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    Camera Paths to Thea-

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    • Chris FullmerC Offline
      Chris Fullmer
      last edited by

      I think a lot of us have that same hope. Currently it is the plugin developer Tomasz who would need to implement that. He has expressed his interest in doing so in the past. Hopefully it will become a reality before too long. I would love to get animations out of Thea more easily.

      Chris

      Lately you've been tan, suspicious for the winter.
      All my Plugins I've written

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      • GaieusG Offline
        Gaieus
        last edited by

        Currently Thea can already do this "follow object" camera movement. Ideally Tomasz could modify the exporter so that it supports a couple of SU plugins (not only animation plugins but others like ghost components as proxies from SU to Thea etc.).

        I have not seen him around here for a while (at least not actively posting) so I guess you'd better bounce these ideas in the Thea forums (he is most probably busy with the new release of su2thea by Monday when Thea v 1.0 is released):
        http://www.thearender.com/forum/viewforum.php?f=63

        Gai...

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        • Bob JamesB Offline
          Bob James
          last edited by

          @gaieus said:

          (he is most probably busy with the new release of su2thea by Monday when Thea v 1.0 is released):

          Alas, it's been moved to 1 March. As if I didn't have enough stress in my life 😲

          i7-4930K 3.4Ghz, 2x GTX780 6GB, 32GB DDR3-1600 ECC, OCZ Vertex 4 500GB, WD Black 3TB, 32TB NAS, 4x 27" Monitors, SpaceMouse Pro, X-keys XK-60

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          • GaieusG Offline
            Gaieus
            last edited by

            Yes, I know. But why are you stressed? You have your license, it will not melt with the first day of Spring!
            πŸ˜„

            Gai...

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            • Bob JamesB Offline
              Bob James
              last edited by

              Anticipatory stress: like Christmas morning before you get to open your presents πŸŽ‰

              i7-4930K 3.4Ghz, 2x GTX780 6GB, 32GB DDR3-1600 ECC, OCZ Vertex 4 500GB, WD Black 3TB, 32TB NAS, 4x 27" Monitors, SpaceMouse Pro, X-keys XK-60

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              • G Offline
                gistman
                last edited by

                @gaieus said:

                Currently Thea can already do this "follow object" camera movement.

                Hmmm... This is something I don't understand- Why would you create path with a 'ghost' object, then copy the path and paste it to a camera? Why wouldn't you just use the camera as a the 'ghost' object?

                I guess what I really mean to say here is that I wish you could get a Thea camera to follow an imported or a editable spline path and be able to lock the camera on a selectable target... It's hard with all of the amazing advances with SU with all of it's amazing plugins and all of the partner software, that SU isn't 3dmax, Cinema 4d...

                It's questions like this I wish I knew more about programing and I would know that you just can't do that yet...

                Gaieus, Thank you for your response. I don't know how Tomasz (and many many others) have any time to do anything. I find it difficult to check up on posts here, work, eat, brush my teeth and keep myself relatively clean. Thank you guys for all the knowledge you help pass along.

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                • GaieusG Offline
                  Gaieus
                  last edited by

                  I was just answering this:

                  @unknownuser said:

                  I've looked up how to set up camera movements in 3Dmax and you can attach a camera to an object, like an ellipse, and have the camera follow that object as a path as well as lock the camera to a specific target object and as the camera moves along the path the camera stays locked on the selected target object.

                  But as said,there will be scene animation export from SU to Thea. As far as I know, the (non-public) beta version of the exporter can already do this and also "AFAIK" it will be released with (or around) Thea version 1.0 (next week).

                  @gistman said:

                  I find it difficult to check up on posts here, work, eat, brush my teeth and keep myself relatively clean.

                  Yeah, true. And as I hang around here quite a lot, maybe I should care more with my teeth, too.
                  πŸ˜†

                  Gai...

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                  • G Offline
                    gistman
                    last edited by

                    haha... Thank you Gaieus-

                    I guess we will just have to wait... I guess it's worth downloading some animation capture plugins now and learn them? Does anyone know how the camera paths will be exported? Scene to scene as before or will it incorporate some sort of camera capture method like "Camera Recorder" http://forums.sketchucation.com/viewtopic.php?f=323&t=23517&p=199772&hilit=animation+path#p199772 or "Sketchup Floating Camera" http://forums.sketchucation.com/viewtopic.php?f=323&t=35140&p=309857&hilit=animation+path#p309857

                    Oh well... I guess I know the answer- Wait and see. * sigh *

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                    • Chris FullmerC Offline
                      Chris Fullmer
                      last edited by

                      My best guess is that it will use scenes and import the path of flight that the scenes set up into Thea. THat would be a pretty good way to do it.

                      Lately you've been tan, suspicious for the winter.
                      All my Plugins I've written

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                      • Bob JamesB Offline
                        Bob James
                        last edited by

                        Waiting πŸŽ‰

                        i7-4930K 3.4Ghz, 2x GTX780 6GB, 32GB DDR3-1600 ECC, OCZ Vertex 4 500GB, WD Black 3TB, 32TB NAS, 4x 27" Monitors, SpaceMouse Pro, X-keys XK-60

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