Instructor content
-
@bentleykfrog said:
Only question now is can sketchup run from a '\Server' path?? as this would ruin the comparison.
Actually that should read "can the default temp folder run from a '\Server' path?? as this would ruin the comparison"
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@chris fullmer said:
@dan rathbun said:
(Issue) Does Sketchup always call the getInstructorContentDirectory() callback regardless of whether the Instructor window is open or closed?
I'm pretty sure it does not. If you put a UI.messagebox into the getInstructorContentDirectory() callback method, it does not pop up unless the instructor is actually open.
I get the same results on mac. Also, I notice that it calls getInstructorContentDirectory() onMouseOver and onMouseOut of the instructor dialog. Not sure if its a webkit quirk or if its intended, will check on pc.
-
I've updated Dan's edit of the load_instructor script to address some issues:
- script now contains getInstructorContentDirectory method as per Dan's suggestion
- script methods converted from camelCase
- added prefix 'lins_' to each method to reduce chance of method name conflicts
- removed returns when not needed
- made the temp directory creation more consistent
- modified the precedence of mac over temp file setting
- added private method calls to relative_instructor_path & temp_instructor_folder methods
- added plugin folder name attribute to lins_setup() to resolve FILE issue when load_instructor.rb installed into [any $LOAD_PATH]/mixin/load_instructor.rb and default values of instructor folder and temp folder used
- added $LOAD_PATH check for plugins instructor folder if no instructor_folder attribute is set to lins_setup
- since we're specifying a folder name even on default, unique temp folder name creation was removed
Read the definition of use in the code to get a better understanding of how to use Load Instructor.
Issues I'm unsure of:
- I removed the @@tool_filepath setting as I'm not sure what to do with it. If the scripts are intended to be truly portable, then how does an .rbs file require() other files? ThomThom's vertex tools method suggests that their code will already have a variable showing the scripts location, with which you could set the instructor folder location from, and use the location folder attribute of lins_setup().
- Sketchup loaded from a server location? (ie. portable versions of Sketchup?)
- Attaching an AppObserver for onQuit to delete the temp file? (I wouldn't have a clue about this: I'm concerned that it might overwrite other plugins' onQuit method, and I'm guessing that onQuit won't be called when there's a bugsplat, so maybe its better to have consistent temp folder directories as in this update? and rely on the system/users preference for temp folder clearing?)
Thanks to Dan for all the tips/advice/&code, you've been more than helpful.
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@bentleykfrog said:
Its a long way around but I'm thinking that it would be possible to write the required files and folders to the /temp/ folder on the C:/ drive before the tool loads, then use a relative path to the /temp/instructor/ directory in
getInstructorContentDirectory
. This would avoid the volume traversal problem but I think it would be a bit of a headache.Script Updated on 2011-03-13: See http://forums.sketchucation.com/viewtopic.php?f=180&t=31060&p=315364#p315364
Here's a very long post and a very-rough draft of the Instructor-copy-to-temp-folder script. I've tested this on Windows 7 with Sketchup 8 and I used [url=http://forums.sketchucation.com/viewtopic.php?t=17660:2t71i41l]Alex's Plugin Loader[/url:2t71i41l] for testing on other drives. So far, it works quite well. I'm just rolling over testing on the mac and will update this if there needs to be changes.
I'm not sure about alot of things, to say the least;
- file chmod permissions on close? (ie. Security, should we go for a File.chmod(0644, temp_abs_path+entry) before close?)
- file encoding copy? I'm using the texture writer to supplement the simplicity of my File.write code but I'm thinking that if encoding is preserved the script might not have the issue of corrupt images on copy (can we use
require "fileutils", I've got no experience with ruby extensions)
- block devices and character devices? (this flies way over my head)
- And add more to that 'fifo', 'link', 'socket'
- File.executable? checks? (probably not needed as sketchup loads the plugin script unless the plugin and instructor content are in completely foreign folders (thomthom?))
- Temp directory clearing? is this necessary on tool close or would it be better to store a default with the script and maintain the files on exit, and check if the files exist and are consistent on next load? (probably better to clear and load for each sketchup session?)
- Not sure about flash/movie/audio/etc.. files, (my target.write code doesn't like anything more complex than a text file, there's probably some encoding settings that I'm missing out on as in my first point that is corrupting the file on write. If fileutils is not possible then maybe encoding settings might solve this)
- How about server locations on windows like "\someserver" instead of "C:\"
Also, please forgive the amateur coding, its my first try at something that is cut-and-paste portable. But I'm open for critique/suggestions for improvement (though its a little off topic, best to PM)
# ##-------------------------## # ##----DEFINITION OF USE----## # ##-------------------------## # #first add the load instructor to your module # #or whatever module you'd like to add it to # #in this example, I've added it to MyModule # #calling the load instructor # #specifying no attributes should return the base temp and # #construct a instructor path by; [ruby_script_name]/instructor # instructor_copy = MyModule;;LoadInstructor.new # #after calling the load instructor, you can set the # #instructor_folder & temp_folder if you need to adjust # #the default values # instructor_copy.instructor_folder = [custom instructor folder] # instructor_copy.temp_folder = [custom temp folder] # #or you can call the load instructor with custom directories like this # temp_folder = ([PLATFORM].grep(/mswin/)==[PLATFORM]) ? ENV["TEMP"] ; ENV["TMPDIR"] # instructor_folder = File.join(File.join(File.basename( __FILE__ ),"floating_camera"), "instructor") # instructor_copy = MyModule;;LoadInstructor.new( instructor_folder , temp_folder ) # #we need to copy the files to the temp directory # #if needed by this method # instructor_copy.copyInstructor # #any errors in the copy will be reported to the ruby console # #after this has completed, you can return the instructor temp # #folder path (relative to the temp folder) by; # instructor_temp_folder = instructor_copy.returnTempInstructorFolderName # #this will be helpful if you're storing the instructor temp # #folder location in a class variable to check if you need # #to run the script per sketchup session (returns false if # #no temp folder created) # #finally, you can get the relative path from the sketchup # #tools folder to the instructor folder (whether it was # #copied to the temp folder or not) by calling # @@relative_instructor_folder = instructor_copy.returnRelativePath # #as an example, you can put these calls inside your tools # #initialize method, like the example below. Initialize # #will be called before getInstructorContentDirectory # def initialize # instructor = CControl;;LoadInstructor.new # instructor.copyInstructor # @@relative_instructor_path = instructor.returnRelativePath # end #def # #and then add this def to your tool to give sketchup the # #relative path # def getInstructorContentDirectory # return @@relative_instructor_path # end #def # #now you should have a consistent Instructor Directory # #across drives #need to check if paths are relative or absolute class LoadInstructor attr_accessor ;instructor_folder, ;temp_folder def initialize(instructor_folder=false, temp_folder=false) if instructor_folder @instructor_folder = instructor_folder else @instructor_folder = self.getDefaultInstructorFolder end if temp_folder @temp_folder = temp_folder elsif [PLATFORM].grep(/mswin/)!=[PLATFORM] @temp_folder = @instructor_folder else @temp_folder = self.getDefaultTempFolder end end #def def getDefaultInstructorFolder dir = File.expand_path(File.dirname( __FILE__ )) file_ext = File.extname( __FILE__) file_basename = File.basename( __FILE__ , file_ext) dir = dir + "/" + file_basename + "/instructor" return dir end #def def getDefaultTempFolder temp_folder = File.expand_path(ENV["TEMP"]) return temp_folder end #def # adapted from http://boonedocks.net/mike/archives/162-Determining-Image-File-Types-in-Ruby.html # checks for jpg,png,tif,tga & bmp and variations in their data formats def getImageType(file) filestart = IO.read(file,30) case filestart when /^BM/ #puts "BMP; "+file return 'bmp' when /^GIF8/ #puts "GIF; "+file return 'gif' when /^MM\x00\*(\x00){3}/ #when /^MM.\*.{3}/ #puts "TIF MAC; "+file return 'tif' when /^II\*\x00\x08(\x00){3}\x15/ #when /^II\*./ #puts "TIF PC; "+file return 'tif' when /^\x89PNG/ #puts "PNG; "+file return 'png' when /^\xff\xd8\xff\xe0\x00\x10JFIF/ #puts "JPG; "+file return 'jpg' when /^\xff\xd8\xff\xe0/ #puts "JPG; "+file return 'jpg' when /^\xff\xd8\xff\xe1(.*){2}Exif/ #puts "JPG; "+file return 'jpg' when /^\x00\x00\x0A\x00/ #puts "TGA Compressed; "+file return 'tga' when /^\x00\x00\x02\x00/ #puts "TGA; "+file return 'tga' else #check for tga files by extension fileext = File.extname(file) case fileext when /^\.(?i)(tga|vda|icb|vst)/ #puts "TGA by extension; "+file return 'tga' when /^\.(?i)(tif|tiff)/ #puts "TIF by extension; "+file return 'tif' end #case puts "unknown; "+IO.read(file,20).dump return 'unknown' end end def checkValidity(filename) filetype = File.ftype(filename) #grabs the file type; 'file','directory','characterSpecial','blockSpecial', #'fifo','link','socket','unknown' case filetype when "file" if (!File.readable?(filename)) puts "file is not readable; "+filename return "unreadable" end #if if (!File.size?(filename)) puts "file exists but has 0 size; "+filename return "invalidsize" end #if image_type = self.getImageType(filename) if(image_type == 'unknown') puts "file exists but is unknown (assume text file); "+filename return "unknowntype" end #if #puts "found image file; "+filename return "imgfile" when "directory" #puts "found directory; "+filename return "directory" end #case end #def #call like self.copyInstructorFiles([base_dir_of_instructor_folder],[base_dir_of_instructor_folder]) #dir changes on recursion through the child directories and basedir stays constant to #maintain the folder/file structure in the temp folder def copyInstructorFiles(temp_folder, dir, basedir) entries = Dir.entries(dir) if (dir != basedir) temp_path = dir.dup temp_path.slice!(basedir) temp_folder_abs_path = temp_folder+temp_path Dir.delete(temp_folder_abs_path) if(File.exists?(temp_folder_abs_path)) Dir.mkdir(temp_folder_abs_path, 0700) else temp_folder_abs_path = temp_folder end #if entries.delete(".") entries.delete("..") #create a group and a texture writer object for copying imgfiles entries.each {|entry| entry_absolute_path = File.join(dir, entry) file_validity = self.checkValidity(entry_absolute_path) case file_validity when "directory" #recurse through the child directories and copy the files self.copyInstructorFiles(temp_folder,entry_absolute_path,basedir) when "imgfile" grp = Sketchup.active_model.entities.add_group tw = Sketchup.create_texture_writer #so create a material name filename = File.basename(entry_absolute_path) fileext = File.extname(filename) filebase = File.basename(entry_absolute_path, fileext) matname = "instructor_"+filebase + rand(1000).to_s #load the image into a material mat = Sketchup.active_model.materials.add(matname) mat.texture = entry_absolute_path mat.texture.size = [mat.texture.image_height,mat.texture.image_width] #apply the material to a group and export to temp directory grp.material = mat tw.load(grp) result = tw.write(grp, File.join(temp_folder_abs_path,entry)) case result when 0 #puts "file written; "+temp_folder_abs_path+"/"+filename when 1; puts "file failed (invalid tiff); "+temp_folder_abs_path+"/"+filename when 2; puts "file failed (unknown); "+temp_folder_abs_path+"/"+filename end #case #delete the material grp.material = nil Sketchup.active_model.materials.remove mat grp.erase! if grp.valid? when "unknowntype" source = File.open(entry_absolute_path) target = File.open(File.join(temp_folder_abs_path,entry), "w") target.write( source.read(64) ) while not source.eof? source.close target.close end #case } end #def def copyInstructor @instructor_folder = File.expand_path(@instructor_folder) @temp_folder = File.expand_path(@temp_folder) #on mac there's no need to copy, just to generate a correct relative path #as other volumes can be accessed through the /volumes/ folder #so @instructor_folder == @temp_folder only on mac if @instructor_folder != @temp_folder #check if paths are on the same drive in windows, if they are #there's no need to copy as they can be accessed through relative paths instructor_path_array = @instructor_folder.split("/") temp_path_array = @temp_folder.split("/") if instructor_path_array[0] != temp_path_array[0] #check if the temp path is equal to ENV["TEMP"] #if so we need to generate a unique instructor folder id if @temp_folder == File.expand_path( ENV["TEMP"] ) temp_instructor_folder = File.join(@temp_folder, "instructor-"+Time.now.to_f.round.to_s) elsif (temp_path_array[temp_path_length-1] != "instructor") temp_instructor_folder = File.join(@temp_folder, "instructor") else temp_instructor_folder = @temp_folder end #if Dir.delete(temp_instructor_folder) if(File.exists?(temp_instructor_folder)) Dir.mkdir(temp_instructor_folder, 0700) self.copyInstructorFiles(temp_instructor_folder,@instructor_folder,@instructor_folder) @temp_folder = temp_instructor_folder else puts "on same drive" end else puts "on a mac" end #if end #def def returnTempInstructorFolderName #return the relative path from ENV["TEMP"] so user can store this #in a default and use it for consistency between plugins and sessions instructor_path_array = @instructor_folder.split("/") temp_path_array = @temp_folder.split("/") if (@instructor_folder != @temp_folder) && (instructor_path_array[0] != temp_path_array[0]) temp_instructor_folder_name = @temp_folder.dup temp_instructor_folder_name.slice!(File.expand_path( ENV["TEMP"] )) return temp_instructor_folder_name[1,temp_instructor_folder_name.length] else return false end end #def def returnRelativePath tool_path = Sketchup.get_resource_path( 'helpcontent/tool' ) temp_path = @temp_folder #need to reverse loop through tool path by the separator until #we get a match starting at the first line of the temp path relativity_index = 0 common_directory_path = temp_path tool_path_array = File.expand_path(tool_path).split('/') 0.upto(tool_path_array.length-1) {|i| common_directory = tool_path_array[0, tool_path_array.length - i] if [PLATFORM].grep(/mswin/)==[PLATFORM] common_directory_path = common_directory.join('/') else common_directory_path = '/'+common_directory.join('/') end if common_directory_path == temp_path[0,common_directory_path.length] break end relativity_index = relativity_index.next } temp_path = temp_path[common_directory_path.length,temp_path.length] path_to_common = "..#{File;;SEPARATOR}" * relativity_index relative_path = File.join( path_to_common, temp_path) return relative_path end #def end #class
Script Updated on 2011-03-13: See http://forums.sketchucation.com/viewtopic.php?f=180&t=31060&p=315364#p315364
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@bentleykfrog said:
Issues I'm unsure of:
- I removed the @@tool_filepath setting as I'm not sure what to do with it. If the scripts are intended to be truly portable, then how does an .rbs file require() other files? ThomThom's vertex tools method suggests that their code will already have a variable showing the scripts location, with which you could set the instructor folder location from, and use the location folder attribute of lins_setup().
Well, he actually says constant. And this is true, because the
SketchupExtension
classload()
(which usesSketchup::require()
,) cannot for some reason directly load rbs files. So we must use a non-scrambled loader script to in turn load the rbs. I do the same thing ThomThom does.. however, there is no way to know what the author will choose to name his file path constant. Nor.. should a library (or mixin,) module force an author to use any specific name. Therefor.. an internal variable is needed, and I chose to make it a class variable, and named it@@tool_filepath
. ThomThom and any other author, simply assigns@@tool_filepath
to point to the constant name they defined in their loader script. Perhaps because my example showed a literal string assignment, you assumed that was necessary? It's not, for example ThomThom could declare in his Tool class:
@@tool_filepath = VertexToolsPath
The way I had it.. it would use
__FILE__
as a default for non-scrambled files, and insist on a explicit assignment of the@@tool_filepath
variable for rbs files.
By instead, adding the required argumentscript_folder
to thelins_setup()
method, you have also defeated the defaultinitialize()
method that is mixed in (it has no arguments in thelins_setup()
call.)
I think it will work better for newbie's the previous way.@bentleykfrog said:
- Sketchup loaded from a server location? (ie. portable versions of Sketchup?)
In normal circumstances, this is a violation of the Sketchup "Terms of Use." After all cloud computing is one of Google's main business models. One website that did this was told to remove Sketchup from their servers.
Now if you were in a educational environment, and had permission from Google it may be different. But it's not that hard to keep client application installs up to date. The 'bear' is keeping all the Plugins for all those client workstations up to date. So really using a shared Plugins folder on a network drive is what most admins will want to do. And as I showed (above) it can easily be done by pussing a network path into the$LOAD_PATH
array and using therequire_all()
method.
The tricky part comes in with TIG's case, where each student has their own personal "User Plugins" folder on a network drive. These personal folders cannot be shared with write access (because it would defeat the purpose of having secure user accounts.)
So everything should work fine for the student whilst they are working on a plugin... because they will have access to their own instructor content folders. When they finish and 'publish' the plugin for others to use, the plugin would get installed (by the teacher, or an IT person,) into the 'Network Shared Plugins' path, where all the students could have access to it and it's help content.@bentleykfrog said:
- Attaching an AppObserver for onQuit to delete the temp file? (I wouldn't have a clue about this: I'm concerned that it might overwrite other plugins' onQuit method, and I'm guessing that onQuit won't be called when there's a bugsplat, so maybe its better to have consistent temp folder directories as in this update? and rely on the system/users preference for temp folder clearing?)
True about the BugSplat! If you've done away with the temp names that have timecodes embedded, then the erase on first access method will work fine (in case the help content was updated after the last use.)
TheonQuit()
would not interfere as a special observer instance would have been used, BUT... because of their quirky nature, if you can avoid an observer, do so. ALSO I have been trying to use an AppObserver and it'sonQuit()
callback, (in another project,) only to discover that Sketchup does not wait for the callback to return. I'm trying to save settings and window locations.. but Sketchup is closing all it's owned and child windows, and it's own application window before any of the code in my callback can do it's job. Annoying!@bentleykfrog said:
Thanks to Dan for all the tips/advice/&code, you've been more than helpful.
no problem.. glad I could help.
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A few more observations / issues:
File.exists?
is deprecated.
Use the callFile.exist?
(singular) for future compatability.The
$LOAD_PATH
members can be manipulated. Making an assumption about where the the first member points could cause problems. (Refering to thelins_get_default_instructor_folder()
method.)The
lins_return_relative_path()
method still references the deprecatedPLATFORM
constant, and assumes all PCs will running a MSVS compiled Ruby. The mingW compiled Ruby is becoming more popular and the Windows Ruby One-Click Installer uses only the mingW compiler now.
To test for Windows, Line 553 should be, either:
if( not RUBY_PLATFORM =~ /darwin/i )
or
if RUBY_PLATFORM =~ /(mswin|mingw)/i
The second has the advantage that, if in the future say a Sketchup Linux edition is released, you code will not break.Instructions:
The inline instructions have grown to be very confusing for newbies.
I would suggest reverting to the simple default instructions, and add a note for advanced use see load_instructor_advanced.txt, and move all the advanced instructions into the separate text file.And.. when this is all done (seeing as how you still have a beta version number,) and you decide on the first release, it would be best to create a new topic with a [ code ] prefix for version 1.0 (so Jim's indexer script can find it.) Then we will remove our beta version(s) this topic, and insert a link to the code release topic.
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Dan, your advice is invaluable. There's still a couple of things I'm concerned about:
@dan rathbun said:
The way I had it.. it would use
__FILE__
as a default for non-scrambled files, and insist on a explicit assignment of the@@tool_filepath
variable for rbs files.
By instead, adding the required argumentscript_folder
to thelins_setup()
method, you have also defeated the defaultinitialize()
method that is mixed in (it has no arguments in thelins_setup()
call.)
I think it will work better for newbie's the previous way.The issue I had with the previous version was the way that load_instructor.rb constructed the default path to the /instructor/ folder. The previous version used
__FILE__
from /mixin/load_instructor.rb and then navigated back to the folder that contained the /mixin/ folder. From that path it used /instructor/, so it meant that you would have issues if you had more than one ruby script using Load Instructor. So there needs to be a string attribute that identifies the name of the folder that contains /instructor/ to avoid this conflict between plugins. If the LoadInstructor mixin is going to be stored in a file that is separate from your script then calling__FILE__
will only be able to identify /load_instructor.rb and wont be able to identify the filename of the script that the LoadInstructor mixin was loaded into (unless there's a method for getting around this).Regarding the @@tool_filepath issue, you should still be able to declare these paths in the second and third attributes of lins_setup()? like:
@@tool_filepath = VertexToolsPath def initialize instructor_folder = File.join( @@tool_filepath ,'your_scripts_folder/instructor') temp_folder = (RUBY_PLATFORM =~ /darwin/i) ? '' ; File.join(ENV["TEMP"], 'your_scripts_folder/instructor') lins_setup('',instructor_folder,temp_folder) end
And if you're storing all the files beneath any of the load path's, you shouldn't need to worry about the second and third attributes, or @@tool_filepath for that matter, like:
def initialize lins_setup('your_scripts_folder') end
@dan rathbun said:
The
$LOAD_PATH
members can be manipulated. Making an assumption about where the the first member points could cause problems. (Refering to thelins_get_default_instructor_folder()
method.)Hmmm, it should be best then if I threw an error if the /instructor/ folder can't be found, like (using your @@tool_filepath check):
def lins_get_default_instructor_folder(script_folder) instructor_folder = '' $LOAD_PATH.each {|load_path| check_path = File.join(load_path, script_folder, 'instructor') if check_path != '(eval)' && File.exist?(check_path) instructor_folder = File.join(load_path, script_folder, 'instructor') break end } if instructor_folder.empty? file_path = File.join(script_folder, 'instructor') raise(ScriptError,"#{self.class.name}; Instructor folder error. Could not find #{file_path} beneath any of the $LOAD_PATH's.") else return instructor_folder end #if end #def
I've adopted all your other suggestions to the script, I just have to sort out the former issues before I'll produce the first release.
-
Niall... I am sorry. I've got my head wrapped around another project, and I was not seeing the obvious here.
YOU cannot use
__FILE__
at all, in your mixin code. Because it's a special Ruby keyword that gets evaluated when the mixin is parsed.I was thinking wrongly that it's evaluation would be defered if it was used inside a method (the "setup" method.)
The tool author CAN use
__FILE__
if his script is unscrambled, otherwise if he scrambles his tool code, he must use a rbs loader where he should set a constant (like ThomThom's example.)The tool author only cares where YOUR code is when he uses the
require()
statement which should find it via the$LOAD_PATH
array. Otherwise where the mixin file resides (it's path,) has no bearing on anything else. (Once it's loaded.. it is refered to asMixin::LoadInstructor
and it's path is irrelevant.)So really yout mixin NEEDS to use the
@@tool_filepath
class variable in both cases (an rb or rbs.)And the tool author needs to always set it to the path of his tool script file, either:
@@tool_filepath = __FILE__
# for unscrambled
or
@@tool_filepath = SOME_CONSTANT
# (or a literal,) for scrambled rbs.
If the author is smart, they will wrap their loader and declare their path constant, in the same tool class namespace their rbs code in wrapped in. -
@bentleykfrog said:
Dan, your advice is invaluable. There's still a couple of things I'm concerned about:
Regarding the @@tool_filepath issue, you should still be able to declare these paths in the second and third attributes of lins_setup()? like:
@@tool_filepath
would contain the "your_scripts_folder" so to get just the path part use:
File.dirname(@@tool_filepath)
which removes the actual tool script filename, leaving the relative path from one of the$LOAD_PATH
members. You can then expand it to get the tool script's absolute folder path.So your thinking.. what's the difference in making the author use a variable or making them use a method argument ??
Well IMHO the variable is cleaner, set once and forget. And that variable can be referenced by other methods written by the tool author.Here's an example of a rbs loader script that loads a scrambled tool script named testtool.rbs:
module Niall class TestTool require('mixin/load_instructor.rb') include( Mixin;;LoadInstructor ) @@tool_filepath = File.dirname(__FILE__)+'/testtool.rbs' Sketchup.require( @@tool_filepath ) end # class end # module
In this example, the author does the 'mixing' in the loader, sets
@@tool_filepath
and uses it in his call to load the rbs. -
@dan rathbun said:
Here's an example of a rbs loader script that loads a scrambled tool script named testtool.rbs:
module Niall > class TestTool > require('mixin/load_instructor.rb') > include( Mixin;;LoadInstructor ) > @@tool_filepath = File.dirname(__FILE__)+'/testtool.rbs' > Sketchup.require( @@tool_filepath ) > end # class > end # module
In this example, the author does the 'mixing' in the loader, sets
@@tool_filepath
and uses it in his call to load the rbs.Thats cool then, I don't really see an issue passing @@tool_filepath as an argument to lins_setup(). With default values and your script in the $LOAD_PATH's, lins_setup('my_scripts_files') won't require @@tool_filepath. You'll just need it for requiring the mixin possibly? With custom values you'll need to pass absolute values as the second and third arguments so you'll need to use File.join( @@tool_filepath, 'my_scripts_files/instructor-boogaloo'), so that's quite easy to do, and I've documented it under Advanced Use.
Looks like I'm ready to release this code, I'll start a new topic.
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@bentleykfrog said:
Thats cool then, I don't really see an issue passing @@tool_filepath as an argument to lins_setup(). With default values and your script in the $LOAD_PATH's, lins_setup('my_scripts_files') won't require @@tool_filepath.
You're missing the point of the
@@tool_filepath
variable.
In the simple default mode, YOU set thescript_folder
argument oflins_setup()
to have a default value so the method can be called with no arguments, like so:
def lins_setup( instructor_folder=false, temp_folder=false, script_folder=File.dirname(@@tool_filepath) )
The absolute path to help content would be:
instructor_folder = 'instructor' if instructor_folder==false File.expand_path("#{script_folder}/#{instructor_folder}")
I show the
script_folder
argument on the end, as it's least likely authors will override that argument's default, and most likely wish to specify a custom help content folder name. (Specifying a custom Temp dir would fall in the middle.)@bentleykfrog said:
You'll just need it [
@@tool_filepath
] for requiring the mixin possibly?No.. the plugin script's path has nothing to do with what path the user decides to use for their mixin library. The mixin lbrary folder should be in a subfolder of one of the
$LOAD_PATH
members, so Ruby will have no problem finding it.@bentleykfrog said:
With custom values you'll need to pass absolute values as the second and third arguments so you'll need to use
File.join( @@tool_filepath, 'my_scripts_files/instructor-boogaloo')
, so that's quite easy to do, and I've documented it under Advanced Use.Actually as I said (above,) it's:
File.dirname(@@tool_filepath)
as@@tool_filepath
will be a relative path that contains the tool script filename on the end. -
@dan rathbun said:
@bentleykfrog said:
Thats cool then, I don't really see an issue passing @@tool_filepath as an argument to lins_setup(). With default values and your script in the $LOAD_PATH's, lins_setup('my_scripts_files') won't require @@tool_filepath.
You're missing the point of the
@@tool_filepath
variable.
In the simple default mode, YOU set thescript_folder
argument oflins_setup()
to have a default value so the method can be called with no arguments, like so:
def lins_setup( instructor_folder=false, temp_folder=false, script_folder=File.dirname(@@tool_filepath) )
I'm still trying to wrap my head around this. In the code's current state, using the default mode, the script_folder argument just specifies a relative path from any of the
$LOAD_PATH
's to the 'instructor' folder's parent. So absolute paths from different volumes won't work with this, unfortunately. The default mode assumes that you'll have access to the$LOAD_PATH
's, or use a script that adds accessible folder to the$LOAD_PATH
. Some plugin loader's don't do this@dan rathbun said:
@bentleykfrog said:
You'll just need it [
@@tool_filepath
] for requiring the mixin possibly?No.. the plugin script's path has nothing to do with what path the user decides to use for their mixin library. The mixin lbrary folder should be in a subfolder of one of the
$LOAD_PATH
members, so Ruby will have no problem finding it.Ahh, I see. In my case, using Alex's Plugin Loader, when a new script is loaded
$LOAD_PATH
's aren't updated to show the file's folder location. So I'm thinking of instances where a Sketchup user doesn't have access to the$LOAD_PATH
's but does have a plugin loader script installed. So in this case, you would need to bundle upload_instructor.rb
with your plugin's files. Then, we need to pass an absolute path torequire()
representing the location ofload_instructor.rb
. I was thinking that you would useFile.dirname( @@tool_filepath
for this, or in my Advanced Use example for .rb files I useFile.dirname( __FILE__ )
.@dan rathbun said:
@bentleykfrog said:
With custom values you'll need to pass absolute values as the second and third arguments so you'll need to use
File.join( @@tool_filepath, 'my_scripts_files/instructor-boogaloo')
, so that's quite easy to do, and I've documented it under Advanced Use.Actually as I said (above,) it's:
File.dirname(@@tool_filepath)
as@@tool_filepath
will be a relative path that contains the tool script filename on the end.You're right, I forgot about that
-
@bentleykfrog said:
I'm still trying to wrap my head around this. In the code's current state, using the default mode, the
script_folder
argument just specifies a relative path from any of the$LOAD_PATH
's to the 'instructor' folder's parent.Exactly as it should be, and what
File.dirname(@@tool_filepath)
would do, which is why I suggest it as the default value for yourscript_folder
argument.@bentleykfrog said:
So absolute paths from different volumes won't work with this, unfortunately. The default mode assumes that you'll have access to the
$LOAD_PATH
's, or use a script that adds accessible folder to the$LOAD_PATH
. Some plugin loader's don't do thisThey are not supposed to if they are not needed.
Kernel.require()
can use absolute paths, but it's better, memory wise, if you will be loading multiple scripts from a custom plugins folder (or library folder, using the standard Ruby library folders as an example,) to push that path onto$LOAD_PATH
, so that when scripts are loaded, only the relative part, gets pushed into the$"
(aka$LOADED_FEATURES
) array. Pay no mind to the erroroneous way thatSketchup.require()
pushes absolute paths onto$"
. It's a bug.. and I have entered a report on this.@bentleykfrog said:
Ahh, I see. In my case, using Alex's Plugin Loader, when a new script is loaded
$LOAD_PATH
's aren't updated to show the file's folder location.They are not supposed to. If the script can be found by using one of the members in the
$LOAD_PATH
array, then there is already an appropriate load path in the array.It is not customary to push every specific plugin folder into
$LOAD_PATH
if there is already a path in the array, for one of the plugin folder's ancestor directories. (You would run the risk of confusing therequire()
method, resulting in scripts or library modules getting loaded more than once. That can reset class and module variables causing problems.)@bentleykfrog said:
So I'm thinking of instances where a Sketchup user doesn't have access to the
$LOAD_PATH
's but does have a plugin loader script installed.I don't follow you. The
$LOAD_PATH
array is a Ruby global. It cannot be garbage collected. A user will always have access to it. However, a script might make a mistake and wipe the members out, resulting in an empty$LOAD_PATH
array. There is also the possibility that a user may feel, sometime after startup, that they have loaded all that needs to be loaded from say, the Tools path, and could "pop" that path off the array. But it's more likely they would insert other custom paths at the beginning of the array (if say, they are using a common plugins folder some where else, which can have a drive letter at the beginning.) Therequire()
method does not mind absolute paths on other drives.@bentleykfrog said:
So in this case, you would need to bundle up
load_instructor.rb
with your plugin's files. Then, we need to pass an absolute path torequire()
representing the location ofload_instructor.rb
.Again.. No. You are confounding the issues of finding and loading a library file, with the issues of finding and loading a script and it's help content. Apples and Oranges.
@bentleykfrog said:
I was thinking that you would use
File.dirname( @@tool_filepath )
for this, or in my Advanced Use example for .rb files I useFile.dirname( __FILE__ )
.Oh.. you are refering to the example in Section 3.4
That should not be necessary. Unless the author needs to customize the mixin module for his/her own use. In which case they would need to change the module name, or the methods would overwrite a previously loaded edition from another place (required by another tool plugin.)
But.. this defeats the general idea of a library. I cannot think of any good reason why that example (3.4) would ever be needed, and it just confuses the issue.
ALL users and authors, should just simply follow the instructions in 2.1 and 2.2, and they will then never have any problems requiring or including the load instructor mixin module.
So really,.. remove the example in Section 3.4 and consider the issue of finding and loading 'mixin/instructor.rb' done. It's not a problem.
-
Just a quick reply before I have to run some errands.
@bentleykfrog said:
Ahh, I see. In my case, using Alex's Plugin Loader, when a new script is loaded
$LOAD_PATH
's aren't updated to show the file's folder location.I should have elaborated on what I meant by
$LOAD_PATH
. In this case, I meant the folders that are represented in the$LOAD_PATH
array. As a case example, take my University. There's only read access granted to anything below C:/Program Files & C:/Program Files (x86). They don't provide a script that will load some read/writeable directories to the$LOAD_PATH
array. I'm asserting that if there was a similar setup, but had Alex's Plugin Loader underneath one of the$LOAD_PATH
's in C:/Program Files & C:/Program Files (x86), you would need to bundle load_instructor.rb with your script, and provide an absolute path to it using require(). This is probably quite rare though, but its one of the reasons I provide the Advanced Use of the Load Instructor.got to go, will respond to your post in more detail when I get some more free time.
-niall
-
@bentleykfrog said:
As a case example, take my University. There's only read access granted to anything below C:/Program Files & C:/Program Files (x86).
OK I now understand where your coming from. Yes this is one of the issues that caused this topic to begin with.
@bentleykfrog said:
They don't provide a script that will load some read/writeable directories to the
$LOAD_PATH
array.They should! Someone needs to convince them to put a simple script that pushes the user's home directory + "/Plugins" onto the
$LOAD_PATH
array. It's a one-liner.SO am I correct in that each time you run Sketchup at University, you must open the Console and type that one-liner manually? Or perhaps:
require_all( "ENV['HOMEPATH']/Plugins" )
which will push that path onto$LOAD_PATH
for you?@bentleykfrog said:
I'm asserting that if there was a similar setup, but had Alex's Plugin Loader underneath one of the
$LOAD_PATH
's in C:/Program Files & C:/Program Files (x86), you would need to bundle load_instructor.rb with your script, and provide an absolute path to it usingrequire()
.Bundle perhaps... but even in a specific user's homepath, the library files do not belong beneath any of the script subfolders.
The mixin needs to still be installed into a "mixin" folder, or a "lib/mixin" folder.
Otherwise what is going happen is users will wind up with more that one copy of your mixin script (perhaps of differing versions,) installed in multiple places. They will insist they have the latest version, but an older version below some plugin's subfolder wil be loading after the newest version, overwriting methods.
This will be a headache for you as a library author, because they will come whining to you (in the forums.)
Save yourself the trouble... always insist it be only installed once, in a mixin library folder only. (So again Section 3.4 is a bad idea.)Also.. bundling libraries with plugins, generically, is bound to lead to revisioning conflicts. The plugin version is likely to remain stable (once all the kinks are ironed out,) but the libraries will continue to be updated.
It is better to have your users follow a link and download a library file (of the latest version,) from the library download page, and install it separately. (I would never allow any plugin author to bundle any of my library files. And I'm sure ThomThom, TIG and other gurus around here wouldn't either. Users need to go to the source and always get the latest library version.)@bentleykfrog said:
This is probably quite rare though, but its one of the reasons I provide the Advanced Use of the Load Instructor.
Well, the issue of having shared scripts, down in the Program Application path, was a stupid one. And I'm sure it looks really dumb to the guy who originally made the decision, now that he has many more years of experience 'under his belt.'
It is not that rare in a network environment, (both Alex and TIG have this problem at their University.)
It will become more and more of a problem, as XP support is withdrawn, and more machines are migrated to the "linux-like" Windows 6+.
The weird thing is that the Mac edition automatically checks the user library path, but Google did not do it on the PC. (Perhaps because %APPDATA% is by default a hidden / system path.) The answer is simple.. and I've set up my machine this way this past week.
I have created user folders under "My Documents/Google Sketchup" and beneath that a "Common", "Sketchup 6", "Sketchup 7" and "Sketchup 8" folders.
Your mixin library script has the honor of being the first to be installed into my "Common/Plugins/Mixin" folder. (Now the laborious task of copying all those files from the Program App paths to my new Folders.) -
Here's a version cleaned up and made into a Mixin module.
Added Class Variables declarations:
# CLASS VARIABLES @@relative_instructor_path = '' @@temp_instructor_folder = false @@tool_filepath = '' # must be redefined in the Tool class for rbs files
Added method definitions:
public def relative_instructor_path return @@relative_instructor_path end def temp_instructor_folder return @@temp_instructor_folder end private # initialize() # # Likely to be redefined in the Tool class definition. # We define it here just in case the Tool author does not. # def initialize help_setup() end # help_setup( instructor_folder=false, temp_folder=false ) # # Sets up and inits some instance variables used for # the tool's Instructor help system. # # ** Must be called by the Tool's initialize() method. ** # def help_setup(instructor_folder=false, temp_folder=false) # if @@tool_filepath.empty? if __FILE__ != '(eval)' && File.exist?(File.expand_path(__FILE__)) @@tool_filepath = __FILE__ else raise(ScriptError,"#{self.class.name}; @@tool_filepath class variable error. @@tool_filepath must be declared for rbs files!") end else unless File.exist?(File.expand_path(@@tool_filepath)) raise(ScriptError,"#{self.class.name}; @@tool_filepath class variable error. File '#{@@tool_filepath}' does not exist!") end end # if instructor_folder @instructor_folder = instructor_folder else @instructor_folder = getDefaultInstructorFolder() end if temp_folder @temp_folder = temp_folder elsif RUBY_PLATFORM =~ /darwin/i # on a Mac @temp_folder = @instructor_folder else @temp_folder = getDefaultTempFolder() end # @@relative_instructor_path = returnRelativePath() # end #def help_setup()
and:
# getInstructorContentDirectory() # # Callback for tool to give Sketchup the relative path # to the tool's help directory. # def getInstructorContentDirectory unless @@temp_instructor_folder # copy help files copyInstructor() @@temp_instructor_folder = returnTempInstructorFolderName() end return @@relative_instructor_path end #def
I did not make any changes to the "engine" methods, except:
getDefaultInstructorFolder()
changed all__FILE__
to@@tool_filepath
returnTempInstructorFolderName()
inserted a 'short circuit' as the first line, for Macs
return @temp_folder if @temp_folder == @instructor_folder
File Removed - Get the latest version in Niall's [ code ] topic:
[ code ] Load InstructorI also wonder if there should be an AppObserver instance that deletes the temp/instructor file at the end of the session ??
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