Instructor content
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grrr.... the PHP formatter broke the code!
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@thomthom said:
@bentleykfrog said:
In the snippet you posted earlier, doesn't parts = origin.split( File::SEPERATOR ).size include the separator in the drive name (ie. C:/), so you get x+1 slashes to the root C:/ from helpcontent instead of x, which negates the /tool folder?
That is a possibility... I might very well be wrong about where it base the path from. But the positive side-effect of my little bug is that it works.
Its definitely a positive side effect, and consistent across OS's as macs start with '/' instead of 'C:/'
@thomthom said:
With PHP formatting:
PHP & escape characters == no love (not even with double escaping), which sucks with Regex. From my experience there's no telling how many processes a php string has been through on a forum post (ie. as written in your own code or copy-and-paste from another website/forum) so I think the php code goes on the singular escape and doesn't bother to check for doubles, which is wrong even if you're formatting php code. I suppose since sketchucation is in php, they've at least got to make the code mute to prevent some pretty easy hacking, by formatting php code as a string. (I'll stop here since its way off topic)
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Initial testing on the mac works too, though there's no need to copy the instructor files to the temp directory on a mac
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@thomthom said:
grrr.... the PHP formatter broke the code!
Good catch!
We best be careful from now on using the [ code = php ] bbtag.
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@chris fullmer said:
Sorry Dan, you lost me at "APPDATA". I never knew there was an alternate folder schema somewhere. I'm really not sure what appdata is.
It's a path where applications keep user specific data files.
And there are two (2) AppData paths (on PC at least.)
One is "Local" AppData, that is used only on that specific computer.
The other is "Roaming" AppData, which is used for a specific user, no matter what workstation they log onto within a given network.It looks like Sketchup does not use the Local AppData path at all (although GoogleEarth and GoogleUpdater do.)
Also.. if you have your system set to "hide system folders" you may not see either of the AppData folders at all. (They are defined as "hidden system" folders on XP.)
To see what the paths are, open a cmd shell, and type set to view all the Environment variables.
check the values for:
APPDATA
LOCALAPPDATATo make the situation a bit more confusing.. there is also a generic APPDATA path for All Users on a PC computer, kept under the "All Users" profile. This is the profile that is normally considered to be the "Shared" profile. It's where the "Shared Documents", "Shared Music", "Shared Pictures" etc. are kept. (And also where the SU Pro license file is kept.)
So normally we would think it better to keep "Shared Plugins" under the "All Users" profile, instead of beneath the Program Files application folder. (In the past, there was not much difference, but on Windows versions 6+, there is a security hiccup when trying to use a Plugins folder beneath the Program Files path. It may be easier, if Google changes the Sketchup PC edition, to use the "All Users" profile for the "Shared Plugins" and "Shared Tools".) -
@bentleykfrog said:
@bentleykfrog said:
Its a long way around but I'm thinking that it would be possible to write the required files and folders to the /temp/ folder on the C:/ drive before the tool loads, ...
.... So far, it works quite well. I'm just rolling over testing on the mac and will update this if there needs to be changes.
First of all. ALWAYS copying files to the TEMP folder seems like extra work that may never be needed, if the user does not have the instructor toolwindow open. (Note that the SUAPI is lacking a
UI.inspector_visible?()
method, which we could write for PC, IF we know the window names for all language builds.)Also.. there is no reason why the tool's
getInstructorContentDirectory()
callback could not be the 'trigger' that copies the files to TEMP, rather than doing it everytime. This is something to think about for the future.
(Issue) Does Sketchup always call thegetInstructorContentDirectory()
callback regardless of whether the Instructor window is open or closed?Playing 'devil's advocate', let's say we get Google to provide a cross-platform, locale independant query method to return visibilty state for inspector window, likely named:
UI.inspector_visible?('*caption*')
(where caption is one of the strings returned by the existingUI.inspector_names()
method.)
Then thegetInstructorContentDirectory()
callback would look like:class MyTool def getInstructorContentDirectory() # callback if UI.inspector_visible?('Instructor') temp =( MAC ? "#{ENV['TMPDIR']}" ; "#{ENV['TEMP']}" ) return copy_help_files( temp, @tool_help_subdir ) unless @help_files_copied else return "" end end def copy_help_files( temp, tool_help_subdir ) # call Niall's library method here # passing args temp and tool_help_subdir # Niall's method should return path to temp folder # with the "path to root" prepended and the # tool_help_subdir appeneded @help_files_copied = true end def deactivate() @help_files_copied = false # other code here end def suspend() @help_files_copied = false # other code here end end # class
This is just an idea, but actually Niall it would be better if your code was implemented as a Mixin Module (not a class,) and then people who need it actually "mix" it into their Tool class using
include()
(That likely means you need to rename the initialize method, as Tool coders often need to use that method to init their tool instance. how abouthelp_setup()
instead, and authors can insert a call tohelp_setup()
within theirinitialize()
method.)
This way all your methods become private methods of the Tool class instance.
Wrap your code inmodule Mixin::LoadInstructorContent
then to mix it in:class MyTool require('Mixin/load_instructor.rb') include( Mixin;;LoadInstructorContent ) # now all Niall's methods are instance methods # of THIS specific tool class 'MyTool' # a coder need only insert the help_setup() call; def initialize() help_setup() # other tool instance init code end end #class
SO.. and this is important your Mixin module, can actually define the
getInstructorContentDirectory()
callback method for the tool author, so he/she does not need to do it. -
@dan rathbun said:
(Issue) Does Sketchup always call the getInstructorContentDirectory() callback regardless of whether the Instructor window is open or closed?
I'm pretty sure it does not. If you put a UI.messagebox into the getInstructorContentDirectory() callback method, it does not pop up unless the instructor is actually open.
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@chris fullmer said:
@dan rathbun said:
(Issue) Does Sketchup always call the getInstructorContentDirectory() callback regardless of whether the Instructor window is open or closed?
I'm pretty sure it does not. If you put a UI.messagebox into the getInstructorContentDirectory() callback method, it does not pop up unless the instructor is actually open.
Well cool! That in and of itself can be a test, and perhaps a means of defining a query method via an empty tool. More testing required.
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@Niall
This is safer:
temp =( MAC ? "#{ENV['TMPDIR']}" : "#{ENV['TEMP']}" )
as there is more than one compiler for the PC, not just 'mswin' (there is also 'mingw')
So test for 'darwin' instead.
For the global constants:
<span class="syntaxdefault">Β Β unlessΒ defined</span><span class="syntaxkeyword">?(</span><span class="syntaxdefault">Object</span><span class="syntaxkeyword">;;</span><span class="syntaxdefault">MAC</span><span class="syntaxkeyword">)</span><span class="syntaxdefault">Β <br />Β Β Β Β Object</span><span class="syntaxkeyword">;;</span><span class="syntaxdefault">MACΒ </span><span class="syntaxkeyword">=(</span><span class="syntaxdefault">Β Object</span><span class="syntaxkeyword">;;</span><span class="syntaxdefault">RUBY_PLATFORMΒ </span><span class="syntaxkeyword">=~</span><span class="syntaxdefault">Β </span><span class="syntaxkeyword">/</span><span class="syntaxdefault">darwin</span><span class="syntaxkeyword">/</span><span class="syntaxdefault">iΒ </span><span class="syntaxkeyword">?</span><span class="syntaxdefault">Β trueΒ </span><span class="syntaxkeyword">;</span><span class="syntaxdefault">Β falseΒ </span><span class="syntaxkeyword">)<br /></span><span class="syntaxdefault">Β Β end<br />Β Β unlessΒ defined</span><span class="syntaxkeyword">?(</span><span class="syntaxdefault">Object</span><span class="syntaxkeyword">;;</span><span class="syntaxdefault">WIN</span><span class="syntaxkeyword">)</span><span class="syntaxdefault">Β <br />Β Β Β Β Object</span><span class="syntaxkeyword">;;</span><span class="syntaxdefault">WINΒ </span><span class="syntaxkeyword">=</span><span class="syntaxdefault">Β </span><span class="syntaxkeyword">(</span><span class="syntaxdefault">Β notΒ Object</span><span class="syntaxkeyword">;;</span><span class="syntaxdefault">MACΒ </span><span class="syntaxkeyword">)<br /></span><span class="syntaxdefault">Β Β end<br />Β Β Object</span><span class="syntaxkeyword">;;</span><span class="syntaxdefault">OSXΒ </span><span class="syntaxkeyword">=</span><span class="syntaxdefault">Β Object</span><span class="syntaxkeyword">;;</span><span class="syntaxdefault">MACΒ unlessΒ defined</span><span class="syntaxkeyword">?(</span><span class="syntaxdefault">Object</span><span class="syntaxkeyword">;;</span><span class="syntaxdefault">OSX</span><span class="syntaxkeyword">)<br /></span><span class="syntaxdefault">Β Β Object</span><span class="syntaxkeyword">;;</span><span class="syntaxdefault">PCΒ Β </span><span class="syntaxkeyword">=</span><span class="syntaxdefault">Β Object</span><span class="syntaxkeyword">;;</span><span class="syntaxdefault">WINΒ unlessΒ defined</span><span class="syntaxkeyword">?(</span><span class="syntaxdefault">Object</span><span class="syntaxkeyword">;;</span><span class="syntaxdefault">PC</span><span class="syntaxkeyword">)</span><span class="syntaxdefault">Β Β </span>
Now they can be accessed by their simple names, ie
MAC
orWIN
, etc.Note that using the old deprecated
PLATFORM
constant directly may cause problems in future Ruby versions, when they stop defining it. UseRUBY_PLATFORM
instead.- Note there may still be a poor example on the Sketchup FAQ webpage, that suggests users set a constant, and this example uses the identifier
PLATFORM
, which may break your code.
see question: How can I detect if my plugin is running on the Mac vs. PC?
on: Google SketchUp Ruby API FAQs
(I entered a 'doc bug report', and suggested the code snippet above be added to the sketchup.rb file instead.)
- Note there may still be a poor example on the Sketchup FAQ webpage, that suggests users set a constant, and this example uses the identifier
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Here's another way to get around the drive letters on PC
On my machine I have logical drives (XP SYSTEM), E:(DATA) and F:(TEMP)
My machine is named 'JEDI'Environment vars:
ENV['COMPUTERNAME'] = 'JEDI'
ENV['LOGONSERVER'] = '\JEDI'I went to drive F:, and made a dir 'Shared', went into that dir, and made a subdir 'Plugins'
Then I right-clicked that 'Plugins' subdir, and chose "Sharing and Security..." from the context menu.
Under "Network sharing and security" I checked the box "Share this folder on the network"
In the Sharename textbox I typed 'NetPlugins'...
.. below that I checked the box "Allow network users to change my files" *
(*If you don't at least temporarily, you can't copy files into that folder.)
and clicked the 'OK' button.The folder: 'F:\Shared\Plugins'
is now shared as: '\JEDI\NetPlugins'or generically as the Ruby string:
"#{File.expand_path(ENV['LOGONSERVER'])}/NetPlugins"
I copied a 'TestScript.rb' to the shared folder, and tested it at the console:
load "#{ENV['LOGONSERVER']}/NetPlugins/TestScript.rb"
.. no problem it loaded the file.I tested:
File.expand_path("#{ENV['LOGONSERVER']}/NetPlugins/TestScript.rb")
//JEDI/NetPlugins/TestScript.rb
.. so expanding the path will not break code by reverting to a drive letter prepended absolute path.Next I made a little file called 'zz.rb' (so it would load after all other plugins,) and put it in the normal Program Files Plugins folder. It has 2 lines:
server = ENV['LOGONSERVER'].gsub(/\\/,'/') require_all("#{server}/NetPlugins")
server = File.expand_path(ENV['LOGONSERVER'])
also works, if you dont like gsub... I then started Sketchup 8, and bingo! the TestScript.rb file loaded. Here's the test script:
puts "I am a test script loaded from #{File.expand_path(ENV['LOGONSERVER'])},\n and my path is; #{__FILE__}\n"
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We need to think about two plugin install locations:
COMMOM_PLUGINS and USER_PLUGINS
Both platforms:
COMMOM_PLUGINS = Sketchup.find_support_file('Plugins')
Mac:
[normal case]
USER_PLUGINS = "/Users/#{ENV['USER']}" + COMMOM_PLUGINS
[if the user sets a custom HOME folder]
USER_PLUGINS = "#{ENV['HOME']}" + COMMOM_PLUGINS
PC:
VER = Sketchup.version.to_i USER_PLUGINS = File.expand_path(ENV['APPDATA']+'\Google\Google SketchUp '+VER+'\SketchUp\Plugins')
Note that on Mac, the loading of scripts in the user plugins (on Sketchup startup,) is automatic.
Not so on PC. A user must create the appdata dir, AND use therequire_all()
method from the sketchup.rb file to autoload scripts from the appdata path. Therequire_all()
method will also push the appdata path onto the$LOAD_PATH
array, so that subsequently, normalrequire()
orload()
can find rubies beneath that path.
%APPDATA%
On XP the appdata path is: "C:/Documents and Settings/#{ENV['USERNAME']/Application Data/" ...
On Windows 6.0+, it's "C:/Users/#{ENV['USERNAME']/AppData/Roaming" ...IN ADDITION, some people, myself included, wish to maintain a common cross version plugins folder that the Google installers will not touch. Some will wish to have this on another drive (one person here at SCF, said he uses a "thumbdrive", so he can take his plugins from machine to machine easily.)
Others may wish to create a folder under the appdata path, like:
USER_PLUGINS_ALL = File.expand_path(ENV['APPDATA']+'\Google\Google SketchUp All\Plugins')
And as TIG said, others may wish to use a network drive. -
tried this to before
after some testing i just created a tutorial in a webdialog -
@dan rathbun said:
...I tested:
File.expand_path("#{ENV['LOGONSERVER']}/NetPlugins/TestScript.rb")
//JEDI/NetPlugins/TestScript.rb
.. so expanding the path will not break code by reverting to a drive letter prepended absolute path...Nice find Dan, and this should (hopefully:untested:willcheck) work with the temp copy script, as it compares the array[0] of somepath.split("/") with the same of the temp directory to start the copy to the temp folder. So on pc this would be like comparing 'C:' with '' (before this there's a short-circuit for mac). Only question now is can sketchup run from a '\Server' path?? as this would ruin the comparison.
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@bentleykfrog said:
Only question now is can sketchup run from a '\Server' path?? as this would ruin the comparison.
Actually that should read "can the default temp folder run from a '\Server' path?? as this would ruin the comparison"
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@chris fullmer said:
@dan rathbun said:
(Issue) Does Sketchup always call the getInstructorContentDirectory() callback regardless of whether the Instructor window is open or closed?
I'm pretty sure it does not. If you put a UI.messagebox into the getInstructorContentDirectory() callback method, it does not pop up unless the instructor is actually open.
I get the same results on mac. Also, I notice that it calls getInstructorContentDirectory() onMouseOver and onMouseOut of the instructor dialog. Not sure if its a webkit quirk or if its intended, will check on pc.
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I've updated Dan's edit of the load_instructor script to address some issues:
- script now contains getInstructorContentDirectory method as per Dan's suggestion
- script methods converted from camelCase
- added prefix 'lins_' to each method to reduce chance of method name conflicts
- removed returns when not needed
- made the temp directory creation more consistent
- modified the precedence of mac over temp file setting
- added private method calls to relative_instructor_path & temp_instructor_folder methods
- added plugin folder name attribute to lins_setup() to resolve FILE issue when load_instructor.rb installed into [any $LOAD_PATH]/mixin/load_instructor.rb and default values of instructor folder and temp folder used
- added $LOAD_PATH check for plugins instructor folder if no instructor_folder attribute is set to lins_setup
- since we're specifying a folder name even on default, unique temp folder name creation was removed
Read the definition of use in the code to get a better understanding of how to use Load Instructor.
Issues I'm unsure of:
- I removed the @@tool_filepath setting as I'm not sure what to do with it. If the scripts are intended to be truly portable, then how does an .rbs file require() other files? ThomThom's vertex tools method suggests that their code will already have a variable showing the scripts location, with which you could set the instructor folder location from, and use the location folder attribute of lins_setup().
- Sketchup loaded from a server location? (ie. portable versions of Sketchup?)
- Attaching an AppObserver for onQuit to delete the temp file? (I wouldn't have a clue about this: I'm concerned that it might overwrite other plugins' onQuit method, and I'm guessing that onQuit won't be called when there's a bugsplat, so maybe its better to have consistent temp folder directories as in this update? and rely on the system/users preference for temp folder clearing?)
Thanks to Dan for all the tips/advice/&code, you've been more than helpful.
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@bentleykfrog said:
Its a long way around but I'm thinking that it would be possible to write the required files and folders to the /temp/ folder on the C:/ drive before the tool loads, then use a relative path to the /temp/instructor/ directory in
getInstructorContentDirectory
. This would avoid the volume traversal problem but I think it would be a bit of a headache.Script Updated on 2011-03-13: See http://forums.sketchucation.com/viewtopic.php?f=180&t=31060&p=315364#p315364
Here's a very long post and a very-rough draft of the Instructor-copy-to-temp-folder script. I've tested this on Windows 7 with Sketchup 8 and I used [url=http://forums.sketchucation.com/viewtopic.php?t=17660:2t71i41l]Alex's Plugin Loader[/url:2t71i41l] for testing on other drives. So far, it works quite well. I'm just rolling over testing on the mac and will update this if there needs to be changes.
I'm not sure about alot of things, to say the least;
- file chmod permissions on close? (ie. Security, should we go for a File.chmod(0644, temp_abs_path+entry) before close?)
- file encoding copy? I'm using the texture writer to supplement the simplicity of my File.write code but I'm thinking that if encoding is preserved the script might not have the issue of corrupt images on copy (can we use
require "fileutils", I've got no experience with ruby extensions)
- block devices and character devices? (this flies way over my head)
- And add more to that 'fifo', 'link', 'socket'
- File.executable? checks? (probably not needed as sketchup loads the plugin script unless the plugin and instructor content are in completely foreign folders (thomthom?))
- Temp directory clearing? is this necessary on tool close or would it be better to store a default with the script and maintain the files on exit, and check if the files exist and are consistent on next load? (probably better to clear and load for each sketchup session?)
- Not sure about flash/movie/audio/etc.. files, (my target.write code doesn't like anything more complex than a text file, there's probably some encoding settings that I'm missing out on as in my first point that is corrupting the file on write. If fileutils is not possible then maybe encoding settings might solve this)
- How about server locations on windows like "\someserver" instead of "C:\"
Also, please forgive the amateur coding, its my first try at something that is cut-and-paste portable. But I'm open for critique/suggestions for improvement (though its a little off topic, best to PM)
# ##-------------------------## # ##----DEFINITION OF USE----## # ##-------------------------## # #first add the load instructor to your module # #or whatever module you'd like to add it to # #in this example, I've added it to MyModule # #calling the load instructor # #specifying no attributes should return the base temp and # #construct a instructor path by; [ruby_script_name]/instructor # instructor_copy = MyModule;;LoadInstructor.new # #after calling the load instructor, you can set the # #instructor_folder & temp_folder if you need to adjust # #the default values # instructor_copy.instructor_folder = [custom instructor folder] # instructor_copy.temp_folder = [custom temp folder] # #or you can call the load instructor with custom directories like this # temp_folder = ([PLATFORM].grep(/mswin/)==[PLATFORM]) ? ENV["TEMP"] ; ENV["TMPDIR"] # instructor_folder = File.join(File.join(File.basename( __FILE__ ),"floating_camera"), "instructor") # instructor_copy = MyModule;;LoadInstructor.new( instructor_folder , temp_folder ) # #we need to copy the files to the temp directory # #if needed by this method # instructor_copy.copyInstructor # #any errors in the copy will be reported to the ruby console # #after this has completed, you can return the instructor temp # #folder path (relative to the temp folder) by; # instructor_temp_folder = instructor_copy.returnTempInstructorFolderName # #this will be helpful if you're storing the instructor temp # #folder location in a class variable to check if you need # #to run the script per sketchup session (returns false if # #no temp folder created) # #finally, you can get the relative path from the sketchup # #tools folder to the instructor folder (whether it was # #copied to the temp folder or not) by calling # @@relative_instructor_folder = instructor_copy.returnRelativePath # #as an example, you can put these calls inside your tools # #initialize method, like the example below. Initialize # #will be called before getInstructorContentDirectory # def initialize # instructor = CControl;;LoadInstructor.new # instructor.copyInstructor # @@relative_instructor_path = instructor.returnRelativePath # end #def # #and then add this def to your tool to give sketchup the # #relative path # def getInstructorContentDirectory # return @@relative_instructor_path # end #def # #now you should have a consistent Instructor Directory # #across drives #need to check if paths are relative or absolute class LoadInstructor attr_accessor ;instructor_folder, ;temp_folder def initialize(instructor_folder=false, temp_folder=false) if instructor_folder @instructor_folder = instructor_folder else @instructor_folder = self.getDefaultInstructorFolder end if temp_folder @temp_folder = temp_folder elsif [PLATFORM].grep(/mswin/)!=[PLATFORM] @temp_folder = @instructor_folder else @temp_folder = self.getDefaultTempFolder end end #def def getDefaultInstructorFolder dir = File.expand_path(File.dirname( __FILE__ )) file_ext = File.extname( __FILE__) file_basename = File.basename( __FILE__ , file_ext) dir = dir + "/" + file_basename + "/instructor" return dir end #def def getDefaultTempFolder temp_folder = File.expand_path(ENV["TEMP"]) return temp_folder end #def # adapted from http://boonedocks.net/mike/archives/162-Determining-Image-File-Types-in-Ruby.html # checks for jpg,png,tif,tga & bmp and variations in their data formats def getImageType(file) filestart = IO.read(file,30) case filestart when /^BM/ #puts "BMP; "+file return 'bmp' when /^GIF8/ #puts "GIF; "+file return 'gif' when /^MM\x00\*(\x00){3}/ #when /^MM.\*.{3}/ #puts "TIF MAC; "+file return 'tif' when /^II\*\x00\x08(\x00){3}\x15/ #when /^II\*./ #puts "TIF PC; "+file return 'tif' when /^\x89PNG/ #puts "PNG; "+file return 'png' when /^\xff\xd8\xff\xe0\x00\x10JFIF/ #puts "JPG; "+file return 'jpg' when /^\xff\xd8\xff\xe0/ #puts "JPG; "+file return 'jpg' when /^\xff\xd8\xff\xe1(.*){2}Exif/ #puts "JPG; "+file return 'jpg' when /^\x00\x00\x0A\x00/ #puts "TGA Compressed; "+file return 'tga' when /^\x00\x00\x02\x00/ #puts "TGA; "+file return 'tga' else #check for tga files by extension fileext = File.extname(file) case fileext when /^\.(?i)(tga|vda|icb|vst)/ #puts "TGA by extension; "+file return 'tga' when /^\.(?i)(tif|tiff)/ #puts "TIF by extension; "+file return 'tif' end #case puts "unknown; "+IO.read(file,20).dump return 'unknown' end end def checkValidity(filename) filetype = File.ftype(filename) #grabs the file type; 'file','directory','characterSpecial','blockSpecial', #'fifo','link','socket','unknown' case filetype when "file" if (!File.readable?(filename)) puts "file is not readable; "+filename return "unreadable" end #if if (!File.size?(filename)) puts "file exists but has 0 size; "+filename return "invalidsize" end #if image_type = self.getImageType(filename) if(image_type == 'unknown') puts "file exists but is unknown (assume text file); "+filename return "unknowntype" end #if #puts "found image file; "+filename return "imgfile" when "directory" #puts "found directory; "+filename return "directory" end #case end #def #call like self.copyInstructorFiles([base_dir_of_instructor_folder],[base_dir_of_instructor_folder]) #dir changes on recursion through the child directories and basedir stays constant to #maintain the folder/file structure in the temp folder def copyInstructorFiles(temp_folder, dir, basedir) entries = Dir.entries(dir) if (dir != basedir) temp_path = dir.dup temp_path.slice!(basedir) temp_folder_abs_path = temp_folder+temp_path Dir.delete(temp_folder_abs_path) if(File.exists?(temp_folder_abs_path)) Dir.mkdir(temp_folder_abs_path, 0700) else temp_folder_abs_path = temp_folder end #if entries.delete(".") entries.delete("..") #create a group and a texture writer object for copying imgfiles entries.each {|entry| entry_absolute_path = File.join(dir, entry) file_validity = self.checkValidity(entry_absolute_path) case file_validity when "directory" #recurse through the child directories and copy the files self.copyInstructorFiles(temp_folder,entry_absolute_path,basedir) when "imgfile" grp = Sketchup.active_model.entities.add_group tw = Sketchup.create_texture_writer #so create a material name filename = File.basename(entry_absolute_path) fileext = File.extname(filename) filebase = File.basename(entry_absolute_path, fileext) matname = "instructor_"+filebase + rand(1000).to_s #load the image into a material mat = Sketchup.active_model.materials.add(matname) mat.texture = entry_absolute_path mat.texture.size = [mat.texture.image_height,mat.texture.image_width] #apply the material to a group and export to temp directory grp.material = mat tw.load(grp) result = tw.write(grp, File.join(temp_folder_abs_path,entry)) case result when 0 #puts "file written; "+temp_folder_abs_path+"/"+filename when 1; puts "file failed (invalid tiff); "+temp_folder_abs_path+"/"+filename when 2; puts "file failed (unknown); "+temp_folder_abs_path+"/"+filename end #case #delete the material grp.material = nil Sketchup.active_model.materials.remove mat grp.erase! if grp.valid? when "unknowntype" source = File.open(entry_absolute_path) target = File.open(File.join(temp_folder_abs_path,entry), "w") target.write( source.read(64) ) while not source.eof? source.close target.close end #case } end #def def copyInstructor @instructor_folder = File.expand_path(@instructor_folder) @temp_folder = File.expand_path(@temp_folder) #on mac there's no need to copy, just to generate a correct relative path #as other volumes can be accessed through the /volumes/ folder #so @instructor_folder == @temp_folder only on mac if @instructor_folder != @temp_folder #check if paths are on the same drive in windows, if they are #there's no need to copy as they can be accessed through relative paths instructor_path_array = @instructor_folder.split("/") temp_path_array = @temp_folder.split("/") if instructor_path_array[0] != temp_path_array[0] #check if the temp path is equal to ENV["TEMP"] #if so we need to generate a unique instructor folder id if @temp_folder == File.expand_path( ENV["TEMP"] ) temp_instructor_folder = File.join(@temp_folder, "instructor-"+Time.now.to_f.round.to_s) elsif (temp_path_array[temp_path_length-1] != "instructor") temp_instructor_folder = File.join(@temp_folder, "instructor") else temp_instructor_folder = @temp_folder end #if Dir.delete(temp_instructor_folder) if(File.exists?(temp_instructor_folder)) Dir.mkdir(temp_instructor_folder, 0700) self.copyInstructorFiles(temp_instructor_folder,@instructor_folder,@instructor_folder) @temp_folder = temp_instructor_folder else puts "on same drive" end else puts "on a mac" end #if end #def def returnTempInstructorFolderName #return the relative path from ENV["TEMP"] so user can store this #in a default and use it for consistency between plugins and sessions instructor_path_array = @instructor_folder.split("/") temp_path_array = @temp_folder.split("/") if (@instructor_folder != @temp_folder) && (instructor_path_array[0] != temp_path_array[0]) temp_instructor_folder_name = @temp_folder.dup temp_instructor_folder_name.slice!(File.expand_path( ENV["TEMP"] )) return temp_instructor_folder_name[1,temp_instructor_folder_name.length] else return false end end #def def returnRelativePath tool_path = Sketchup.get_resource_path( 'helpcontent/tool' ) temp_path = @temp_folder #need to reverse loop through tool path by the separator until #we get a match starting at the first line of the temp path relativity_index = 0 common_directory_path = temp_path tool_path_array = File.expand_path(tool_path).split('/') 0.upto(tool_path_array.length-1) {|i| common_directory = tool_path_array[0, tool_path_array.length - i] if [PLATFORM].grep(/mswin/)==[PLATFORM] common_directory_path = common_directory.join('/') else common_directory_path = '/'+common_directory.join('/') end if common_directory_path == temp_path[0,common_directory_path.length] break end relativity_index = relativity_index.next } temp_path = temp_path[common_directory_path.length,temp_path.length] path_to_common = "..#{File;;SEPARATOR}" * relativity_index relative_path = File.join( path_to_common, temp_path) return relative_path end #def end #class
Script Updated on 2011-03-13: See http://forums.sketchucation.com/viewtopic.php?f=180&t=31060&p=315364#p315364
-
@bentleykfrog said:
Issues I'm unsure of:
- I removed the @@tool_filepath setting as I'm not sure what to do with it. If the scripts are intended to be truly portable, then how does an .rbs file require() other files? ThomThom's vertex tools method suggests that their code will already have a variable showing the scripts location, with which you could set the instructor folder location from, and use the location folder attribute of lins_setup().
Well, he actually says constant. And this is true, because the
SketchupExtension
classload()
(which usesSketchup::require()
,) cannot for some reason directly load rbs files. So we must use a non-scrambled loader script to in turn load the rbs. I do the same thing ThomThom does.. however, there is no way to know what the author will choose to name his file path constant. Nor.. should a library (or mixin,) module force an author to use any specific name. Therefor.. an internal variable is needed, and I chose to make it a class variable, and named it@@tool_filepath
. ThomThom and any other author, simply assigns@@tool_filepath
to point to the constant name they defined in their loader script. Perhaps because my example showed a literal string assignment, you assumed that was necessary? It's not, for example ThomThom could declare in his Tool class:
@@tool_filepath = VertexToolsPath
The way I had it.. it would use
__FILE__
as a default for non-scrambled files, and insist on a explicit assignment of the@@tool_filepath
variable for rbs files.
By instead, adding the required argumentscript_folder
to thelins_setup()
method, you have also defeated the defaultinitialize()
method that is mixed in (it has no arguments in thelins_setup()
call.)
I think it will work better for newbie's the previous way.@bentleykfrog said:
- Sketchup loaded from a server location? (ie. portable versions of Sketchup?)
In normal circumstances, this is a violation of the Sketchup "Terms of Use." After all cloud computing is one of Google's main business models. One website that did this was told to remove Sketchup from their servers.
Now if you were in a educational environment, and had permission from Google it may be different. But it's not that hard to keep client application installs up to date. The 'bear' is keeping all the Plugins for all those client workstations up to date. So really using a shared Plugins folder on a network drive is what most admins will want to do. And as I showed (above) it can easily be done by pussing a network path into the$LOAD_PATH
array and using therequire_all()
method.
The tricky part comes in with TIG's case, where each student has their own personal "User Plugins" folder on a network drive. These personal folders cannot be shared with write access (because it would defeat the purpose of having secure user accounts.)
So everything should work fine for the student whilst they are working on a plugin... because they will have access to their own instructor content folders. When they finish and 'publish' the plugin for others to use, the plugin would get installed (by the teacher, or an IT person,) into the 'Network Shared Plugins' path, where all the students could have access to it and it's help content.@bentleykfrog said:
- Attaching an AppObserver for onQuit to delete the temp file? (I wouldn't have a clue about this: I'm concerned that it might overwrite other plugins' onQuit method, and I'm guessing that onQuit won't be called when there's a bugsplat, so maybe its better to have consistent temp folder directories as in this update? and rely on the system/users preference for temp folder clearing?)
True about the BugSplat! If you've done away with the temp names that have timecodes embedded, then the erase on first access method will work fine (in case the help content was updated after the last use.)
TheonQuit()
would not interfere as a special observer instance would have been used, BUT... because of their quirky nature, if you can avoid an observer, do so. ALSO I have been trying to use an AppObserver and it'sonQuit()
callback, (in another project,) only to discover that Sketchup does not wait for the callback to return. I'm trying to save settings and window locations.. but Sketchup is closing all it's owned and child windows, and it's own application window before any of the code in my callback can do it's job. Annoying!@bentleykfrog said:
Thanks to Dan for all the tips/advice/&code, you've been more than helpful.
no problem.. glad I could help.
-
A few more observations / issues:
File.exists?
is deprecated.
Use the callFile.exist?
(singular) for future compatability.The
$LOAD_PATH
members can be manipulated. Making an assumption about where the the first member points could cause problems. (Refering to thelins_get_default_instructor_folder()
method.)The
lins_return_relative_path()
method still references the deprecatedPLATFORM
constant, and assumes all PCs will running a MSVS compiled Ruby. The mingW compiled Ruby is becoming more popular and the Windows Ruby One-Click Installer uses only the mingW compiler now.
To test for Windows, Line 553 should be, either:
if( not RUBY_PLATFORM =~ /darwin/i )
or
if RUBY_PLATFORM =~ /(mswin|mingw)/i
The second has the advantage that, if in the future say a Sketchup Linux edition is released, you code will not break.Instructions:
The inline instructions have grown to be very confusing for newbies.
I would suggest reverting to the simple default instructions, and add a note for advanced use see load_instructor_advanced.txt, and move all the advanced instructions into the separate text file.And.. when this is all done (seeing as how you still have a beta version number,) and you decide on the first release, it would be best to create a new topic with a [ code ] prefix for version 1.0 (so Jim's indexer script can find it.) Then we will remove our beta version(s) this topic, and insert a link to the code release topic.
-
Dan, your advice is invaluable. There's still a couple of things I'm concerned about:
@dan rathbun said:
The way I had it.. it would use
__FILE__
as a default for non-scrambled files, and insist on a explicit assignment of the@@tool_filepath
variable for rbs files.
By instead, adding the required argumentscript_folder
to thelins_setup()
method, you have also defeated the defaultinitialize()
method that is mixed in (it has no arguments in thelins_setup()
call.)
I think it will work better for newbie's the previous way.The issue I had with the previous version was the way that load_instructor.rb constructed the default path to the /instructor/ folder. The previous version used
__FILE__
from /mixin/load_instructor.rb and then navigated back to the folder that contained the /mixin/ folder. From that path it used /instructor/, so it meant that you would have issues if you had more than one ruby script using Load Instructor. So there needs to be a string attribute that identifies the name of the folder that contains /instructor/ to avoid this conflict between plugins. If the LoadInstructor mixin is going to be stored in a file that is separate from your script then calling__FILE__
will only be able to identify /load_instructor.rb and wont be able to identify the filename of the script that the LoadInstructor mixin was loaded into (unless there's a method for getting around this).Regarding the @@tool_filepath issue, you should still be able to declare these paths in the second and third attributes of lins_setup()? like:
@@tool_filepath = VertexToolsPath def initialize instructor_folder = File.join( @@tool_filepath ,'your_scripts_folder/instructor') temp_folder = (RUBY_PLATFORM =~ /darwin/i) ? '' ; File.join(ENV["TEMP"], 'your_scripts_folder/instructor') lins_setup('',instructor_folder,temp_folder) end
And if you're storing all the files beneath any of the load path's, you shouldn't need to worry about the second and third attributes, or @@tool_filepath for that matter, like:
def initialize lins_setup('your_scripts_folder') end
@dan rathbun said:
The
$LOAD_PATH
members can be manipulated. Making an assumption about where the the first member points could cause problems. (Refering to thelins_get_default_instructor_folder()
method.)Hmmm, it should be best then if I threw an error if the /instructor/ folder can't be found, like (using your @@tool_filepath check):
def lins_get_default_instructor_folder(script_folder) instructor_folder = '' $LOAD_PATH.each {|load_path| check_path = File.join(load_path, script_folder, 'instructor') if check_path != '(eval)' && File.exist?(check_path) instructor_folder = File.join(load_path, script_folder, 'instructor') break end } if instructor_folder.empty? file_path = File.join(script_folder, 'instructor') raise(ScriptError,"#{self.class.name}; Instructor folder error. Could not find #{file_path} beneath any of the $LOAD_PATH's.") else return instructor_folder end #if end #def
I've adopted all your other suggestions to the script, I just have to sort out the former issues before I'll produce the first release.
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