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Blox

Scheduled Pinned Locked Moved SketchyPhysics
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  • F Offline
    fransko
    last edited by 28 May 2011, 22:47

    @unknownuser said:

    Added a simple script so you can see the problem with physics.

    Thanks i work this out thanks again

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    • S Offline
      sketchyKev
      last edited by 29 May 2011, 08:04

      I (think) I have worked out how to implement this game in SketchyPhysics in a "rigid" way. Hopefully I will have time to do it in a couple of days, but if I hit technical problem I will post a Work In Progress anyway. I have a partly working model already. Hopefully Mr K, C.Phillips or some other scripting expert will be able to help out then πŸ˜‰

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      • F Offline
        fransko
        last edited by 29 May 2011, 15:47

        maybe I can do something with magnets??
        see attachment


        amtlee-simplescript 4.skp

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        • S Offline
          sketchyKev
          last edited by 31 May 2011, 18:43

          Here is my attempt to get the BLOX game to work in a rigid way. When you click on a tile adjacent to the big block it makes a supposedly) temporary joint connection between the block and the tile and rotates the block to the new tile. The only trouble is that the "disconnect joint" method as documented in the Wiki does not work as advertised.

          Perhaps Mr K or C.Phillips (or other expert) can tell me how to get the disconnect joint method to work. I have tried everything, but it has beaten me. πŸ‘Š 😞

          Anyway, to see what I have so far, click on any of the green tiles next to the block and it will rotate to that position in a "rigid" way.

          P.S. I tried with magnets, but that is not the way to go. It just refuses to behave nicely.


          bloxV0.2.skp

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          • S Offline
            sketchyKev
            last edited by 1 Jun 2011, 04:01

            Here is an alternative solution which is not bad, if you make gentle moves with the arrow keys. You can actually complete the puzzle with this one.

            I have an idea for an even more "rigid" solution which I will post in a few days as time allows.


            bloxV0.6.skp

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            • F Offline
              fransko
              last edited by 1 Jun 2011, 11:12

              thank you for helping me so well
              Here I had never come out
              it is really a good idea
              and thanks again

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              • S Offline
                sketchyKev
                last edited by 2 Jun 2011, 03:55

                This is my latest version. I have fine tuned the model and simplified the mechanics a fair bit. There are now no joints in the model. It works fairly well and I have included a real "mini puzzle" level that puts a message on the screen, if you get to the box at the end. 😍

                BLOX.png

                To see how it works, enable the physics joints layer and turn off layer 3.


                bloxV0.7.skp

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                • M Offline
                  Mr.K.1
                  last edited by 2 Jun 2011, 13:12

                  I see what you did there, very neat system indeed.

                  You could add a timer so the box turns fully on every button press, that way it's far less likely to break the level.

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                  • S Offline
                    sketchyKev
                    last edited by 5 Jun 2011, 03:00

                    @unknownuser said:

                    You could add a timer so the box turns fully on every button press, that way it's far less likely to break the level.

                    I have now done that but movement was still a bit hit and miss so more was required. The latest version now includes the "idea" I mentioned in the earlier thread, to make the model more "rigid" but I had to learn a fair bit more about ruby scripting to actually implement the idea which involves using the teleport command. The model is now totally "rigid" with precise movement and hopefully it is impossible to break a level now (but someone always finds a way lol). The puzzle is now less about dexterity and more about puzzle solving.

                    Model now includes sounds. 😎

                    You can make your own puzzle level by turning on on the "hiddenBoundary" layer. Then all you have to do is move or copy the white tiles to where the block is allowed to go, and the red tiles to where the block is not allowed to go.

                    Check it out!


                    bloxV09c.skp

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                    • M Offline
                      Mr.K.1
                      last edited by 5 Jun 2011, 07:45

                      Very nicely done, it is pretty much perfected gameplay so now people only need to build some extra levels.

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                      • P Offline
                        pilou
                        last edited by 5 Jun 2011, 10:06

                        Seems a sort of task! 😎

                        Frenchy Pilou
                        Is beautiful that please without concept!
                        My Little site :)

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                        • F Offline
                          fransko
                          last edited by 5 Jun 2011, 11:26

                          WHY IS THIS NOT POSSIBLE???


                          bloxV10c.skp

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                          • M Offline
                            Mr.K.1
                            last edited by 5 Jun 2011, 11:57

                            Can't find what you broke, I say just copy paste your blocks into the original, should work fine then.

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                            • F Offline
                              fransko
                              last edited by 5 Jun 2011, 18:30

                              I want to make the game so that the block through the hole into a different level is
                              but I'm stuck

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                              • S Offline
                                sketchyKev
                                last edited by 6 Jun 2011, 00:00

                                @fransko said:

                                I want to make the game so that the block through the hole into a different level is
                                but I'm stuck

                                I have fixed the problem with your last file. Some code got deleted along with the box that was originally at the end of the level. I have also added some extra code to teleport the box to the new level when you reach the end of the old level. There are some extra green "short cut" tiles on the maze to make testing easier and they can always be easily deleted. I have also added some comments to the ruby coding to make it easier to understand for anyone who might be interested.

                                See attached, now with two levels!


                                bloxV10d.skp

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                                • F Offline
                                  fransko
                                  last edited by 9 Jun 2011, 00:40

                                  thats the second attachment


                                  blox1.jpg

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                                  • F Offline
                                    fransko
                                    last edited by 12 Jun 2011, 23:09

                                    can someone help me with this difficult problem please?????
                                    see the 2 attachment

                                    Link Preview Image
                                    404

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                                    blox.jpg

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