[Bug] view.draw_points kills next draw instruction
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I just noticed this:
After using
view.draw_points
- the nextview.draw_*
method except anotherview.draw_points
is being ignored.
After the first following [ruby]view.draw_*[/ruby is ignored - everything works fine again. -
Ahh bummer, that is very odd. I have not used that method yet, though I was about to sometime this week. If I see anything different, I'll post it here.
Chris
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Please do so.
I noticed before some draw calls where not recognized, but I never worked out why. I just happneed to see this correlationship.And I wonder if this is a new one. Maybe new to 7.1. I don't have SU7.0 or SU6 installed any more...
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I think there is something wrong with the draw calls inside Sketchup. I've logged a bug with Google as if you do a glGetError() afterward it returns "over/underflowing matrix stack" like they've popped once too often.
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@adamb said:
I think there is something wrong with the draw calls inside Sketchup. I've logged a bug with Google as if you do a glGetError() afterward it returns "over/underflowing matrix stack" like they've popped once too often.
I noticed that. Do you see it after calling
draw_points
? -
I just noticed a similar "bug", but it occured when I supplied a nil value as a point3d to the draw_text method. So I thought I had recreated Thom's bug, but really it was just because I gave the method a non-existant instance variable.
Chris
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