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    Dont understand rotation

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    • Chris FullmerC Offline
      Chris Fullmer
      last edited by

      hmm, I read up on the move! method. Seems that it should have been doing what you want perhaps. Are you trying to do this rotation within an animation? Or is it just a normal rotation transformation? I guess it says that the move! is good to use within an animation, but I have zero experience with animations.

      Chris

      Lately you've been tan, suspicious for the winter.
      All my Plugins I've written

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      • voljankoV Offline
        voljanko
        last edited by

        Yes,thats it.
        Thans.
        Sorry for a very newby question.

        SuSolid.com - solid check - solid repair- solid intersection check - weight plugin

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        • voljankoV Offline
          voljanko
          last edited by

          No,im not doing an animation,but only transaction.
          It is strange that with move metod i have different result.
          The same behaviour (not wanted)i get if i make a component in this way:

          point = Geom::Point3d.new 100,0,0
          vector = Geom::Vector3d.new 0,0,1
          degrees = 90
          angle = degrees.degrees
          t = Geom::Transformation.rotation point,vector,angle

          path = Sketchup.find_support_file "Bed.skp",
          "Components/Components Sampler/"
          definitions = model.definitions
          componentdefinition = definitions.load path

          instance = entities.add_instance componentdefinition, t

          SuSolid.com - solid check - solid repair- solid intersection check - weight plugin

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          • C Offline
            cjthompson
            last edited by

            I tried some tests with your script, and I found that .transform! applies a transformation to an instance, and .move! applies a transformation to the definition.

            So, if you have multiple copies, when you use move!, it will move them all to one place.

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            • Chris FullmerC Offline
              Chris Fullmer
              last edited by

              This might use some looking into then. The Docs say that the move! method is identical to the transform! method, just it does not get applied to the undo stack, making it nice for animations.

              Seems like it should not mess around with definitions or instances differently. interesting,

              Chris

              Lately you've been tan, suspicious for the winter.
              All my Plugins I've written

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              • M Offline
                markozeta
                last edited by

                This seems like a trig problem

                .move! may require angle in degrees - DCs use degrees exclusively for all their trig work.

                .transform! may require the angle in radians.

                Try changing to "angle = degree" with .move! and see if that fixes it.

                Mark

                BSME - Cal Poly Pomona
                Sketchup Pipe Maniac

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                • J Offline
                  Jim
                  last edited by

                  move! is mis-documented or buggy, or both. I think move! is expecting a Point3d object to move the Grouponent to, because it sure acts strange otherwise.

                  I posted a little more here: http://forums.sketchucation.com/viewtopic.php?f=180&t=17047&p=166900&hilit=move#p166900

                  Hi

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                  • M Offline
                    markozeta
                    last edited by

                    @jim said:

                    Grouponent

                    😎 😎 πŸ€“

                    Nice

                    BSME - Cal Poly Pomona
                    Sketchup Pipe Maniac

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                    • J Offline
                      Jim
                      last edited by

                      I thought it was a great blend, but I can't take credit for it. I saw it in someone's source code. Fredo, I think.

                      Hi

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                      • T Offline
                        tomot
                        last edited by

                        I'm in the process of making a Bifold door ruby: with 2 options open or closed
                        the open door position are 60 degrees. Ruby excepts only radians!

                        ie

                        pi = 3.141592653589793  # 180 degree angle = pi radians 
                        pi6 = 1.047             #  60 degree angle = pi*0.6666/2   
                        
                        
                        #-----rotation is about point $pt00 and about the blue axis 60 degrees
                        t = Geom;;Transformation.rotation($pt00,Geom;;Vector3d.new(0,0,1), -pi*0.6666/2)
                        group.move!(t)          
                        

                        bifold.png

                        [my plugins](http://thingsvirtual.blogspot.ca/)
                        tomot

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                        • thomthomT Offline
                          thomthom
                          last edited by

                          60.degrees
                          http://code.google.com/intl/nb/apis/sketchup/docs/ourdoc/numeric.html

                          Thomas Thomassen β€” SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

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