. Try the spring orientated sideways and it should work fine. The springs are on the stiff side so it is worth playing with the accel and damp settings.

                  Hope that helps.

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                  • A Offline
                    AlainBo
                    last edited by 15 Jan 2012, 21:39

                    There are months now that sketchyphysics 3.2 installs 3.1 !!!

                    Don't understand this update !?

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                    • B Offline
                      bouleaux
                      last edited by 19 Jan 2012, 18:20

                      Hello,
                      congratulations for this marvellous job !
                      I'm using sketchup 8 on a Mac Book Pro running on Mac Os 10.5.8
                      and I would loooove to be able to use sketchyphysics with this computer
                      any chance ?
                      thx again

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                      • OxerO Offline
                        Oxer
                        last edited by 20 Jan 2012, 13:14

                        @bouleaux said:

                        Hello,
                        congratulations for this marvellous job !
                        I'm using sketchup 8 on a Mac Book Pro running on Mac Os 10.5.8
                        and I would loooove to be able to use sketchyphysics with this computer
                        any chance ?
                        thx again

                        Hi, bouleaux
                        I'm a mac user too, the last version 3.2 doesn't work on Mac but the 3.1 version works fine on OSX Leopard with SU 8.
                        I hope this help you.

                        "The result is the end what is important is the process" by Oxer
                        [http://www.oxervision.blogspot.com/(http://www.oxervision.blogspot.com/)]

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                        • B Offline
                          bouleaux
                          last edited by 26 Jan 2012, 22:31

                          Hello Oxer, many thanks
                          I tried to find the 3.1 version, but it doesn't seem to be available for download anymore (on this page : http://code.google.com/p/sketchyphysics/downloads/list)
                          Do you know of another place to find it ?
                          Thank again for your answer

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                          • OxerO Offline
                            Oxer
                            last edited by 27 Jan 2012, 16:13

                            @bouleaux said:

                            Hello Oxer, many thanks
                            I tried to find the 3.1 version, but it doesn't seem to be available for download anymore (on this page : http://code.google.com/p/sketchyphysics/downloads/list)
                            Do you know of another place to find it ?
                            Thank again for your answer

                            If you want i can send it you by PM

                            "The result is the end what is important is the process" by Oxer
                            [http://www.oxervision.blogspot.com/(http://www.oxervision.blogspot.com/)]

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                            • A Offline
                              AlainBo
                              last edited by 29 Apr 2012, 17:35

                              Hi,

                              I tried to add kaybord control on my physified lynx crane but I cannot get it working properly.
                              It actually works with sliders so, the joint position is given by the slider position so the crane's arm, for example stays in the position set by the slider.

                              With keybord control it's different and even if I can move the arm with a key, it cannot stay in position when I release the key.

                              original joints where servo. I tried to use a motor instead but the result is almost the same.

                              Any idea?


                              lynx_100ton_mobile_crane SP_KB.skp

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                              • ashscottA Offline
                                ashscott
                                last edited by 30 Apr 2012, 06:53

                                Here is the answer to your question from this thread: http://forums.sketchucation.com/viewtopic.php?f=61&t=44399

                                There is a much better answer than using a motor to place a joint where you want it - you need to use a servo and a little ruby script

                                Step1: place your servo within the group you want to move and attach it to a base group
                                Step2: select the servo and open the sketchyphysics UI
                                Step3: within the UI apply the following settings

                                min:0
                                max:1
                                accel:4000
                                damp:1000
                                controller:@servo1 (you can actually call it anything starting with @

                                Step4: Select the base of your model and open the sketchyphysics UI
                                Step5: place the following rubyscript in there:

                                    if frame<1.00
                                    @servo1=0.00
                                    end
                                    # this allows servo to incrementally increase based on joystick input (righty) you can change it to any of the joystick axes
                                    @servo1+=(0.5-righty)
                                    # this sets range of movement for the servo as it is not set in the servo's UI
                                    if @servo1>45;@servo1=45;end
                                    if @servo1<-45;@servo1=-45;end
                                

                                It took me a long time to work this out (reverse engineering another model) so I am more than happy to help anyone out with it if these instructions are too hard to follow.

                                I believe this is a very powerful function in sketchyphysics and I have only seen it in one model in the 3DWH

                                Just some stuff I do with Sketchup.

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                                • A Offline
                                  AlainBo
                                  last edited by 30 Apr 2012, 13:08

                                  Hi Ashscott,
                                  Thanks for your answer.

                                  I tried your script and one I wrote and in any case I get the following error when I start the simulation:


                                  Error starting the simulation: Error in Script:

                                  ...

                                  undefined method'<' for nil:NilClass
                                  C:/Program......../ControllerCommands.rb:1314:in 'initEvents'


                                  It something is not correctly initialized. Is there something to import at the beginning of the script or something like that?

                                  Any idea?

                                  Is there any wiki on the basics of keyboard control? The only one I know is http://sketchyphysics.wikia.com/wiki/Ruby.

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                                  • ashscottA Offline
                                    ashscott
                                    last edited by 4 May 2012, 10:26

                                    You need to make sure that the name of your servo in the controller box (select the servo and press the 'UI' button) is the same name used in the script - in the example I have used the name '@servo1'

                                    It looks like it is spazzing out because you haven't got a name right somewhere......

                                    Just some stuff I do with Sketchup.

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                                    • A Offline
                                      AlainBo
                                      last edited by 6 May 2012, 16:50

                                      Hi Ashscott
                                      I didn't really take time to verify but I diectly entered the script like that in the "scripted" field. I think it's the problem because no method is known.
                                      In the "On Tick" field, no problem.
                                      I think a method, like onTick{ ...} for example, should be created.
                                      Alain

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                                      • emerald15E Offline
                                        emerald15
                                        last edited by 9 May 2012, 14:24

                                        @unknownuser said:

                                        There are months now that sketchyphysics 3.2 installs 3.1 !!!

                                        Don't understand this update !?

                                        Hmm... same thing here. I started out with 3.2 but it seemed a bit un-stable (might have been my fault - still learning). I reinstalled 3.2 but at the install wizard point it suddenly reverted 3.1. This then seemed to case more conflict & SP randomly worked or crashed. I'm also using windows 7 (x64) & SU8 - could it be this combi won't load SP3.2?

                                        Solution for the moment is running SP3 instead - but no sound effects.

                                        NB. has anyone actully produced an SP movie with sound effects - I haven't seen one yet.

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                                        • emerald15E Offline
                                          emerald15
                                          last edited by 31 May 2012, 15:42

                                          Don't know if anyone can suggest a solution here... I was getting to know sketchyphysics (although it sees a bit temperamental, not always running as it should. I'd produced a few animations (domino falls, etc.) Now it crashes as soon as I hit SP play. I've re-installed 3.1 & again onto a second PC - but still the play button crashed SU. Any ieas?... is there somehting I need to set in SU preferences maybe?

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