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    [How to] make textures for rendering??

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    • RichardR Offline
      Richard
      last edited by

      Mate for your siding it would depend on your render engine and whether it supports displacement?

      That is certainly a case for displacement there! If you were to just use a texture map you will get a fairly flat result!

      [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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      • utilerU Offline
        utiler
        last edited by

        Hey Richard, using Podium.....
        supports displacement?????? HEEEELLLPPP???????

        Just Curious...

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        • RichardR Offline
          Richard
          last edited by

          @utiler said:

          Hey Richard, using Podium.....
          supports displacement?????? HEEEELLLPPP???????

          Oh mate I don't know! ๐Ÿ˜„ I'm a Maxwell user it supports displacement though displaces your patience at the same time, slows renders to a hault.

          Mate seriously I'd just model it! I do this with brick panels, I just have a primative with my texture double click an using the PP tool just bring it to the edge of the window, I don't actually use hole cutting components for windows.

          I just find it SO MUCH easier to do then chasing map placements etc! And for rendering you will get proper shadow cast from the material - which if wrong if just using a texture will look like crap. And trust it is SO MUCH FASTER!

          See in the image here I've just pushed the lower brick panel away so you can see what I mean. Yeah I know the sill is incorrect - should slope - lazy!


          ACCESS-METRO.jpg

          [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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          • RichardR Offline
            Richard
            last edited by

            Here you go done in two min, just make add more or less panels if you like.

            I just made a rectangular primative, push top edge in, made all to a group copied up multiple times exploded, erased joining edges and grouped all. Because you may be using just colour now you can stretch the group horizontally.


            Untitled.skp

            [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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            • olisheaO Offline
              olishea
              last edited by

              utiler: podium does not support displacement.

              unfortunately it only supports bumpmap/specmap/diffuse map

              I would model it like richard says, wont take long at all.

              oli

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              • utilerU Offline
                utiler
                last edited by

                Richard - thanks, did consider that but I'd say it might take new while to model the cladding across the upper floor of this place.....
                image.png
                skillion roofs with rectilinear walls make most wall tops sloping. Hence looking for an easier way to just create a texture.....

                Oliver, thanks for the Podium info; I might see if i can work out how to create a simple texture in GIMP......
                ๐Ÿ‘

                Just Curious...

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                • RichardR Offline
                  Richard
                  last edited by

                  @utiler said:

                  Richard - thanks, did consider that but I'd say it might take new while to model the cladding across the upper floor of this place.....
                  [attachment=0:2ekpyr5m]<!-- ia0 -->image.png<!-- ia0 -->[/attachment:2ekpyr5m]
                  skillion roofs with rectilinear walls make most wall tops sloping. Hence looking for an easier way to just create a texture.....

                  Oliver, thanks for the Podium info; I might see if i can work out how to create a simple texture in GIMP......
                  ๐Ÿ‘

                  Mate thats about a 20min job and the results will shine!

                  To do it in Gimp (assuming same as Photoshop) -

                  Draw out a rectange - use the paint bucket tool to fill with colour,
                  Copy up page multiple as separate layers,
                  Apply drop shadow to one of the intermediate layers and play with shadow settings and direction to cast direct depth,
                  Copy layer style and apply to other layers,
                  Using rectangular marque tool to select area which ends up half way through top and bottom boards, then crop - you need to do this otherwise the drop shadow will be absent from the vertical repeat.

                  Now a good render artist would also take advantage at this point to make his texture map full height of the wall, over the top of the base texture image they would add a grunge layer (very subtly) to mimic streaking of water / dirt down the wall. Pays off but keep it subtle!!!

                  [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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                  • RichardR Offline
                    Richard
                    last edited by

                    Hey cant you run that centre downpipe from the top roof onto a spreader onto the deck roof rather than running it through and down the wall?

                    [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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                    • utilerU Offline
                      utiler
                      last edited by

                      @richard said:

                      Hey cant you run that centre downpipe from the top roof onto a spreader onto the deck roof rather than running it through and down the wall?

                      Sure, good point. Might do that..... ๐Ÿ‘

                      Just Curious...

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                      • utilerU Offline
                        utiler
                        last edited by

                        @richard said:

                        @utiler said:

                        Richard - thanks, did consider that but I'd say it might take new while to model the cladding across the upper floor of this place.....
                        [attachment=0:o2wkybv0]<!-- ia0 -->image.png<!-- ia0 -->[/attachment:o2wkybv0]
                        skillion roofs with rectilinear walls make most wall tops sloping. Hence looking for an easier way to just create a texture.....

                        Oliver, thanks for the Podium info; I might see if i can work out how to create a simple texture in GIMP......
                        ๐Ÿ‘

                        Mate thats about a 20min job and the results will shine!

                        To do it in Gimp (assuming same as Photoshop) -

                        Draw out a rectange - use the paint bucket tool to fill with colour,
                        Copy up page multiple as separate layers,
                        Apply drop shadow to one of the intermediate layers and play with shadow settings and direction to cast direct depth,
                        Copy layer style and apply to other layers,
                        Using rectangular marque tool to select area which ends up half way through top and bottom boards, then crop - you need to do this otherwise the drop shadow will be absent from the vertical repeat.

                        Now a good render artist would also take advantage at this point to make his texture map full height of the wall, over the top of the base texture image they would add a grunge layer (very subtly) to mimic streaking of water / dirt down the wall. Pays off but keep it subtle!!!

                        Initially I was feeling lazy and wanted an easy way out but knowing my abilities with PS [or GIMP] I think modeling will be fine!! ๐Ÿ˜ฎ

                        Just Curious...

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                        • olisheaO Offline
                          olishea
                          last edited by

                          modeling it will always look better. you only need to texture each 'panel' then and you won't need to make one for that.

                          oli

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