Test
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Here's a building model made with SketchUp and rendered with one of the Blender 2.5 test builds. Trees from ngPlant.
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I'm interested in Blender. Care to share more details on the workflow?
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Miguel:
I might want to do a google search on this man work : Krzysztof Nowacki
http://www.gucias.republika.pl/katalog/katalog.htmlYou can get help from what he has said.
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hey! is the new blender (redone interface) released?
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Rocky:
It might be but not sure, using this one win32-B25-r24192.
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no
, checked the site still at 2.49. 2.5 is going to have a reorganized (better) interface.
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michaliszissiou:
Im using both 2.49b and one of the Blender builds "win32_B25_r24192" from that site.
Im using 2.49 for material or composite node testing. Have been testing the leafs with
different material settings and trying get this results:http://forums.cgsociety.org/showthread.php?f=132&t=573528&highlight=architecture
Im still learning.
Im using the blender 2.5 test build for rendering cause its close to 4 times faster than
2.49b. Not all the builds are that fast. -
Version 2.49b is the last full functional and stable version of blender. If you want an experimental 2.5 version (not full for the moment) download a build these:
http://www.graphicall.org/builds/
But doesn't seem to work for the time being (70% ready), just to learn the new GUI. 2.49b is great, smooth sculpture at 600 000 poly. Go for this.
Anyway I'm still trying to organize a SU to blender workflow, any ideas? Colada is still a disaster... SU 3ds the same.
Any really good tutorial out there?
Edit: Now , you don't need SU for this simple model, try a much more complicated, components, groups, textures... -
Rendered another but settings are not correct for the trees.
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What do you know about radiosity in blender?
http://wiki.blender.org/index.php/Doc:Manual/Lighting/Radiosity/Rendering
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