Bed Rendering x6 (Maxwell Render)
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you do good work!
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excellent design, work and mood. nice render and materials.
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bed rendering but not bad rendering! I like it!
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Nice lighting setup there brodes!!
Nice model to start with, great detail in the covers!
The whites in the right pic are getting a bit burnt out, but that's my only pick! I think on some of the materials you need to play with the Nd v's roughness settings. Remember higher Nd spreads the shine across the surface while lower roughness adds specs. So it looks to me that some of the Nd values might be too high, with that you will need to increase roughness. The leather? looks like it could have some grain too!
Well done mate. Stunning!
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Excellent work with lights..
ammazz 5000 pixel di rendering, della serie: "bello, non ti passa piΓΉ, te la sei voluta tu..." -
Thanks all.
Richard, you're absolutely right. That image the first I did and had a totally separate lighting setup (you'll notice besides being blown out, it's also got a funny color to it). It was done w/ a pure white light so I had to use a photo filter in photoshop to get it a bit closer to the other images. I'm going to have to go back and rerender that one with the updated lighting.3
Basically the setup is a curved studio backing behind the object which is just the default gray material. There are a number of planer lights around the bed; back, front, left, right, top all at slight angles facing their respective sides of the bed along with a couple more above and at corners of the bed. As I recall the lighting of those is matched to a medium fluorescent light temp. It's also lit with an HDRI. I just used Multilight within maxwell to tweak the lighting until it looks just right to me. I ended up turning the HDRI way down because it was too evenly lit and the light was too white. I stuck with a more dramatic and warmer light instead.
-Brodie
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Brodes
Mate it's worth checking out some of Hyltom's threads or gallery on the MR forums - he's a master at studio setup for product shots. I'm pretty sure he just uses HDRI from his own made maps. They have to have very high stop settings to avoid as you found excessive global lighting!!!
I know from any setups I've done even for quick tests, getting it right is just SO hard! I guess it would be handy to do some reading of product photographer tips for lighting setups! The good guys just seem to have it nailed, but when one hears what they did the ties to a photographic background becomes obvious!
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Excellent render, a little burned but its beautiful
Great model too, how many faces here?
BTW it could be Santa Clauss' bed you know. -
Hi Brodie,
nice rendering. Could you say something as to what makes it a Maxwell rendering. You render with other app's as well ? I am always interested to explore and know why I am still with Maxwell.Another question I have is in what sense it relates to Sketchup. Did you import the model into SU. And texture in SU and export directly or through Studio ?
Tx, for posting your bed,
Francois -
Excellent material setup and lightning.
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frv,
Thanks. I've dabbled a bit with other renderers but nothing else has struck me like Maxwell. I've toyed with Podium, Indigo, Kerkythea, and Mental Ray. Podium is a good starter but I think that's about it. Indigo was difficult to get a grasp on w/o much prior rendering experience and little documentation. Kerky was great but I just started using it when I found Maxwell. Mental Ray I've explored with 3ds Max. Right now it's my go to if I need to do a rendered animation on account of Maxwell's render times.
I think the greatest advantage to Maxwell, and the reason I still use it, is because it's just so darn easy to make a rendering that looks good. I imported this model from evermotion (I think it was a 3ds originally) gave the leather, chrome, sheets/pillows, and blanket different random materials and then exported to Maxwell. I just chose some very simple materials in maxwell and ran some tests. As I recall the chrome was one that I downloaded from the mxm gallery, the leather also was from the gallery, the blanket was a standard Maxwell cloth material, velvet or something I think, as well as the sheets and the bed frame was white plastic also from the standard materials. It was just a very quick test that gave me surprising results. There's also Multilight which is nigh invaliable in my opinion, especially for us who are novices to studio setups.
What I'd like to look into, though, is Vray and Vray RT. I see Vray being used an awful lot in arch-viz. My impression is that it's 3 steps further along in terms of rendering complicatedness (yes, I just made that word up, feel free to use it), but I feel like maybe I'm about ready at this point to learn some more of that sort of thing. What it lacks in ease of use it seems to make up for in being able to quickly preview EVERYTHING and quick rendering times. My biggest issue with Maxwell is the preview system...there isn't one. It makes it very hard to perfect lighting setups (where to locate the sun) and even material setups (what if my preview scene is lit by an incandescent light and my building is outside lit by sunlight?). I end up just getting it 'close enough' a lot of times.
-Brodie
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Richard,
Thanks for the heads up on Hyltom's thread. I hadn't really checked it out before as I haven't really been into product design in the past. His setups do look really nice. I always like the nice white background, particularly for smaller objects. Some of them seemed just a tad blurry or noisy but the models and texturing looked phenomenal.
-Brodie
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Hi Brodie,
tx for your reply on Maxwell. I think you are right about Maxwell and the ease of getting a good render rather quick. The light in Maxwell just does it right. I preview a lot using the R1 render in Studio. But these days v2 renders so fast that previewing is not as much a problem as it was.I am also very interested in Vray once it runs on my Mac's. I think Vray is the typical Archviz application.
Francois
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