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    SuLuxrender

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    • RichardR Offline
      Richard
      last edited by

      Not sure why but my reply button disappeared from this window! Weird!

      Hey David how are you finding LuxRender? Have they developed an interface yet?

      It looks like a very promising open source application. How mate did you get from SU to Lux?

      15 min and that clean, hmmm? Still a bit grubby for that time? What size did you render at?

      [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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      • david57D Offline
        david57
        last edited by

        Here's the render at 3:35:56 hours on a single core.


        SuLuxrender.jpg

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        • david57D Offline
          david57
          last edited by

          Richard:

          I think its called an interface. I exported the Sketchup Model with a ruby script called lwo_export.rb and i imported that into Blender. Blender isnt need if the script was written for luxrender.
          The ruby script was downloaded from here:
          http://forum.rigsofrods.com/index.php?topic=14049.0%3Btopicseen

          Before I exported the Model i exploded my groups and components and set my units to engineering.

          Below is a picture of the interface, there you can save your render and return
          to it to finish it in the future.


          Luxrender.jpg

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          • N Offline
            notareal
            last edited by

            You almost got me... wonder what keeps them making a SU exporter. Anyhow Luxrender has made some impressive development. The result looks good, but should cook far longer.

            Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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            • david57D Offline
              david57
              last edited by

              notareal:

              I stopped the render and didnt save it because i wanted to start rendering on
              another model. On the render above there is an error under the ceiling of that
              porch. Not sure, if the normals are reversed or that im not using the
              correct materials or settings.

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              • N Offline
                notareal
                last edited by

                True...

                Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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                • michaliszissiouM Offline
                  michaliszissiou
                  last edited by

                  Using blender for some time, I have this question. Why not to use the internal renderer, its really fast.
                  There are some tricks importing SU projects in blender, the most important is to convert triangles to real polys. SU uses double sided polys, so textures should be assigned on "white" face not the "blue". Should reassign 2d Alpha transparent pngs too. All these are complicated and difficult.
                  Exporting 3ds from blender to SU, is very easy though. Blender is a "high end modeler". Do some nice digital sculpts (UV textured), bake and import them to SU.

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                  • david57D Offline
                    david57
                    last edited by

                    Ive tried to avoid using Blender because of the hard to use interface, i feel, i need a higher IQ and extra fingers to get around. Its extra work and slows me down. Maybe when they change it in version 2.5.

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                    • michaliszissiouM Offline
                      michaliszissiou
                      last edited by

                      My favorite workflow involves blender and zbrush. For one month I was thinking that I was really stupid. Then I found everything easy. Blender is not SU, but now its a real tool to me. I just love it. Just pm to me if you need help. But don't expect tools like push pull, ok there's one like this. There's an optional modeler, "silo", it costs something like 150$, have a try its a great app too.

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                      • david57D Offline
                        david57
                        last edited by

                        Thanks, Michalis.

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