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Tridem's WIP with SU and Kerkythea

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  • T Offline
    tridem
    last edited by tridem 20 Jan 2010, 10:27

    an interior scene, the model is from SU warehouse, made by Surya Murali (she shared a lot of nice interiors!). just some adjustement to materials and rendered with KT, MLT+BPT method 130 passes.
    C&C welcomedownload.jpg

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    • T Offline
      tridem
      last edited by 2 Feb 2010, 00:48

      another one, this is my first attempt with 2d people added in postpro, I usually don't like silhouettes, but it seems this is not too bad πŸ’š
      Still a lot of material and lighting issues... and absolutely too much noise, I've promised myself to work again on this scene, but it takes a lot of time to get clear πŸ˜’


      br5_filtered.jpg

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      • T Offline
        tridem
        last edited by 2 Feb 2010, 08:34

        PS. For this last one I'd like getting some 'style' comments. I mean, I easily see myself the technical issues and possible improvements, but about the composition of the scene, color tones, point of view etc. better I need other people's impressions πŸ˜‰

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        • S Offline
          Swindel
          last edited by 2 Feb 2010, 19:57

          Although i am a complete render-noob, the thing that jumps to my eye is that in photo 1, the couch that is facing us, has 2 pillows that have the exact same shadow. This is maybe supposed to be, but it looks funny.

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          • T Offline
            tridem
            last edited by 3 Feb 2010, 13:41

            @swindel said:

            2 pillows that have the exact same shadow..

            😒 ..it means there was nothing more noticeable to comment
            well, I assume the rest is perfect πŸ˜†

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            • S Offline
              Swindel
              last edited by 3 Feb 2010, 13:50

              On the left window/door, the middle piece of wood has dark edges and a little lighter wood in the middle. (weirdly worded). This imo, looks very realistic!

              For the ceiling you could also model a mechanism wich closes. Because if it is dark outside that room will be rather dark aswell.

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              • R Offline
                Roger
                last edited by 3 Feb 2010, 18:12

                I would light the little light on the left just so the entire composition doesn't get lost in shadow on the left and my eye tells me the light shining directly off the water from the sun should put some sparkles on the ceiling.

                http://www.azcreative.com

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                • R Offline
                  Roger
                  last edited by 3 Feb 2010, 18:28

                  Sort of like this.How my suggestions might look.

                  http://www.azcreative.com

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                  • S Offline
                    steelers05
                    last edited by 3 Feb 2010, 19:16

                    i think you are starting to develope a style, but the graineness/quality of the materials really takes away from making a good assessment on your style

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                    • T Offline
                      tridem
                      last edited by 4 Feb 2010, 07:58

                      thanks guys for precious comments
                      @Steelers: I know the sharpness is very bad but a such image takes 10 hours to cook, I'm trying to improve it before spending much more time to render.
                      @Roger: totally agree about the left light, thanks for letting me notice it. Since the sea is a background picture it doesn't produce reflections, I should add them in postpro like the reflection of the girl on the ground... but I'm not so sure those reflections could be so visible into the room...I'll think it over πŸ˜‰

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                      • O Offline
                        olishea
                        last edited by 4 Feb 2010, 11:04

                        how come you are using MLT preset? what's the advantage?

                        like the last image, nice mood. entourage well integrated too.

                        oli

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                        • T Offline
                          tridem
                          last edited by 4 Feb 2010, 21:29

                          @olishea said:

                          how come you are using MLT preset? what's the advantage?..

                          as I know, there are no really alternatives for a interior nightime shot. apart MLT gives the best result in terms of realism, biased methods need very high settings to resolve the complexity of lights and reflections. perhaps wait anyhow 10 hours or more, and finally find the picture full of white dots... πŸ˜• no thanks

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                          • R Offline
                            Roger
                            last edited by 5 Feb 2010, 07:42

                            Angle of incidence equals the angle of reflection. The sun is low in the sky so light will reflect off the ocean from way out. When you can see that bright pool of light on the ocean, it means , you the viewer, are in line with the sun's reflection. This is why sailors and pirates used to wear eye patches. They were going blind taking sun sights. My daughter has a pool outside a west facing window and it send sun sparkes dancing all over the living room ceiling. Because the pool is small and close to the house this happens much earlier in the day. If the pool were stretched to the horizon you would see it closer to sunset.

                            http://www.azcreative.com

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                            • D Offline
                              D-space
                              last edited by 5 Feb 2010, 12:00

                              @tridem said:

                              @olishea said:

                              how come you are using MLT preset? what's the advantage?..

                              as I know, there are no really alternatives for a interior nightime shot. apart MLT gives the best result in terms of realism, biased methods need very high settings to resolve the complexity of lights and reflections. perhaps wait anyhow 10 hours or more, and finally find the picture full of white dots... πŸ˜• no thanks

                              MLT being unbiased is physically accurate but better tweaks on lightings are necessary esp for night shots. Probably can halves the noise and the rendering hrs.
                              Biased presets, ie Photon Map..would looks somewhat different compared, but decent rendering time is possible. But tweaking the presets is a tough call for most users IMHO.
                              Also couple of color or curves adjusments PP are needed to make the image look right.
                              Probably can achieve somewhat closer to what QMC GI can produce.

                              Btw..MLT is equivalent to preset #9 for TL πŸ˜‰

                              http://blibestmentalt.no/54981

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                              • T Offline
                                tridem
                                last edited by 15 Feb 2010, 21:37

                                So, I've done some adjustements, in the meantime the girl has gone, I'm sorry πŸ˜’
                                raw KT view plus light flares added, I'm gonna work on Gimp.
                                I thought back to the environment reflections, I'll keep just the light coming from the spherical sky, I've seen the scene also from another point of view and I believe it's ok


                                bed14-02_21h_130ps4_filtered.jpg

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                                • R Offline
                                  Roger
                                  last edited by 19 Feb 2010, 18:18

                                  A suggestion

                                  The render has become much better although I do miss the girl. The interior, for me, just needs a touch more pop. I have done a little post processing on your latest image to illustrate what I mean. Good work by the way.

                                  http://www.azcreative.com

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                                  • T Offline
                                    tridem
                                    last edited by 22 Feb 2010, 13:10

                                    Hi Roger, thanks for your suggestions once again. I like your version, there's another point of view I want to render (time permitting...) surely I'll take it into account.
                                    Luca

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                                    • T Offline
                                      tridem
                                      last edited by 23 Feb 2010, 22:22

                                      here is my last attempt...

                                      bedroomsyria.jpg

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                                      • R Offline
                                        Roger
                                        last edited by 24 Feb 2010, 16:32

                                        The new view made me notice that the perspective is off. The vanishing point is somewhere in the middle of the water. It should be on or slightly above the horizon.

                                        http://www.azcreative.com

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                                        • T Offline
                                          tridem
                                          last edited by 24 Feb 2010, 17:01

                                          😲 not a thing escapes you! You're right, I noticed the sea surface was bended but didn't realize the background was too high πŸ˜†
                                          ...one more lesson to learn tridem...

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