Recent Works Gallery :::::
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Fantastic work!
Scott
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oh.....my.......god
seriously
oh my god
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Awesome work as always, Free Agent. I'd go as far as to say that this is probably the best topic I've seen in this gallery to date. I'm quite surprised at how much PS work you end up putting into your work.
The only crit I have is that the on first shot of under the organic canopy, the shadow's look like they have gone wrong and the darker paving material looks oddly jointed: I'm guessing but it look as though this happened when you were editing slabs in PS. and the shadow's moved? Might have been easier to render out the shadows as a separate channel and just overlay at the end.
Top work though.
PS Are you not using VfSU any longer?
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hi DzineTech, thank you for the comment, those are actually 5 stairs going down slightly to a sunken undercover canopy area, so the shadows of the canopy are hitting different levels of stairs becoming disjointed.
no more VRfSU, the camera control alone in max far outweighs the ease of having Vray inside Sketchup. Safe frame and Vertical correction namely but there are obviosly many others.
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Those are amazing !
You just proved that we need another gallery (sort of a 'best of'-gallery where only the best works can be shown => I almost missed yours.)
It 's that sort of works that keeps my spirits high and makes me want to try even harder ...
Keep posting ! (Even your 'crap' will probably be better than everything I will come up with )
Thanks for sharing ...
Flapsy
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Ah I see what you mean. I stand corrected!
I know what you mean re Max and Vray. It's a far superior combination especially guess shift plus the additional Vray features missing in VFSU like Vrayoverridemtl. The shell structure must've been a pain to get right but you've done a cracking job as it all looks excellent.
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...
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Thank again all, found another old (strange) project i was quite pleased with: UPDATED FIRST POST
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Nice one. You are really good at using Photoshop.
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I don't even know what to say to be honest.
Breath taking images in a different league.How much would you say is SU modelled and how much is Max?
Im guessing a lot of the vegetation is done in max. -
Thanks for sharing bru !
This really makes me wanna work harder ! Thanks for that ! -
fREE Agent
Super renders and thanks.
Question?
What is the people source?
Really work well in context.
Back to the drawing board ( if any still are around )Cheers
dtr
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I love these renders
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thanks all for the kind words
the vegetation is usually always photoshopped in, quite a few people libraries, Got3d, Epictor, E3DST, Dosch and my most commonly used people are from http://www.vyonyx.com (free)
Dylan: Very little of these was modeled in max, i only model in max if i need to make chairs,cushions or more organic structures.
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Thank you Thank you Thank you
For posting again.
Thought we may have lost you to the MAX crowd.
Yet again your images inspire me to sleep no more and practice practice practice.Blown away again.
Hope your getting enough time to enjoy the WC.
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Thats mind blowing man!
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Free Agent again.
Thx for the people info.
Very critical to lock in a PR render.One little thing please.
(the file of the running bug)I promised not to use it here but what fun and just drives me C raz y
A collectors item.Cheers
dtr
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Dtrarch: just right click and save
I updated the first post added a raw render of the first render, quite a big difference there too.
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photoshop wizard! really well done mate! top knotch professional work
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FREE AGENT.
The bug lives
Thx for the heads-up.Your renders are a real study in what PR is supposed to look like.
Real keepers.dtr
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