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    • S Offline
      steelers05
      last edited by

      awesome explanations nomer. Cant thank you enough. I figured the UV tiling would be the answer to scaling...I asked because I am not a huge fan of adjusting based on the UV tiling because there does not seem to be any real units that relate and it becomes a guessing game in a way. I guess I am used to the control you get in SU (suprised I am saying that considering how few options you have when it comes to mapping in SU). Thanks again for your work here...it will really help many people.

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      • N Offline
        nomeradona
        last edited by

        @steelers05 said:

        awesome explanations nomer. Cant thank you enough. I figured the UV tiling would be the answer to scaling...I asked because I am not a huge fan of adjusting based on the UV tiling because there does not seem to be any real units that relate and it becomes a guessing game in a way. I guess I am used to the control you get in SU (suprised I am saying that considering how few options you have when it comes to mapping in SU). Thanks again for your work here...it will really help many people.

        i am also not a huge fan of this guessing game UV tiling. that is why they develop the UVW unwrap modifier so you could map it as you wish.. but i do beleive from 3dmaxdesign2009, there is a new UV tiling where you can see the realscale. i will look on this more.

        if you are use to with SU, then do the SU workaround... remap your chosen texture on the group you want to change. then select only that group and export it as 3ds same as above. in max, remove or hide the original group and import the new 3ds. you will find that when you import it the location is perfect. this is also what i do if i need so more component which i failed to do in the first imported file. i just add them in SU, group, and export them only.. without exporting the whole thing.

        visit my blog: http://www.nomeradona.blogspot.com

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        • N Offline
          nomeradona
          last edited by

          now there is this extension....

          visit my blog: http://www.nomeradona.blogspot.com

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          • R Offline
            rv1974
            last edited by

            @nomeradona said:

            but i dont want to stop there. i want to create vray materials and tweak further their properties

            1. so create a new vray material and on the diffuse slot box load your texture which are located on the scene

            http://i334.photobucket.com/albums/m421/nomeradona_1234/7-1.jpg

            1. drag the material to the group.. here is the importance why you need to group them. you can find them easily in max.

            http://i334.photobucket.com/albums/m421/nomeradona_1234/8-1.jpg


            Simplier way:http://www.scriptspot.com/3ds-max/vraymtlconverter-v2-5

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            • N Offline
              nomeradona
              last edited by

              wow i did not know that thaks dor pointing that rv1974 β˜€

              visit my blog: http://www.nomeradona.blogspot.com

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              • N Offline
                nomeradona
                last edited by

                @artysmedia said:

                @nomeradona said:

                wow i did not know that thaks dor pointing that rv1974 β˜€

                Yeah, i use this method also! I's faster! πŸ˜„

                yeah,,, really big thanks i will use this..

                visit my blog: http://www.nomeradona.blogspot.com

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                • artysmediaA Offline
                  artysmedia
                  last edited by

                  @nomeradona said:

                  wow i did not know that thaks dor pointing that rv1974 β˜€

                  Yeah, i use this method also! It's faster! πŸ˜„

                  Working with: Win7 64 bit OS - Core i5 - 2,27GHz and 8GB RAM

                  Blog: Artysmedia

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                  • N Offline
                    nomeradona
                    last edited by

                    have written a small tutorial for my filipino friends about exporting 3d warehouse vehicles to max.
                    http://cgpinoy.expressforum.org/vray-for-sketchup-tutorials-f97/nomeraadona-s-tutorial-exporting-3d-warehouse-vehicles-to-max-t6047.htm#124932

                    visit my blog: http://www.nomeradona.blogspot.com

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                    • R Offline
                      robert111
                      last edited by

                      vray good rendering nomeradona

                      thnaks for your tutorial to export sketchup to max

                      but can you make another tutorial for vray max lighting et rendering plz
                      show your setting for vray max light and setting for your vray max renderer

                      thanks robert , i wait your reponse

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                      • N Offline
                        nomeradona
                        last edited by

                        @robert111 said:

                        vray good rendering nomeradona
                        thnaks for your tutorial to export sketchup to max
                        but can you make another tutorial for vray max lighting et rendering plz
                        show your setting for vray max light and setting for your vray max renderer
                        thanks robert , i wait your reponse

                        this is not really my niche my friend. but honestly my approach with max is the same as vraysketchup. just differnt terminology sometimes.

                        visit my blog: http://www.nomeradona.blogspot.com

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                        • R Offline
                          robert111
                          last edited by

                          nomeradona
                          thanks
                          but when i export my su model to max
                          i have problem with glass window i have back face outside ( backface in my outside for my windows )
                          why to resolved this problem ( back face problem in max )
                          thanks i wait your reponse bye

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                          • N Offline
                            nomeradona
                            last edited by

                            @robert111 said:

                            nomeradona
                            thanks
                            but when i export my su model to max
                            i have problem with glass window i have back face outside ( backface in my outside for my windows )
                            why to resolved this problem ( back face problem in max )
                            thanks i wait your reponse bye

                            reverse your image before export/ or another one since its just a simple glass remove it and model in max.

                            visit my blog: http://www.nomeradona.blogspot.com

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