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    Twilight project

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    • jo-keJ Offline
      jo-ke
      last edited by

      OK, Faces are reversed.

      Now I tried to adjust the light settings but I'm not really satisfied. I enclosed the scene for you to look for the settings.


      umbau037.jpg


      umbau-tw2.skp

      http://www.zz7.de

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      • FrederikF Offline
        Frederik
        last edited by

        OK... Took a quick look and made a few adjustments...

        1.) Removed some parts from the light components
        2.) Added a square mesh and applied an Emitter material using the TWR material editor
        3.) Adjusted the TWR spot-lights
        (Decreased the light strength from 5.000 to 2.000... Adjusted the Falloff to 120 degree and the HotSpot to 90 degree)

        I've attached the model below and hope you can learn from it... πŸ˜‰

        P.S. I also moved the floor up... You can see in your render that it's below the pillars and the walls...
        Please also be careful when placing the light components...
        I moved them up (app. 7,2mm) in order to prevent light leaks...

        P.P.S. Sorry about the TWR watermarks... I'm currently at the office and had to use a demo version of TWR... 😳 πŸ˜†


        umbau-test.jpg


        umbau-tw2-1.skp

        Cheers
        Kim Frederik

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        • jo-keJ Offline
          jo-ke
          last edited by

          thank you so much. that helped a lot. I'm going to update the scene as soon as posible. I played a bit with the light. 2000 was to dark. I setted the light to 3000 and it looked great. Many things are clear to me now.

          http://www.zz7.de

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          • N Offline
            notareal
            last edited by

            @unknownuser said:

            turn on the 'monochrome' face style. the white ones are good, the light-blue ones are bad...
            When this kind of stuff is important in a model, I like to make the back-color a bright red... this can be changed in the styles/edit/faces dialog.

            Back faces are real killer for most renderers - you might get excessive reflection (like in Twilight or Kerkythea) or faces won't render all or they render black (it's all up to the engine). I don't know many render engines that can handle back faces, even in Thea they do matter, if one uses displacement or instancing brush. Making back faces to a strikingly different color, do help a lot. There is also a neat style for troubleshooting the scene.
            Second common problem I seen is that light sources do intersect with the geometry. Third common issue is the scene scale - when you use a physically based renderer, you must model in the correct scale.

            Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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            • FrederikF Offline
              Frederik
              last edited by

              @jo-ke said:

              thank you so much. that helped a lot.

              My pleasure... πŸ˜„

              @jo-ke said:

              I played a bit with the light. 2000 was to dark. I setted the light to 3000 and it looked great.

              πŸ˜• Eeehhh... You got me confused there for a second... πŸ˜†
              It's not 2000 (two thousand) but 2 point 000...

              A question... Can I ask you if you play games on the computer you're also using to render models with...??
              Reason for asking is simple... Since most of your renders seem over exposed, I tend to believe that your monitor is calibrated very dark...
              I've seen it before that users who are using the computer to both play games on and also render models always seem to be over exposed...

              Cheers
              Kim Frederik

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              • jo-keJ Offline
                jo-ke
                last edited by

                @frederik said:

                A question... Can I ask you if you play games on the computer you're also using to render models with...??
                Reason for asking is simple... Since most of your renders seem over exposed, I tend to believe that your monitor is calibrated very dark...

                No I'm not gaming πŸ˜‰ but the lights in that room are really very strong. I will show a picture after the reconstruction is finshed.

                http://www.zz7.de

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                • jo-keJ Offline
                  jo-ke
                  last edited by

                  here's the brand new render with perfect TWL- lights.


                  umbau041.jpg

                  http://www.zz7.de

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                  • jo-keJ Offline
                    jo-ke
                    last edited by

                    I just played around with the spotlights, edited the emitter and turned the direction. Now it comes pretty close to reality.


                    sketchup


                    reality

                    http://www.zz7.de

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                    • FrederikF Offline
                      Frederik
                      last edited by

                      Looks great, jo-ke...!
                      http://www.kerkythea.net/users/Frederik/Anim-Icons/thumbup.gif

                      To make it look even more real, you can exchange the spot-lights with a suitable IES-light...

                      Cheers
                      Kim Frederik

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                      • jo-keJ Offline
                        jo-ke
                        last edited by

                        Yes IES would be the next lesson for me.

                        I'm loving it playing around with the lights. I've just added many flourescent lights and a new spotlight at the neightbour room.

                        here's another render...


                        umbau046-kl.jpg

                        http://www.zz7.de

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                        • pyrolunaP Offline
                          pyroluna
                          last edited by

                          very nice, jo-ke! I always like to see such an improvement in a project! πŸ‘

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                          • jo-keJ Offline
                            jo-ke
                            last edited by

                            We started this week with the reconstruction. I hope that we are finished at the end of the week.


                            P1110287-kl.jpg

                            http://www.zz7.de

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                            • FrederikF Offline
                              Frederik
                              last edited by

                              Ooohhh... It's always great to see a project comming to life... πŸ‘

                              Cheers
                              Kim Frederik

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                              • GaieusG Offline
                                Gaieus
                                last edited by

                                Is that a render 😲 or a photo? πŸ˜‰

                                Gai...

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                                • jo-keJ Offline
                                  jo-ke
                                  last edited by

                                  and the next step is done


                                  P1110296-kl.jpg

                                  http://www.zz7.de

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                                  • jo-keJ Offline
                                    jo-ke
                                    last edited by

                                    most of the work is finished. Next week, we're going to make the decoration.


                                    P1110311-kl.jpg

                                    http://www.zz7.de

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                                    • jo-keJ Offline
                                      jo-ke
                                      last edited by

                                      nearly finished.


                                      reality


                                      SU- twilight render

                                      http://www.zz7.de

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                                      • FrederikF Offline
                                        Frederik
                                        last edited by

                                        OK... Although it's easy to see the difference between real and render, the render is really good...
                                        As you can see yourself, the fake emitter in the spot lights need to be increased in power and the floor also need some extra glossiness...
                                        Overall really nice to see this project evolving... πŸ˜„

                                        Cheers
                                        Kim Frederik

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                                        • shuraS Offline
                                          shura
                                          last edited by

                                          Right Frederik, I second that. It is very rare to see a whole project documented - I like to watch that.
                                          Good job jo-ke!

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                                          • jo-keJ Offline
                                            jo-ke
                                            last edited by

                                            thank you very much for your c+c. it was very helpfull.

                                            I am going to make a new render and a new foto next week, when everything is on its place.

                                            http://www.zz7.de

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