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Bobby Bubble - Artisan [SDS2]

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  • B Offline
    boofredlay
    last edited by 10 Feb 2011, 00:14

    Ever since I saw the character Bobby Bubble by Patrick Beaulieu a few years ago I wanted to model him in SketchUp. Until Artisan I have been unsuccessful.

    No other plugins used, just native SU and SDS2 (Artisan).
    27,517 polygons, 14,749 without the bubbles.
    I spent a couple days playing with it here and there. Maybe 5 hours total.
    Rendered with Twilight.

    BBRender04.jpg
    BBRender05.jpg

    And here are the wires.
    BBRWires01.jpg
    BBRWires03.jpg

    http://www.coroflot.com/boofredlay

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    • D Offline
      d12dozr
      last edited by 10 Feb 2011, 01:19

      Wow...who would have thought this possible in SU? Great work, Boo πŸ‘

      3D Printing with SketchUp Book
      http://goo.gl/f7ooYh

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      • M Offline
        Mike Lucey
        last edited by 10 Feb 2011, 01:29

        Eric .... I worry about you sometimes πŸ˜’ Great work though πŸ‘

        Support us so we can support you! Upgrade to Premium Membership!

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        • B Offline
          boofredlay
          last edited by 10 Feb 2011, 01:31

          Thanks Marcus.
          No need to worry Mike, I am severely twisted. Oh, did I mention that I worked on that one in front of the mirror.

          http://www.coroflot.com/boofredlay

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          • B Offline
            Bryan K
            last edited by 10 Feb 2011, 03:11

            πŸ˜† I like.

            See my portfolio at https://delphiscousin.blogspot.com/

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            • S Offline
              Stinkie
              last edited by 10 Feb 2011, 06:59

              Me too. πŸ‘

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              • P Offline
                pilou
                last edited by 10 Feb 2011, 09:01

                Funny dribbling! πŸ’š

                Frenchy Pilou
                Is beautiful that please without concept!
                My Little site :)

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                • D Offline
                  dedmin
                  last edited by 10 Feb 2011, 09:48

                  @unknownuser said:

                  Thanks Marcus.
                  No need to worry Mike, I am severely twisted. Oh, did I mention that I worked on that one in front of the mirror.

                  πŸ˜† πŸ˜† πŸ˜† πŸ˜†

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                  • D Offline
                    Daniel
                    last edited by 10 Feb 2011, 13:57

                    Great modeling/texturing/rendering, Eric.

                    My avatar is an anachronism.

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                    • B Offline
                      boofredlay
                      last edited by 10 Feb 2011, 14:31

                      Thanks guys. It was fun making this little guy.

                      http://www.coroflot.com/boofredlay

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                      • M Offline
                        Mike Lucey
                        last edited by 10 Feb 2011, 16:07

                        @unknownuser said:

                        Oh, did I mention that I worked on that one in front of the mirror.

                        Now I'm really worried! πŸ˜„

                        Support us so we can support you! Upgrade to Premium Membership!

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                        • J Offline
                          jenujacob
                          last edited by 11 Feb 2011, 03:32

                          wow! πŸ‘ πŸ‘
                          i am curious to see the proxy u made!

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                          • B Offline
                            boofredlay
                            last edited by 11 Feb 2011, 03:52

                            Thanks Jenu.

                            Here you go.


                            MonsterProgress1.jpg


                            MonsterProgress2.jpg

                            http://www.coroflot.com/boofredlay

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                            • J Offline
                              jenujacob
                              last edited by 11 Feb 2011, 03:58

                              okay... that looks simple enuff!!! πŸ˜„
                              thanks fred!

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                              • S Offline
                                Solidseal
                                last edited by 11 Feb 2011, 19:11

                                just curious

                                How long is SDS2(artisan) busy with working things out from proxy to model?

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                                • B Offline
                                  boofredlay
                                  last edited by 11 Feb 2011, 23:13

                                  I am not sure I fully understand your question Solidseal.

                                  From beginning to end I spent probably 5 hours but most of that was trying to figure out how I wanted to approach the shapes. Since I have made this now and if I wanted to model it again it might only take me an hour.

                                  If you are asking how long it took the proxy to calculate from step 2 to step 3 in the image below it was only a few seconds.


                                  MonsterProgress2.jpg

                                  http://www.coroflot.com/boofredlay

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                                  • S Offline
                                    Solidseal
                                    last edited by 11 Feb 2011, 23:57

                                    Hmm cannot see the image ..
                                    But I understand πŸ˜„

                                    have you ever tried to make the same model using SDS(1) πŸ˜„ and see the difference with SDS(2)

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                                    • B Offline
                                      boofredlay
                                      last edited by 12 Feb 2011, 00:06

                                      Well there is a big difference. Once I subdivide the mesh I did quite a bit of sculpting and vertex editing to get the final shape which cannot be done with SDS1, only Artisan.

                                      http://www.coroflot.com/boofredlay

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                                      • B Offline
                                        boofredlay
                                        last edited by 12 Feb 2011, 03:31

                                        Here is an example of the vertex select and move tool on this subdivision.
                                        Vertex1.jpg

                                        http://www.coroflot.com/boofredlay

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                                        • B Offline
                                          boofredlay
                                          last edited by 12 Feb 2011, 04:02

                                          And here is a look at the sculpt and smooth brush.

                                          Sculpt1.jpg

                                          http://www.coroflot.com/boofredlay

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