WIP - composite materials - Indigo
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It looks a bit noisy. Don't know much about Indigo ....is this MLT ?
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@sepo said:
It looks a bit noisy. Don't know much about Indigo ....is this MLT ?
Yeah Indigo is free MLT. You let it render until the noise clears (ala Fryrender and Maxwell). Rendering speed (and image quality) is similar to Fry and Maxwell. Setup time is about as quick as it gets.
http://www.indigorenderer.com/joomla -
modelhead the decking and railings look good except the woodgrain covers more than one piece of decking, in reality every piece of decking would have its own grain pattern. BTW do you work for Luxwood?, I looked at the Deck Design software about a year ago, I build about twelve or so decks a year(along with other projects), I was turned off by the fact that there wasn't a price on their website and that you had to request a quote, ending up gettin SU, do all my deck designs and working drawings in SU and cad. Do like the fact that Luxwood uses actual products in their apps that we use in the field.
Mike
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Please post an image when it finishes rendering, I would love to see how it looks.
I downloaded Indigo last night and started giving it a try- and I am very impressed so far! Not a big fan of the amount of noise I tend to see, though- I let a test render run overnight and it still looked a bit noisy.
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nice render modelhead!
A couple of things: (some already mentioned)- You need to work on your UV mapping skills. The scale of the grain looks too big and each board should have individual grain. There are some great tutorials on the Google SU site for using the texture position tools.
- Never use 100% white materials when using an unbiased renderer. White leads to more light bounces and more noise (=longer render times). Just lower the brightness a bit.
- A night environment map would look nice (if you can find one) to add some more realism (reflections in the windows, etc.)
The railing looks superb! Great job!
EDIT: also try adding another light off screen to the left to brighten up the dark foreground
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@unknownuser said:
Great advise Whaat!! Thank you. I am going to try the UV tutorial again....I did have some success with it but not quite clear yet... I will see if I can find/make a night map. I was looking around yesterday for a tool to assist in making the environment maps but I have had no success yet.
Cheers!!
I wasn't referring to my own multiple UV set tutorial found on the Indigo website. You don't need to use multi-layered materials here. Just fix the texture position and scale for the wood grain using the right-click->position texture context menu.
In your particular scene, you could try creating a vertical plane behind the camera with an image of a sunset (or some other night scene). Then make that material an emitter by changing the material type to RGB Light or Blackbody light. The result probably won't be as nice as using a true environment map (because of the low dyanmic range of the image), but this is one way to get some nicer reflections in the windows.
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So it is Metropolis Light Transport. Unbiased rendering takes loooong time to render but it should be accurate. You can always use Ninja to remove the noise if you can't wait for overnight render.
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