Render This: Interior
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render with max try
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inspired by rcossoli, the farthest objects are little bit blurred
SU+Vray
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Nomer, care share your glass settings for the Max version? I had a hard time getting the interior reflection without sacrificing light bounces.
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I use vray for sketchup.
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@jarynzlesa said:
inspired by rcossoli, the farthest objects are little bit blurred
SU+Vrayis your dof on?
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@earthmover said:
Nomer, care share your glass settings for the Max version? I had a hard time getting the interior reflection without sacrificing light bounces.
will get for you when i go home. i use falloff for the reflection. using falloff for refelection will give you a much better looking glass. second the refraction.. i settle with my fog at 0.02.
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@davereyes said:
I use vray for sketchup.
dave i now appreciate your render here because i could see it in a big screen. unlike at asgvis where you have to scroll down back and forth.
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Well done Nomer with the MaxVray.
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@nomeradona said:
@jarynzlesa said:
inspired by rcossoli, the farthest objects are little bit blurred
SU+Vrayis your dof on?
I don't use physical camera. I am going to try it.
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A belated NPR one...
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Hi All
Okay so this is so so old, but I was never happy with the last attempt.
Dusted off the model and gave it another go.
As always feedback is appreciated.
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Oh yeah!! this one is awesome...persistence pays off once again.
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That looks great. I might have to give it a go in Thea now that I have started using it.
Only thing that looks odd is the bump direction in the tile grout. It seems to be protruding up.
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Ah, yes the grout, I assume you used the diffuse for bump right?, try inverting it first and it will work, as the grout is white.
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Pete,
I think it's about time for a new Interior "Render This" scene! This one was a big success!
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I agree, anyone got a good scene to share? One that can be lit many ways if possible, room for imagination.
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Solo thanks for the nice feedback
@solo said:
Ah, yes the grout, I assume you used the diffuse for bump right?, try inverting it first and it will work, as the grout is white.
No used a separate disp map, so need to have another look, though it was fine in the material editor..
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@solo said:
I agree, anyone got a good scene to share? One that can be lit many ways if possible, room for imagination.
Flapsyd at kerkythea forum asked me for this one, if you like...
skp file vers.6 tridem_livingroom.zip
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