LightUp Animation
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Hi guys, thank you for compliments!
I'd like so much to explain my workflow... but I'm not very familiar with english language
However I will attempt to tell my "secrets": (!)-
There are no secrets! because I have simply used SketchUp and (the wonderful) LightUp and no other software for the first part of the video (except Photoshop for textures)
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I have taking many pictures of the place and I have created all the texture with accuracy (I think that this is the real element for a quality results)
@ Sepo, yes the HDRI is a photo stitching made in Photoshop of the real panorama. (this video was presented to the citizens of "Cancellara" to see a preview of work in their village - so this was very important for the fidelity of the context...) -
LightUp is not like Vray (or similar) an hyper realistic render engine, but it's in REALTIME and this is for me the first reason 'cos I love it! After the first part of the project was completed (modelling, texturizing, lighting...) I have been able to realize the animation like a CAMERAMAN OPERATOR with a real DOLLY CAMERA!
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After a careful planning of video sequences, I can said: CAMERA, ACTION! to myself and at the end of footage I can edit the video like a real movie with real footage ( is an understandable English?)
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MUSIC! I think that music and the correct rhythm to the music is fundamental. (And The Wonderful music of "The Pinguin Cafè Orchestra" were for me the best choice...).
@ Solo: "I'd like to know how he did the waterfall wall and moving parking poles" - Sepo have answered for me very well.
However you can see this posts on LightUp forum:
http://www.light-up.co.uk/forum/viewtopic.php?f=2&t=448
http://www.light-up.co.uk/forum/viewtopic.php?f=7&t=404&start=0&hilit=dynamic+componentsI'm very very happy to join this beautiful community of SketchUp and LightUp users Thank you again!
P.S.:
- I have post the same reply on LightUp forum and SketchUcation -
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Lovely presentation - thanks for sharing here Sid, and to Raumplan for explaining the process
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Brilliant ...thanks for explaining it all. I thought there was some Unity as well in there but looks like I was wrong.
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I remember there was a lot of talk recently about how to present a walkthrough of a project. Some people even went as far as proposing using a game engine to build a fully interactive experience. But in the age of Youtube HD, I'm too lazy to care about interactive presentations, so this type of videos should be enough almost every time.
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Dear Carlo,
your job is amazing, also considering you are using this technology in Italy, my home country too. This goes to demonstrate that SU is a complete professional software and it can get you great results. There is not "only" autocad and 3d studio max!!Thanks for posting this, It really gave me something to think about!
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@raumplan said:
Hi guys, thank you for compliments!
I'd like so much to explain my workflow... but I'm not very familiar with english language
However I will attempt to tell my "secrets": (!)Hi Carlo and welcome to the SCF. Your English is excellent and perfectly understandable. I enjoyed viewing the presentation and have to agree with you that the Realtime ability of LightUp has a lot to offer.
Mike
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Yes just excellent stuff there! Man I just have to allow myself some time to get right into lightup!!
Even the trees look great!! Are they any in particular?
Well done mate!!!!
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very well done. congrats
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I am really impressed, Bravo to "the Artist"
And your website is amazing also, bravo -
@ sepo and Ecuadorian:
I admit that this is my first intention... to realize a fully interactive experience using a game engine like Unity, but LightUp1.6 seems to have problems when exporting models that in the Unity scene showed up at the wrong scale or the wrong position so I can't do it. (now LightUp1.7 fix this problem)I think however that a "classic" video with immersive sequences take the same result with the advantage to let see the things you want people see.
I want in the future make some test with LightUp and Unity for "virtual visiting architecture".
I think this is a very interesting method to use in the near future...
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