New Build
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Here you go Bob, just for you!
John
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Its the upper left and right windows that throw the sense of scale out. Cover those up and everything looks fine again!
Nice work John, as usual. -
Hi, tadema/ John: You probably oughta know by now that you do excellent illustrations and, please keep them coming.
Regarding the model: Is this really about the model/design? Because I would have made similar comments about some type of weather protection for the door. However, the style of the house may be reminiscent of earlier historic styles which did not include porticoes and such. I personally would prefer a veranda covering the walk against the building, but that is just my preference. And I would include weep ports in the lawn curbs at the street for drainage. But I live in a region that historically receives 60 inches of precipitation per year. Tell us about the brickwork if it is clay masonry. I see alternating rows of what looks like 3.25" x 8.125" and 3.25" x 16.25" units with, I guess, .375" mortar joints, except all the sizes would be metric. I really appreciate the gutters and downspouts, and those brackets are both decorative and stout- a good thing. -
@tadema said:
Frederik, the house was modeled from a PDF catalougue downloaded from a nation house builders website, so everything should be to scale.
John, I didn't mean to offend you... Like I wrote, I like it and I like your style in general...
However, I'm not the only person having thoughts about the scale looking to be a bit off...
@tadema said:
With any render it's a 3 part thing, model,render and PP.
Sorry, but I can't agree with you here...
I acknowledge that in many renders there's a lot of post pro, but I've also seen many renders with 0% pp...@tadema said:
Very few people comment on a model (Bob just did!!) but in my opinion a good model is an essential part of any render.
I agree 110%... Trying to make stunning renders based on a poor model is impossible...
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Hello cadmunkey, you hit the nail on the head regarding those windows
mitcorb, thank you. Maybe I should have taken the basic house and changed the style a bit!. The brickwork is English bond (I believe), used on walls without a cavity 2 headers, 1 stretcher.
Hello Fredrik, I'm not offended, in fact I respect and value your comments (as I do all comments). Regarding rendering/modelling/pp, what I was trying to say was the render engine is only one part of the overall process. A well drawn model, good textures, a decent render engine and a little/great deal of PP is needed overall. Without one part you don't have the whole. Just my opinion.
John -
As you can see, my work needs lot's of PP
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I find myself having to use post pro, and I remember a comment from Free Agent, who's work I very much admire that it is mostly related to deadlines and time.
The down side of post pro is you can't easily change the view.
But I also think that as you build skills (ie instancing) and a good library of things like plants and trees that don't kill the poly count it is a good goal to use less post pro.
However, having said that I would love to have you do a little more of an explanation of your post pro work John, as you have obviously mastered it.
Great work as usual! -
i love the bricks and tiles.
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Hello Dale, Free Agents work is always great, I would not like to work to time scales like he does. As for PP, what can I say.
I use the same PNG's in the render as I use in PP depending if I need shadows casting. I can't see the point of rendering vegetation which could be done quicker in PS as you can see in the above images. The clouds ect are all just layers in PS.
Thanks Nomer.
John -
John,
Just signed in and noticed the porch. I think it look better with, but it is all a matter of choice.
kind regards,
Bob
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