Art by Kargall
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Modelisation Moi + Sketchup
Render Blender internal 2.6 Internal ( not Cycles )
Post production MyPaint / ToshopBy Kargall




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Amazing! Which Blender release did you use for these renderings?
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Kargall's work is always amazing. A very serious 3d artist.
@fabiorossi, there isn't much difference on BIender internal engine till bl 2.49. Only environment lighting is added (and any GI experimental solution is gone)
Keep focused on cycles development, soon it will fully replace the old engine. It actually changes the Blender UI, the way you assign textures, the UV editor etc. A UI capable for great integration to other commercial engines as well. -
Thanks for posting this. I love the environment effects.
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@Fabio: render Blender 2.6 Internal ( not cycles )
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hi
Thank you, I'm glad you like it.
@ Michalis: Glad to see you here
. It is unfortunate that the engine's internal blender disappears, I played well with. I do not like to cycle, it is too realistic for me
.@Pilou: Merci ! Et quelle reactivité ... wouaaa
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Kargall, stay focused! You gonna love cycles. I know how to make it non realistic. I'm sure that glossy materials is your problem mostly. Some great tricks here that actually speed render time. As not visible elements, not visible shadows, or shadow only, caustics that aren't real and time consuming etc etc. Stay focused. Blenderartists forum / blender tests / cycles is a good resource for now. It's still an alpha app. But it's developing faster than expected.
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Breath-taking! If I were actually on that distant planet, any photos I took would not look as good as these.

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