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    [Plugin] Superellipse 1.2

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    • R Offline
      Regular Polygon
      last edited by

      @remus said:

      A quick question about using values of n<1 if i may: how do you handle it, because surely you'll end up trying to take roots of negative numbers.

      Here is the code that computes the coordinates.

      
      def sgn(num)
        return  0  if num.zero?
        return +1  if ( num > 0 )
        return -1
      end
      
      
      # Compute the points for the vertices of the superellipse
      def points
        e = 2.0 / @exp
        pts = []
        delta = 2 * Math;;PI / @edges
        for i in 0...@edges do
          phi = i * delta
          x = @a * sgn(Math.cos(phi)) * Math.cos(phi).abs**e
          y = @b * sgn(Math.sin(phi)) * Math.sin(phi).abs**e
          pts.push([x, y, 0])
        end
        pts.push(pts[0])  # close the loop
        pts
      end
      
      

      The only trick is to take the absolute value before you raise a number to a fractional power. After that, multiply it by +1 or -1, depending on the sign the original number had.

      My SketchUp Plugins

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      • R Offline
        remus
        last edited by

        That makes sense, cheers.

        http://remusrendering.wordpress.com/

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        • R Offline
          Regular Polygon
          last edited by

          @thomthom said:

          Is "Regular Polygon" a reference to Flat Land?

          No, not really.

          "Regular Polygon" is kind of a play on words. It could mean an ordinary, everyday, run-of-the-mill polygon (i.e. the basic element of 3D graphics). But, in the mathematical sense, it means a symmetrical polygon whose angles and edges are all equal.

          My SketchUp Plugins

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          • R Offline
            Regular Polygon
            last edited by

            I have just released a new version 1.1 of the Superellipse plugin. This version allows you to specify the "squareness" of a superellipse using a scale. The exact association between the scale and the squareness is spelled out in gory detail in the post on my blog. But a picture is probably worth a 1000 words.

            scale 8.PNG

            Basically, 0 corresponds to an ellipse, 100 corresponds to a rectangle, and a scale factor of 50 corresponds to a superellipse that stretches 50% of the way in between. I think this makes assigning a squareness value fairly intuitive.

            You can run both versions (1.0 and 1.1) at the same time to compare them. To download the plugin, or read more about it, please visit my blog at http://regularpolygon.blogspot.com/

            Thanks.

            My SketchUp Plugins

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            • olisheaO Offline
              olishea
              last edited by

              thanks for sharing πŸ‘

              oli

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              • simon le bonS Offline
                simon le bon
                last edited by

                thanks for sharing πŸ‘
                we will see, but it would prove itself often useful in time
                ++simon

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                • R Offline
                  Regular Polygon
                  last edited by

                  Hey, thanks everyone for the big welcome, and your show of support, for this first -- albeit simple -- plugin.

                  My SketchUp Plugins

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                  • pyrolunaP Offline
                    pyroluna
                    last edited by

                    Really nice... but it reminds me... I used to use POV-Ray some years ago, in which it was possible to create a 3d-superellipsoid.
                    Could you make that??? πŸ˜„ would be so awesome, I used to use it a lot!
                    Perhaps in SU it would need a variable for level of detail, though...

                    @unknownuser said:

                    The superellipsoid object creates a shape known as a superquadric ellipsoid object. It is an extension of the quadric ellipsoid. It can be used to create boxes and cylinders with round edges and other interesting shapes. Mathematically it is given by the equation:
                    formula.jpg
                    The values of e and n, called the east-west and north-south exponent, determine the shape of the superquadric ellipsoid. Both have to be greater than zero. The sphere is given by e = 1 and n = 1.

                    The syntax of the superquadric ellipsoid is:

                    SUPERELLIPSOID:
                    superellipsoid
                    {
                    <Value_E, Value_N>
                    [OBJECT_MODIFIERS...]
                    }

                    The 2-D vector specifies the e and n values in the equation above. The object sits at the origin and occupies a space about the size of a box{<-1,-1,-1>,<1,1,1>}.

                    Two useful objects are the rounded box and the rounded cylinder. These are declared in the following way.

                    #declare Rounded_Box = superellipsoid { <Round, Round> }
                    #declare Rounded_Cylinder = superellipsoid { <1, Round> }

                    The roundedness value Round determines the roundedness of the edges and has to be greater than zero and smaller than one. The smaller you choose the values, the smaller and sharper the edges will get.

                    Very small values of e and n might cause problems with the root solver (the Sturmian root solver cannot be used).

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                    • R Offline
                      Regular Polygon
                      last edited by

                      @unknownuser said:

                      Really nice... but it reminds me... I used to use POV-Ray some years ago, in which it was possible to create a 3d-superellipsoid.
                      Could you make that??? πŸ˜„ would be so awesome, I used to use it a lot!
                      Perhaps in SU it would need a variable for level of detail, though...

                      Thanks, glad you like it. Funny you should ask because, in fact, I do have a superellipsoid plugin. It lets the user enter the number of lines of latitude and longitude to control the level of detail.

                      It was interesting to see how POV-Ray is dealing with the exponents in the formula. They let the user specify a Roundedness value, whereas I came up with a Squareness value. I'll have to try out both approaches to see which I like better.

                      Anyway, I should get the superellipsoid plugin polished up, and posted on my blog, sometime next week. Stay tuned!

                      My SketchUp Plugins

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                      • S Offline
                        SU Reviewer
                        last edited by

                        Looking good! Definitely works better, will update the review. πŸ‘

                        Living Einstein's dream through SketchUp.
                        "Imagination is a preview of life's coming attractions" - Albert Einstein

                        Joe Simhon ~ SketchUp Plugin Reviews

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                        • R Offline
                          Regular Polygon
                          last edited by

                          @su reviewer said:

                          Looking good! Definitely works better, will update the review. πŸ‘

                          That is +1 vote for the new squareness scale in version 1.1. I think it improved the plugin, thanks for the suggestion.

                          My SketchUp Plugins

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                          • R Offline
                            Regular Polygon
                            last edited by

                            Update to version 1.2

                            Previous versions started off each session with arbitrary default values in the dialog box for the Superellipse parameters. This version remembers your last dialog box values between sessions.

                            My SketchUp Plugins

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