Sneak Preview anyone?
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I for one, love this section of the forum and visit here every day....presumably with thousands of other users. We all wait diligently to see what the next big plugin will be that will help to grease the wheels of our workflow and make SU all the more powerful.
I was curious if any of the coders would like to drop a hint or fill us in on a little preview of what's brewing and what we can expect over the next month or two in new script releases. Without giving it away fully, can any of you Ruby masters let the rest of your faithful disciples in on what's at the top of your lists for new script ideas?
Looking forward to the anticipation........
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I got some plugins brewing - but I think I've spread a sneak peak of all of them. But I have no time-line for when they get done. I've bare coded the last couple of months. Summer has been too busy. And it's no fun coding when it's sunny outside.
I was thinking of releasing a developer preview of the Area Report plugin though...
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Thom, which ones were you working on again? I recall you mentioning a double cut plugin and some kind of model probe / debugger. Any others?
I'm also curious if anyone is working on any updates of recent plugs.....
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@earthmover said:
I was curious if any of the coders would like to drop a hint or fill us in on a little preview of what's brewing and what we can expect over the next month or two in new script releases.
An plugin installer for .zip files. Browse to and select the plugin.zip - installed from Sketchup. Keeps track of installed file so you can remove them all, too.
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@jim said:
An plugin installer for .zip files. Browse to and select the plugin.zip - installed from Sketchup. Keeps track of installed file so you can remove them all, too.
Ooooh, youve got me all excited now jim
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@earthmover said:
Thom, which ones were you working on again? I recall you mentioning a double cut plugin and some kind of model probe / debugger. Any others?
I'm also curious if anyone is working on any updates of recent plugs.....
- Area Report
- Doublecut
- CityGen
- Revit Tools - A script I've so far only used internally to help me repaint imported Revit models
- V-Ray Toys (When new V-Ray version adds more features to be controlled by Ruby)
These are currently what I have concrete ideas for. But I always add small bits of improvements to my other existing when I need it for my projects.
I also hope to find time to experiment more with texturing using Ruby. I have some texturing tools I'd like to create.
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@jim said:
@earthmover said:
I was curious if any of the coders would like to drop a hint or fill us in on a little preview of what's brewing and what we can expect over the next month or two in new script releases.
An plugin installer for .zip files. Browse to and select the plugin.zip - installed from Sketchup. Keeps track of installed file so you can remove them all, too.
Does it manage existing rubys as well?
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@thomthom said:
Does it manage existing rubys as well?
Management is not the main focus of this installer. I think if plugin installation were easier, more people would try plugins. And with an option to completely remove them, it may lower any barriers further.
I clearly don't want to clobber a users plugins folder, but that's just a matter of checking what is already there. I wouldn't know how to get information about the origin of all the files in the Plugins folder.
I do agree the issues of installation and management are closely related. But if I can get the installer installed, and developers to package for the installer, installing becomes easier for everyone, as does upgrading plugins. I want a safe and reliable installer/un-installer first.
For developers, most plugins can be "installed" from their current .zip files - it simply un-zips the archive to the Plugins folder. Beyond that, I am thinking about options for pre- and post-install scripts, as well as pre- and post-removal scripts so developers can do some preparation or cleanup if needed when their .zips are installed.
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