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Sketchup / Artlantis / Lumion / Octane - el azul estudio

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  • F Offline
    Frederik
    last edited by 29 Jul 2011, 08:05

    It's really a pleasure to see your work... 👍

    Cheers
    Kim Frederik

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    • P Offline
      patrickbateman
      last edited by 29 Jul 2011, 13:39

      Mindblowing. The sheer volume of amazing renders you are pumping out is crazy.

      I have a lot of questions... First and foremost, where do you get all those plants?? I really need a lot of good tropical plants for my models and am not sure which service to look at. What about other components? How much of that is modeled froms cratch and how much are parts you find? Is that all modeled in sketchup? What plugins are you using?

      I really need those plants, I appreciate your help. The level of detail is amazing, how long have you been 3d modeling to get to that level?

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      • E Offline
        EarthMover
        last edited by 29 Jul 2011, 15:24

        Patrick the plants are most likely a mix of Evermotion - http://www.evermotion.org/modelshop/show_product/archmodels-vol-61/48/0/0/ and Artlantis. They are very high poly and wouldn't work in sketchup without some serious polyreduction. They are most likely placed in Artlantis Studio. Some prior renders contain plants that come with Lumion.

        3D Artist at Clearstory 3D Imaging
        Guide Tool at Winning With Sketchup
        Content Creator at Skapeup

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        • P Offline
          patrickbateman
          last edited by 29 Jul 2011, 16:02

          @earthmover said:

          Patrick the plants are most likely a mix of Evermotion - http://www.evermotion.org/modelshop/show_product/archmodels-vol-61/48/0/0/ and Artlantis. They are very high poly and wouldn't work in sketchup without some serious polyreduction. They are most likely placed in Artlantis Studio. Some prior renders contain plants that come with Lumion.

          Would they cripple a model/render times? Right now I can render a nice sized model with hundreds of 2d plants in under a minute on this new machine. If it took 15-20 minutes to render a more complex scene with 3d plants that's manageable. I'm more interested in 3d groundcover/shrubs

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          • E Offline
            EarthMover
            last edited by 29 Jul 2011, 17:21

            Yeah, hundreds of 2D plants equals only a quarter of the polygon strain of one evermotion plant. You also have the issue of conversion. If you buy the collection, they come as .max files or .obj. (Download the sample file and check) I just tried to bring the .obj sample file into sketchup with TIG's .obj importer and after 5 minutes, it's still calculating. Perhaps something like mootools or deep exploration could do the conversion and poly reduction in order to get it into sketchup, but the load on the program would be intense. Xfrog has a 3D groundcover collection that is a little lower on the polygon count side, but should still be used in a limited fashion in sketchup. - http://xfrog.com/product/X-09.html

            And apologies to Nacho for taking his thread off topic. Beautiful works as always.

            3D Artist at Clearstory 3D Imaging
            Guide Tool at Winning With Sketchup
            Content Creator at Skapeup

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            • N Offline
              nomo81
              last edited by 31 Jul 2011, 10:27

              http://www.youtube.com/watch?v=RXeC8dNu0CU&feature=player_embedded
              the lake part of the basball park project

              thanx earthmover for answer the question, and yes most of our plants are from evermotion, and its impossible to use it in sketchup.
              we model a base project in sketchup (most of the architecture part) and then in artlantis (or vue, or lumion, or 3d max (for octane) or shotpro,) insert the plants, trees, palms, furniture, texture it and etc...

              regards
              nacho

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              • A Offline
                Andrija Posarić
                last edited by 31 Jul 2011, 11:19

                You have really cool renders, the architecture and the sceenery look great, but in a lot of your pictures, the cars and the people stand out to much, they are different style, and that spoils the overall impression for me. I suggest you use less reflection on your car materials, and try to opt for photoshop people, or 3d, not both in the same scene. Architecture is really nice to look at 😄

                cheers 😄

                Cheers, Andrija

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                • N Offline
                  nomo81
                  last edited by 1 Aug 2011, 21:42

                  Thanx for your jcomments Andrija, as always i take note of all your comments and its a great feedback.
                  regards
                  nacho

                  http://4.bp.blogspot.com/-AKQFKBATiE4/TjcbwMbevTI/AAAAAAAACko/iomg4gVX61I/s1600/el%2Bazul%2Bestudio%2Bnogales%2Bresidencia%2BFRONTAL.jpg

                  http://3.bp.blogspot.com/-OdnQb_txcpc/TjcbwZSEWNI/AAAAAAAACkw/2h3IpMVNg6o/s1600/el%2Bazul%2Bestudio%2Bnogales%2Bresidencia%2Bposterior.jpg

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                  • topic:timeago-later,17 days
                  • N Offline
                    nomo81
                    last edited by 19 Aug 2011, 03:41

                    new ones!

                    http://2.bp.blogspot.com/-saSbRvj89DY/Tk3Y0bcR-yI/AAAAAAAACk4/EsogSUaYiAA/s1600/1%2BEL%2BCHINO%2B21JULIO2011%2BTERCA%2Bel%2Bazul%2Bestudio.jpg

                    http://3.bp.blogspot.com/-dY5WV5MhY7w/Tk3Y0og5PWI/AAAAAAAAClA/-e6J-2YwhSI/s1600/2%2BEL%2BCHINO%2B21JULIO2011%2BTERCA%2Bel%2Bazul%2Bestudio.jpg

                    regards
                    nacho

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                    • N Offline
                      nomo81
                      last edited by 24 Aug 2011, 06:04

                      new ones!

                      http://4.bp.blogspot.com/-aqk89fl7TiM/TlRwCOjhUGI/AAAAAAAAClQ/Qeq7PKnWEDg/s1600/el%2Bazul%2Bestudio%2Bnavojoa.jpg

                      http://2.bp.blogspot.com/-iDv6yipl44M/TlRjqWRiJ_I/AAAAAAAAClI/XUM_nNZp1HM/s1600/isometrico%2Bsegundo%2Bpiso%2BCG%2B22agosto2011%2Bel%2Bazul%2Bestudio.jpg

                      regards
                      nacho

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                      • N Offline
                        nomo81
                        last edited by 28 Aug 2011, 00:02

                        Bridge

                        http://1.bp.blogspot.com/-2-xvcB24IaY/TlmDwZfQAeI/AAAAAAAAClY/ydjOfLsQUxE/s1600/PUENTE%2BEL%2BGALLO%2BEL%2BAZUL%2BESTUDIO%2BAGOSTO%2B2011%2BLOW.jpg

                        regards
                        nacho

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                        • C Offline
                          Chris Fullmer
                          last edited by 1 Sept 2011, 04:21

                          I swear a couple of those look incredibly similar to a project I worked on in Culver City, California. Any chance that's where the bridge is? Probably not, but I thought I'd ask anyhow.

                          Lately you've been tan, suspicious for the winter.
                          All my Plugins I've written

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                          • N Offline
                            nomo81
                            last edited by 1 Sept 2011, 08:49

                            Hi Chris, the bridge its under construction in Hermosllo, Sonora, Mexico.
                            Right Here: http://maps.google.com/maps?q=hermosillo,+sonora&hl=en&ll=29.03723,-110.95858&spn=0.002007,0.004034&sll=37.0625,-95.677068&sspn=58.685917,132.1875&vpsrc=6&t=h&z=19&layer=c&cbll=29.037155,-110.958594&panoid=rqSC1CjFJbuMHCmi6zR3Xg&cbp=12,334.38,,0,2.93

                            regards
                            nacho

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                            • N Offline
                              nomo81
                              last edited by 1 Sept 2011, 21:08

                              http://1.bp.blogspot.com/-AN7mZiGFD3I/Tl722w9R2gI/AAAAAAAACl0/Br23RDraqho/s1600/CLUB%2BINDUSTRIAL%2B31AGOSTO2011%2Bel%2Bazul%2Bestudio%2Blow.jpg

                              http://4.bp.blogspot.com/-C66GzuOzG5Y/Tl_y9gy4vkI/AAAAAAAACl8/a3pQ7fM4Da4/s1600/CLUB%2BINDUSTRIAL%2B1SEPTIEMBRE2011%2Belazulestudio.jpg

                              new one

                              regards
                              nacho

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                              • N Offline
                                nomo81
                                last edited by 7 Sept 2011, 02:47

                                http://2.bp.blogspot.com/-L-zqLkMQHyk/TmbWPuNb84I/AAAAAAAACmQ/ju3SblhRPD4/s1600/aGandara%2BInterior%2B1el%2Bazul%2Bestudio.jpg

                                http://2.bp.blogspot.com/-csj74pV6gDU/TmbWPC3BN-I/AAAAAAAACmI/bhwUIEVtgK0/s1600/bGandara%2BInterior%2B1el%2Bazul%2Bestudio.jpg

                                Interior

                                regards
                                nacho

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                                • N Offline
                                  nomo81
                                  last edited by 7 Sept 2011, 04:15

                                  http://www.360cities.net/image/residence-interior?override_cache=true#-116.26,90.00,70.0
                                  360 Panoramic

                                  regards
                                  nacho

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                                  • N Offline
                                    nomo81
                                    last edited by 7 Sept 2011, 06:38

                                    animation urbanism, restore the historic center of a mining city
                                    sketchup / lumion / artlantis

                                    regards
                                    nacho

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                                    • N Offline
                                      nomo81
                                      last edited by 8 Sept 2011, 23:33

                                      bridge

                                      http://2.bp.blogspot.com/-s2preKq66qU/Tmk0zaBfr0I/AAAAAAAACmY/ESbphWtxCJ0/s1600/el+azul+estudio+Puente+el+Gallo+08septiembre2011low.jpg

                                      regards
                                      nacho

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                                      • topic:timeago-later,10 days
                                      • T Offline
                                        tomot
                                        last edited by 19 Sept 2011, 00:09

                                        @nomo81 said:

                                        hi Brodie, thanx for your comments, and yes we are a team of architects/designers
                                        new one

                                        http://4.bp.blogspot.com/-oOi2vGUmAwk/TbjDjyTGDmI/AAAAAAAACZY/_E2cXraQp70/s1600/abril%2Bel%2Bazul%2Bestudio%2Blos%2Blagos.jpg

                                        regards
                                        nacho

                                        nomo81, can you share with me how you do that exquisite clay roof tile?
                                        I can't believe its a texture only. perhaps your using a combination texture and 3d tiles?
                                        TIA!

                                        [my plugins](http://thingsvirtual.blogspot.ca/)
                                        tomot

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                                        • N Offline
                                          nomo81
                                          last edited by 22 Sept 2011, 03:00

                                          hi tomot,
                                          it pretty easy make single tile, convert it to component and repeat it, make a group and repeat it.
                                          not much work... take it easy with the object faces, cuz can overload your model and crash your render engine.

                                          regards
                                          nacho

                                          http://3.bp.blogspot.com/-5qxdD4yIR9k/Tnqhy201zYI/AAAAAAAACqc/4PCfc4B7jSM/s1600/Residencia+Familia+I%25C3%25B1iguez+A+21SEPTIEMBRE2011+EL+AZUL+ESTUDIO.jpg

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