Camera Paths to Thea-
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I think a lot of us have that same hope. Currently it is the plugin developer Tomasz who would need to implement that. He has expressed his interest in doing so in the past. Hopefully it will become a reality before too long. I would love to get animations out of Thea more easily.
Chris
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Currently Thea can already do this "follow object" camera movement. Ideally Tomasz could modify the exporter so that it supports a couple of SU plugins (not only animation plugins but others like ghost components as proxies from SU to Thea etc.).
I have not seen him around here for a while (at least not actively posting) so I guess you'd better bounce these ideas in the Thea forums (he is most probably busy with the new release of su2thea by Monday when Thea v 1.0 is released):
http://www.thearender.com/forum/viewforum.php?f=63 -
@gaieus said:
(he is most probably busy with the new release of su2thea by Monday when Thea v 1.0 is released):
Alas, it's been moved to 1 March. As if I didn't have enough stress in my life
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Yes, I know. But why are you stressed? You have your license, it will not melt with the first day of Spring!
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Anticipatory stress: like Christmas morning before you get to open your presents
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@gaieus said:
Currently Thea can already do this "follow object" camera movement.
Hmmm... This is something I don't understand- Why would you create path with a 'ghost' object, then copy the path and paste it to a camera? Why wouldn't you just use the camera as a the 'ghost' object?
I guess what I really mean to say here is that I wish you could get a Thea camera to follow an imported or a editable spline path and be able to lock the camera on a selectable target... It's hard with all of the amazing advances with SU with all of it's amazing plugins and all of the partner software, that SU isn't 3dmax, Cinema 4d...
It's questions like this I wish I knew more about programing and I would know that you just can't do that yet...
Gaieus, Thank you for your response. I don't know how Tomasz (and many many others) have any time to do anything. I find it difficult to check up on posts here, work, eat, brush my teeth and keep myself relatively clean. Thank you guys for all the knowledge you help pass along.
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I was just answering this:
@unknownuser said:
I've looked up how to set up camera movements in 3Dmax and you can attach a camera to an object, like an ellipse, and have the camera follow that object as a path as well as lock the camera to a specific target object and as the camera moves along the path the camera stays locked on the selected target object.
But as said,there will be scene animation export from SU to Thea. As far as I know, the (non-public) beta version of the exporter can already do this and also "AFAIK" it will be released with (or around) Thea version 1.0 (next week).
@gistman said:
I find it difficult to check up on posts here, work, eat, brush my teeth and keep myself relatively clean.
Yeah, true. And as I hang around here quite a lot, maybe I should care more with my teeth, too.
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haha... Thank you Gaieus-
I guess we will just have to wait... I guess it's worth downloading some animation capture plugins now and learn them? Does anyone know how the camera paths will be exported? Scene to scene as before or will it incorporate some sort of camera capture method like "Camera Recorder" http://forums.sketchucation.com/viewtopic.php?f=323&t=23517&p=199772&hilit=animation+path#p199772 or "Sketchup Floating Camera" http://forums.sketchucation.com/viewtopic.php?f=323&t=35140&p=309857&hilit=animation+path#p309857
Oh well... I guess I know the answer- Wait and see. * sigh *
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My best guess is that it will use scenes and import the path of flight that the scenes set up into Thea. THat would be a pretty good way to do it.
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Waiting
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