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    • N Offline
      nomeradona
      last edited by

      do not forget to preview them.. finally all you have to do is to repeat the steps and do it with the other materials. now you can add bumps, displacement etc. etc...

      visit my blog: http://www.nomeradona.blogspot.com

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      • N Offline
        nomeradona
        last edited by

        @steelers05 said:

        Awesome exlanation Nomer. I have one more question though, what happens of the scale of a new bitmap is different than the scale of the one you are replacing? How do you work with that? because many times I am asked to change from, for example, one brick to a completely different kind of brick and my original material images are different sizes with different repeats.

        well that is easy adjust the UV tiling of the bitmap in max easily, if we are talking only here of the scale of a plane or face. but if you are talking about organic shapes then you need to remapped it. the preview window will help you see how the map will tile and apply to the face.

        honestly there are a lot of workarounds here. you can resize the image perhaps in PS. or you could remap your texture in SU and export only that group. when you import it voila.. the same position. all you have to do now is to hide or erase the former group to the scene.

        visit my blog: http://www.nomeradona.blogspot.com

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        • N Offline
          nomeradona
          last edited by

          @michaliszissiou said:

          The winner in painting the unwrap UVs is (IMO) zbrush.
          i beleive you since you are mastering this soft now.

          visit my blog: http://www.nomeradona.blogspot.com

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          • S Offline
            steelers05
            last edited by

            awesome explanations nomer. Cant thank you enough. I figured the UV tiling would be the answer to scaling...I asked because I am not a huge fan of adjusting based on the UV tiling because there does not seem to be any real units that relate and it becomes a guessing game in a way. I guess I am used to the control you get in SU (suprised I am saying that considering how few options you have when it comes to mapping in SU). Thanks again for your work here...it will really help many people.

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            • N Offline
              nomeradona
              last edited by

              @steelers05 said:

              awesome explanations nomer. Cant thank you enough. I figured the UV tiling would be the answer to scaling...I asked because I am not a huge fan of adjusting based on the UV tiling because there does not seem to be any real units that relate and it becomes a guessing game in a way. I guess I am used to the control you get in SU (suprised I am saying that considering how few options you have when it comes to mapping in SU). Thanks again for your work here...it will really help many people.

              i am also not a huge fan of this guessing game UV tiling. that is why they develop the UVW unwrap modifier so you could map it as you wish.. but i do beleive from 3dmaxdesign2009, there is a new UV tiling where you can see the realscale. i will look on this more.

              if you are use to with SU, then do the SU workaround... remap your chosen texture on the group you want to change. then select only that group and export it as 3ds same as above. in max, remove or hide the original group and import the new 3ds. you will find that when you import it the location is perfect. this is also what i do if i need so more component which i failed to do in the first imported file. i just add them in SU, group, and export them only.. without exporting the whole thing.

              visit my blog: http://www.nomeradona.blogspot.com

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              • N Offline
                nomeradona
                last edited by

                now there is this extension....

                visit my blog: http://www.nomeradona.blogspot.com

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                • R Offline
                  rv1974
                  last edited by

                  @nomeradona said:

                  but i dont want to stop there. i want to create vray materials and tweak further their properties

                  1. so create a new vray material and on the diffuse slot box load your texture which are located on the scene

                  http://i334.photobucket.com/albums/m421/nomeradona_1234/7-1.jpg

                  1. drag the material to the group.. here is the importance why you need to group them. you can find them easily in max.

                  http://i334.photobucket.com/albums/m421/nomeradona_1234/8-1.jpg


                  Simplier way:http://www.scriptspot.com/3ds-max/vraymtlconverter-v2-5

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                  • N Offline
                    nomeradona
                    last edited by

                    wow i did not know that thaks dor pointing that rv1974 β˜€

                    visit my blog: http://www.nomeradona.blogspot.com

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                    • N Offline
                      nomeradona
                      last edited by

                      @artysmedia said:

                      @nomeradona said:

                      wow i did not know that thaks dor pointing that rv1974 β˜€

                      Yeah, i use this method also! I's faster! πŸ˜„

                      yeah,,, really big thanks i will use this..

                      visit my blog: http://www.nomeradona.blogspot.com

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                      • artysmediaA Offline
                        artysmedia
                        last edited by

                        @nomeradona said:

                        wow i did not know that thaks dor pointing that rv1974 β˜€

                        Yeah, i use this method also! It's faster! πŸ˜„

                        Working with: Win7 64 bit OS - Core i5 - 2,27GHz and 8GB RAM

                        Blog: Artysmedia

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                        • N Offline
                          nomeradona
                          last edited by

                          have written a small tutorial for my filipino friends about exporting 3d warehouse vehicles to max.
                          http://cgpinoy.expressforum.org/vray-for-sketchup-tutorials-f97/nomeraadona-s-tutorial-exporting-3d-warehouse-vehicles-to-max-t6047.htm#124932

                          visit my blog: http://www.nomeradona.blogspot.com

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                          • R Offline
                            robert111
                            last edited by

                            vray good rendering nomeradona

                            thnaks for your tutorial to export sketchup to max

                            but can you make another tutorial for vray max lighting et rendering plz
                            show your setting for vray max light and setting for your vray max renderer

                            thanks robert , i wait your reponse

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                            • N Offline
                              nomeradona
                              last edited by

                              @robert111 said:

                              vray good rendering nomeradona
                              thnaks for your tutorial to export sketchup to max
                              but can you make another tutorial for vray max lighting et rendering plz
                              show your setting for vray max light and setting for your vray max renderer
                              thanks robert , i wait your reponse

                              this is not really my niche my friend. but honestly my approach with max is the same as vraysketchup. just differnt terminology sometimes.

                              visit my blog: http://www.nomeradona.blogspot.com

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                              • R Offline
                                robert111
                                last edited by

                                nomeradona
                                thanks
                                but when i export my su model to max
                                i have problem with glass window i have back face outside ( backface in my outside for my windows )
                                why to resolved this problem ( back face problem in max )
                                thanks i wait your reponse bye

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                                • N Offline
                                  nomeradona
                                  last edited by

                                  @robert111 said:

                                  nomeradona
                                  thanks
                                  but when i export my su model to max
                                  i have problem with glass window i have back face outside ( backface in my outside for my windows )
                                  why to resolved this problem ( back face problem in max )
                                  thanks i wait your reponse bye

                                  reverse your image before export/ or another one since its just a simple glass remove it and model in max.

                                  visit my blog: http://www.nomeradona.blogspot.com

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