Kerkythea question
-
Maybe some of you will say that I should ask this on KT forum, but I haven't an account there and for this simple question I hope that I will got an answer here too.
My question is if Kerkythea is able to use clip-planes for camera, to clip geometry in front of camera, but that geometry to participate to rendered image.thanks.
-
I'd say no, there's not such a feature...but can you explain better what you mean?
-
Have you taken a look at the Zorro 2 plugin? You can make the section cut on a backup of your SketchUp model before importing to Kerkythea.
Is that what you needed or something else?
-
@unknownuser said:
...My question is if Kerkythea is able to use clip-planes for camera, to clip geometry in front of camera, but that geometry to participate to rendered image...
dereeei, I cannot follow this. Hide it but display it? Or only shadow casting should "participate"?
-
@gaieus said:
@unknownuser said:
...My question is if Kerkythea is able to use clip-planes for camera, to clip geometry in front of camera, but that geometry to participate to rendered image...
dereeei, I cannot follow this. Hide it but display it? Or only shadow casting should "participate"?
Is like in Maxwell Render... the camera can "see" through walls, but without affecting the geometry. If you have a mirror facing the camera, you will see the actual room in that mirror, not a hole in the wall.
-
And the rooms would have real material from inside? (Sorry, I do not know Maxwell).
All in all, in Kerky you cannot have those kind of faces which have material on one side and another one on the other.
-
This would be an useful feature for small ambients like bathrooms... in KT you must invent some workaround or postpro corrections
-
@gaieus said:
And the rooms would have real material from inside? (Sorry, I do not know Maxwell).
All in all, in Kerky you cannot have those kind of faces which have material on one side and another one on the other.
Is not about the material... is really a "clipping plane". Like sections in Sketchup, but you can't see them like that. Well, you see in front of the "photo camera" a blue square that symbolize the plane, but it doesn't interact with geometry.
See this page from Maxwell Render Manual.
-
Okay, I see. No, AFAIK there is no such function in Kerky. If you want to remove a wall, you have to remove it in your model prior to exporting.
V-ray has some similar function but the solution is different I think; you assign a transparent material on one side and can see through but when inside, you can see the other material applied on that face of the geometry (or something like that).
Advertisement