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I have one question for Podium

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  • N Offline
    nickenzyme
    last edited by 18 Oct 2009, 03:20

    I did rendering last night.
    PD pics always show little shining spots here and there in pictures.

    Is that the bug of PD or my setting problem?

    PS:PD really can not be as good as VRay or ART.


    20091018105530_4m50s.jpg


    20091018102908_5m7s.jpg

    Life is not about waiting for the storms to pass... It's about learning how to dance in the rain!

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    • U Offline
      Ultimatez 32
      last edited by 18 Oct 2009, 05:40

      I had that same problem with podium, but it never bothers me. Although, I don't agree with "podium will never be as good as v-ray." have you seen nomeradona's last topic? That's as good as podium can get if you have the right textures and settings

      Windows 7 64-bit, Intel Core i3 M350 @2.27GHz, nVidia GEFORCE 310M 512Mb with CUDA, 4gb RAM

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      • N Offline
        nickenzyme
        last edited by 18 Oct 2009, 08:34

        @ultimatez 32 said:

        I had that same problem with podium, but it never bothers me. Although, I don't agree with "podium will never be as good as v-ray." have you seen nomeradona's last topic? That's as good as podium can get if you have the right textures and settings

        How do u solve the problem?

        Life is not about waiting for the storms to pass... It's about learning how to dance in the rain!

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        • U Offline
          Ultimatez 32
          last edited by 18 Oct 2009, 09:35

          @nickenzyme said:

          @ultimatez 32 said:

          I had that same problem with podium, but it never bothers me. Although, I don't agree with "podium will never be as good as v-ray." have you seen nomeradona's last topic? That's as good as podium can get if you have the right textures and settings

          How do u solve the problem?

          Well, for me that problem happens when the camera is really close to geometry in the model. Like your first image, the camera is right down on the floor. Try put it above the floor. That might work

          Windows 7 64-bit, Intel Core i3 M350 @2.27GHz, nVidia GEFORCE 310M 512Mb with CUDA, 4gb RAM

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          • N Offline
            nickenzyme
            last edited by 18 Oct 2009, 10:25

            @ultimatez 32 said:

            @nickenzyme said:

            @ultimatez 32 said:

            I had that same problem with podium, but it never bothers me. Although, I don't agree with "podium will never be as good as v-ray." have you seen nomeradona's last topic? That's as good as podium can get if you have the right textures and settings

            How do u solve the problem?

            Well, for me that problem happens when the camera is really close to geometry in the model. Like your first image, the camera is right down on the floor. Try put it above the floor. That might work

            I will try it.

            Life is not about waiting for the storms to pass... It's about learning how to dance in the rain!

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            • M Offline
              michaliszissiou
              last edited by 19 Oct 2009, 15:36

              Well nickenzyme. This light leeks problem happens in other render engines too. Machine is trying to guess light bounces but geomerty (topology) doesn't help. Noisy preset doesn't have this problem (more unbiased), but takes much time and its difficult to stop it. So here are some noisy presets modified, try them. Being a multi-thread app, podium, works like this: 1 tread means 1 pass, 16 threads means 1x=16 passes. So copy these where presets are (I don't know were on a PC -mac user-), have fun.


              podiumNoisyPresets.zip

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              • O Offline
                olishea
                last edited by 19 Oct 2009, 15:46

                yeah michalis is correct. Try different presets first.....like quality etc before noisy because it's a lot slower.

                Imported geometry such as splines/polylines also cause these problems especially round arcs (as with your image).

                I hardly ever get these artifacts, so you should be able to solve this problem.

                Make sure your background is not completely white (try RGB: 245,245,245 for example) and that your default SU colours are not absolute white. (again try an off-white colour or you get problems and increased render time) also turn down your SU dark slider a bit, first image seems over exposed.

                You cannot compare vray to podium, they are completely different.

                If you ask me....these are very nice and polished images so I can't see vray being much better (IN THIS CASE). Maybe the materials are better here and there, there are more options but who cares? its still a nice image (and lets not even start talking about price)

                oli

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                • N Offline
                  nickenzyme
                  last edited by 20 Oct 2009, 05:25

                  @michaliszissiou said:

                  Well nickenzyme. This light leeks problem happens in other render engines too. Machine is trying to guess light bounces but geomerty (topology) doesn't help. Noisy preset doesn't have this problem (more unbiased), but takes much time and its difficult to stop it. So here are some noisy presets modified, try them. Being a multi-thread app, podium, works like this: 1 tread means 1 pass, 16 threads means 1x=16 passes. So copy these where presets are (I don't know were on a PC -mac user-), have fun.

                  Thanks for your file. πŸ‘
                  I will test them with new pics. πŸ˜‰

                  Life is not about waiting for the storms to pass... It's about learning how to dance in the rain!

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                  • N Offline
                    nickenzyme
                    last edited by 20 Oct 2009, 05:27

                    @olishea said:

                    yeah michalis is correct. Try different presets first.....like quality etc before noisy because it's a lot slower.

                    Imported geometry such as splines/polylines also cause these problems especially round arcs (as with your image).

                    I hardly ever get these artifacts, so you should be able to solve this problem.

                    Make sure your background is not completely white (try RGB: 245,245,245 for example) and that your default SU colours are not absolute white. (again try an off-white colour or you get problems and increased render time) also turn down your SU dark slider a bit, first image seems over exposed.

                    You cannot compare vray to podium, they are completely different.

                    If you ask me....these are very nice and polished images so I can't see vray being much better (IN THIS CASE). Maybe the materials are better here and there, there are more options but who cares? its still a nice image (and lets not even start talking about price)

                    Nice tips! πŸ‘

                    I will test some new pics. πŸ˜†

                    Life is not about waiting for the storms to pass... It's about learning how to dance in the rain!

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                    • D Offline
                      dylan
                      last edited by 20 Oct 2009, 08:27

                      Great looking renders πŸ‘

                      http://dmdarchitecture.co.uk/

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                      • S Offline
                        sepo
                        last edited by 20 Oct 2009, 14:24

                        Seeing your render I could not resist but to rerender that oldie.

                        http://img10.imageshack.us/img10/6513/sponza.jpg

                        By sepo100 at 2009-10-20

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                        • E Offline
                          Ecuadorian
                          last edited by 20 Oct 2009, 15:06

                          πŸ‘

                          -Miguel Lescano
                          Subscribe to my house plans YouTube channel! (30K+ subs)

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                          • N Offline
                            notareal
                            last edited by 20 Oct 2009, 15:07

                            @michaliszissiou said:

                            Here's a quick modeling, the left imported from SU to blender, (blender produces similar topology after a boolean operation), on the right a different topology without triangles (the good one). This, on the right, doesn't seem to cause these photon problems in render engines. That's why you should expect lighting problems near arcs. See this nice link, kerkythea has some similar problems there.
                            IMHO

                            Good tip. If SU could create proper edgeloops, that would help a lot with modelling too, or with KT internal subdivision feature.

                            Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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                            • S Offline
                              sepo
                              last edited by 20 Oct 2009, 15:12

                              Ecuadorian ...not sure if it was directed to me but will say thank you anyway . πŸ˜„

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                              • S Offline
                                sepo
                                last edited by 20 Oct 2009, 16:50

                                Thanks man. All music to my ears πŸ˜‰

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                                • S Offline
                                  sepo
                                  last edited by 20 Oct 2009, 17:27

                                  One for the road. πŸ˜‰

                                  http://img35.imageshack.us/img35/8119/sponza1.jpg

                                  By sepo100 at 2009-10-20

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                                  • E Offline
                                    Ecuadorian
                                    last edited by 20 Oct 2009, 17:32

                                    Yes, it was to you, Sid. πŸ˜„ You have just shown that it's up to the user to do things right. Artistic vision, and a deep knowledge of the tools you're using, are all very important. 😎

                                    -Miguel Lescano
                                    Subscribe to my house plans YouTube channel! (30K+ subs)

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                                    • M Offline
                                      michaliszissiou
                                      last edited by 20 Oct 2009, 20:06

                                      Here's a quick modeling, the left imported from SU to blender, (blender produces similar topology after a boolean operation), on the right a different topology without triangles (the good one). This, on the right, doesn't seem to cause these photon problems in render engines. That's why you should expect lighting problems near arcs. See this nice link, kerkythea has some similar problems there.
                                      http://forums.sketchucation.com/viewtopic.php?f=81&t=22695
                                      IMHO


                                      Picture 1.jpg

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