Scifi Sketchup Modeling
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Very Menacing looking critter.....will we see more of its evolution?
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Yeah its got more to come the design keeps changing everytime I fire SU up lol. Want to keep this very low poly tho as I can practice materials and rednering on it.
As for textures im either going to apply materials to certain areas of geometry or unwrap the whole thing and paint some maps in photoshop. Like I said im keeping the model as low poly as possible in case I decide to unwrap it. At the moment the file is very low and ive already imported it into other 3D apps to see how the model behaves and its all good so far. Once Ive created a rear door ill remove the interior, no point having it there if you can see it., Then when ive nailed the texturs ill put it back in and inimate the door to open and close! Well fingers crossed so far so good!
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Seems Cheetah3d has a very speed renderer !
Here the workflow
Explode with bomb.rb at Smustard
then group surface by material
Export FBX with disasable all except Swap XY
Before exportation
Create a smart folder for have a direct chanel between SU and Cheetah
for no need to export at each time you make a modification in SUinfos by Tim Danaher
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Yeah ive just downladed the free version of cheetah ill look into it. In the meantime here are some updates on the cityscape I was working on with some nice big renders 1600*1200.
Still a lot to do and lots of empty space to file lets hope I get that 8 core in the new year!
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Looks spectacular in the blue atmosphere ...so far
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Would post the raw render but the file size exceeds the limits of this site.
Anyway had a big problem with layers but its sorted now so its going pretty fast now. Added a larger ship but it didn't cast a shadow like I had anticipated so looks a bit odd as there is nothing to get a scale perspective from. Its not as big as it seems just its proximity and angle to the camera.Layers are great though, if nothing else bugs up I should be able to push this model as far as I want! Plus having lots and lots of layers makes texturing a less daunting prospect!!! Thinking of getting around that by applying materials and shaders and having it as a night scene lit up with a hundred little lights so it looks like a factory or refinery.
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Smoking....ship looks great ..cant wait to see the "night lights" great work
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yeah thats still a long way off!
On another note here is some concept art for some game for the xbox live arcade that ive been working on with some people across the pond!
Made in sketchup then exported to max10 for somebody else to texture etc.
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Great as usual
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havent really done anything for a month while on holidays but started this for my animation in Uni today, its just making an lld model from scratch again and much better:
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thanks
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For me it is the clean uncomplicated look that makes you "weapons" look so lethal good work keep posting
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Yeah im going to go all out with this one, two posts above you can see ive blocked out the whole ship and form the last post you can see ive started the detailing. Im trying to keep everything functional so no stupid things poking out anywhere, I thought I had done a lot then I put the bridge tower back on the ship and realised just how much I had to do if I wanted to keep the same consistent level of detail! Anyway ll just push through im sure it will be worth it when its done glad you like it.
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more
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Words......
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Got better renders but kerk has frozen im just going to leave it on and see what happens!
Anyway im doing a game mod with some people across the pond, getting actual sketchup models onto the PC again its great! Anyway here is a destroyer class ship still a WIP but nearlly done.
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Nice striking emblem, looking good
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Been busy with RL stuff and have only got my computer working again after many months. Thought I would start a new mini project to familiarize myself with SU again and my workflow.
Inspired by one of the vehicles in crysis video game, here it is so far. Using SU for PC now instead of MAC so things are moving slower as all the keyboard shortcuts are different need to get used to these new ones!
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Hi Liam welcome back i missed your fantastic work....hope you get up to speed soon.....
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