Kitchen Interior rendered in Shaderlight
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Hi heres another interior rendered using ARTvps Shaderlight. The model was assembled using various google warehouse models which was then rendered using the latest beta version of SL. Hope you like it.
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Sully,
Cool render, I'm not up to speed with SL, I've seen a few renders but not too many interiors.
I must say one thing I do not like is the FOV, it just looks foreign and too exaggerated to the natural eye, I understand why folk do it as the space is small and tight.
I notice the white borders around the inside of the windows, is that caused by the .png+alpha export?
You used an HDRI for lighting?
Your ceiling near window looks like it's banding, did you use 255.255.255 white?
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Thanks for your reply Solo I agree with your comments, the borders around the window are hotspots from the portal lights placed in the windows which use the HDR environment image for lighting the interior. The banding is GI related, in SL beta the quality settings are not yet finalised and are a little lower than the could be. The walls in the room are simply the default material which is applied to all surfaces in Sketchup. I will go back over this scene and see if I can clean some of these problems up.
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thats much better than I thought it was going to be
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Hi Sully, Nice render & Model. Only thing i spotted was the oven - left hand side of it is missing and the unit underneath is twisted or warped a bit. Other than that - really good.
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