sketchucation logo sketchucation
    • Login
    Oops, your profile's looking a bit empty! To help us tailor your experience, please fill in key details like your SketchUp version, skill level, operating system, and more. Update and save your info on your profile page today!
    πŸ›£οΈ Road Profile Builder | Generate roads, curbs and pavements easily Download

    Quick and Dirty WIP...very raw + V2

    Scheduled Pinned Locked Moved Gallery
    80 Posts 15 Posters 4.9k Views 15 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • S Offline
      sepo
      last edited by

      Little tests with Podium V2...Used Eric's model.

      http://i965.photobucket.com/albums/ae136/sepo100/Accelerate2.png

      http://i965.photobucket.com/albums/ae136/sepo100/Accelerate1.png

      1 Reply Last reply Reply Quote 0
      • S Offline
        sepo
        last edited by

        Here is a bit more worked up old scene..rendered with Podium V2 sunlight only.

        http://i965.photobucket.com/albums/ae136/sepo100/Bathroom.png

        1 Reply Last reply Reply Quote 0
        • S Offline
          sepo
          last edited by

          3min. render...very fast taking in account it was done on laptop.

          http://i965.photobucket.com/albums/ae136/sepo100/BlackHawk.png

          1 Reply Last reply Reply Quote 0
          • StinkieS Offline
            Stinkie
            last edited by

            Very fast indeed! πŸ‘

            1 Reply Last reply Reply Quote 0
            • RichardR Offline
              Richard
              last edited by

              3 min!!!!! Wow!!!

              Mate is it likely to support animation from SU?

              [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

              1 Reply Last reply Reply Quote 0
              • S Offline
                sepo
                last edited by

                we are planning to have workable render all scenes which should allow you to make animation out of it.
                We already have plugin Su animate which saves scenes of animation in SU. So hopefully soon.

                1 Reply Last reply Reply Quote 0
                • RichardR Offline
                  Richard
                  last edited by

                  Mate I had a look through the beta forums, a few interiors seem to be suffering from the floating items on the floor, you can also see this in the coloured render of your render of Erik's model lounge! Also a bit in the bathroom interior with the pot near the window right!

                  Looking forward to see what happens with the development on this one! Very Vray looking!

                  BTW can materials be saved out so that they don't need to be set each render in SU and are maps linked or do all maps need to be in your SU scene. I find this a real bummer where it is the case as it so limits the use of good maps. I haven't ever played with pV1 as TBD invited me to the first beta but never got past it crashing SU and got dropped! 😞

                  [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

                  1 Reply Last reply Reply Quote 0
                  • S Offline
                    sepo
                    last edited by

                    "Mate I had a look through the beta forums, a few interiors seem to be suffering from the floating items on the floor, you can also see this in the coloured render of your render of Erik's model lounge! Also a bit in the bathroom interior with the pot near the window right!"

                    I am trying hard to see what you see and I just do not see it mate. To me they are fine. The only floating items were chairs in the classroom render and they were off the ground in the model. 😎

                    "Looking forward to see what happens with the development on this one! Very Vray looking!"
                    I would agree V2 has high end quality look.

                    "BTW can materials be saved out so that they don't need to be set each render in SU and are maps linked or do all maps need to be in your SU scene. I find this a real bummer where it is the case as it so limits the use of good maps."

                    Material definition within V2 are honoured if you simple copy and paste that material into new Sketchup file. Also if you save your file and move it to another computer the materials will be be honoured. Correct me if I am wrong but i think this is pretty unique. It will save the time prepping the files for rendering.
                    We will end up with some sort of mat library or you simply create SU file with your favourite materials and just copy and paste them where you need them.

                    "I haven't ever played with pV1 as TBD invited me to the first beta but never got past it crashing SU and got dropped!"

                    That was sometimes ago man ...

                    1 Reply Last reply Reply Quote 0
                    • RichardR Offline
                      Richard
                      last edited by

                      Hey sid, I was more meaning that can SU materials be linked to external shaders so that higher res materials can be substituted on export? I tend to use materials that are between 3-5 MB, it doesn't take SU long to explode with a few materials or that quality!

                      [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

                      1 Reply Last reply Reply Quote 0
                      • michaliszissiouM Offline
                        michaliszissiou
                        last edited by

                        Merry Christmas to you sid, this comes from a friend, from a podium mac user too, lol (and I say, I will not Marry anyone else except Kelly (my wife actually)). πŸ˜†

                        1 Reply Last reply Reply Quote 0
                        • S Offline
                          sepo
                          last edited by

                          Richard...we are considering support for external shaders. That is as much I can tell you at this point in time.

                          Merry Xmas to everyone from Podium team

                          1 Reply Last reply Reply Quote 0
                          • S Offline
                            sepo
                            last edited by

                            Cheers Michalis.....fast fingers πŸ˜‰

                            1 Reply Last reply Reply Quote 0
                            • S Offline
                              sepo
                              last edited by

                              just a quick render, dry and hot summer day.... a bit pp but no entourage....
                              Happy new year to everyone πŸ˜„

                              http://i965.photobucket.com/albums/ae136/sepo100/V2housetest.png

                              1 Reply Last reply Reply Quote 0
                              • 1
                              • 2
                              • 3
                              • 4
                              • 4 / 4
                              • First post
                                Last post
                              Buy SketchPlus
                              Buy SUbD
                              Buy WrapR
                              Buy eBook
                              Buy Modelur
                              Buy Vertex Tools
                              Buy SketchCuisine
                              Buy FormFonts

                              Advertisement