Amateur Hour
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I'd also suggest reviewing your camera position, the more natural (human perspective)the more realistic.
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Solo is right,a good model can be made redundant at early stages by not picking your viewpoint.Pick a point at eye level and follow on from there,and then don't go for the first angle that you think works.Most of the best images that you see here are usually from testing/trying different angles/views but the angle you are working with is not natural.I have attached a pdf based on watercolour painting(uploaded previously)but although we work digitally,the same criteria apply.
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At eye level or not, something like these trees that Oli posted a while ago often come in very handy when dealing
with an empty horizon:
http://forums.sketchucation.com/viewtopic.php?f=40&t=27540&hilit=trees -
I don't think I have seen your question at the Podium forum.
Might be worth your time to ask some dedicated Podium users
how they would approach your task.@solo said:
IMO, you are right, Podium is entry level (and the developers are conscious and deliberate about this, in order to keep it an easy to use render solution), for the next level you will need to look at something with some balls, bells and whistles.
The next step up would be Twilight or your could go even one step higher and try Maxwell, Vray, Thea, Indigo or even Vue (for exteriors)
Would your employer be willing to expend the time & money to get into a more advanced application?
Could you post an example of what you would consider "photo real enough"?
Paul
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Kyle, much better on the fence. I believe what Mitcorb was refering to on the transition ot the ground is that siding materials do not always extend down to the ground, especially if it's wood, E.I.F.S., or metal. Below the siding you'd see the foundation, or it would transition to a more impervious material (like stone, brick, concrete) which would extend down below grade. Also, you'll notice in the real world slabs on grade, such as that patio, are usually slightly above grade; if at grade as your showing, that gradd will eventually grow over the edge, and rainwater will probably flow onto the porch.
What speeds up modeling time? Many factors, but I think (IMHO) the most important is becoming a proficient modeler, to begin with, which takes practice. Also, using components - not just ready made, but while modeling. If all those windows are going to be the same, why model each separately? Plus, it makes editing so much easier.
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Health issues knocked me down, but I'm back for another try. The project itself was scrapped, but I'll still trying to learn something here.
On top of that, I think I'm going to continue learning the basics of 3d modeling and presentation before switching to a more powerful renderer.
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Looks good! These are definitely presentable to a client. I would use photo shop to insert a different sky - something that isn't solid blue. Maybe the birds are distracting from the first image.
Cut bait and move onto a new project. With illustrations, you have to know when to say when...especially in a working office with budgets/deadlines!
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Good renders. The problem with Kerky is blue color and too saturated sky. You can solve it easily by applying white point filter at the white column,and de-saturate and lightening the sky in pp, itc., something like this.
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Your renders are much improved just by using a different viewpoint, well done. If I were you I would get my verticals as straight as possible and also 'srx' has made a good point about the saturation levels.
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Your renders improved a lot!
I don't know how your render engine works, but see if you can get the sun shadows to get a little softer. Seems to me that they are too hard/sharp right now.
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