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    WIP: FPS

    Scheduled Pinned Locked Moved SketchyPhysics
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    • W Offline
      Wacov
      last edited by

      Finally picked this one up again... and it's going pretty well 😍

      Sticks=Move/aim
      A button=Jump
      RT=Fire
      LT=Zoom

      (C&C welcome)

      FPS rig1.2.skp

      Technical stuff:
      -Movement through setVelocity, and push for jump; this makes it ultra-responsive to controls
      -Weapons fire uses SU's raytest, so 'bullets' instantly reach the target. There's also some randomization to the aim, which is reduced when zoomed
      -Round impact effects are created through use of a slightly modified version of the stable particleFX system. Rounds will pass through the FX created. Objects move when hit, using setVelocity.
      -Not counting the gun and muzzle flash, there purely for show, the rig is only 4 objects, but, really, it should be just 3! This is partly thanks to the single-object camera system.
      -I know I'm probably annoying people by not including keyboard support, but it's low on my priorities. Check out Phy's system at http://forums.sketchucation.com/viewtopic.php?f=61&t=19332 if you're feeling impatient πŸ˜„

      http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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      • C Offline
        camokid11
        last edited by

        @unknownuser said:

        I know I'm probably annoying people by not including keyboard support

        owwwwww, i can see the point but it realy annoys me, since i dont have an xbox controler i cant use it. but then if there are other stuff that needs doing then fair enough. im considering making a fps game using keyboard support but i ail at then 😞

        If you can read this, thank a teacher.
        If you can read this in english, thank a soldier.

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        • W Offline
          Wacov
          last edited by

          I had a version with keyboard support, but now I'm working out the kinks in stuff I've added... i.e, it's broken πŸ˜„

          http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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          • W Offline
            Wacov
            last edited by

            Okay, should be all fixed. Now with keyboard controls, switchable weapons (added a Semi-automatic pistol), and accel scripts controlling the movement. The recoil and muzzle flash may get stuck on, just fire again to stop it. Have fun!


            FPS rig1.3.skp

            http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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            • W Offline
              Wacov
              last edited by

              Update:

              Revamped map (starting the final version). Fixed stuck recoil problem, and the turning when against walls. Still no lag!


              FPS rig1.4.skp

              http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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              • S Offline
                Sgt.A.Johnson
                last edited by

                This is the only time ive thought about upgrading my SP. just to play the models on here

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                • W Offline
                  Wacov
                  last edited by

                  Thanks πŸ˜„

                  Another update! I've had to .zip this one, it's just a weeny bit above 4MB. Bigger map, with targets to shoot.


                  FPS Rig 1.5.zip

                  http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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