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    New Marina Restaurant Renderings

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    • S Offline
      steelers05
      last edited by

      http://farm3.static.flickr.com/2523/3811310407_e45f13c16d_b.jpg

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      • DanielD Offline
        Daniel
        last edited by

        Stunning images! What program(s) did you use?

        My avatar is an anachronism.

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        • S Offline
          steelers05
          last edited by

          thank you daniel.... I used vray & photoshop

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          • soloS Offline
            solo
            last edited by

            I really like the renders, but do agree that the photo environments do not work very well.

            http://www.solos-art.com

            If you see a toilet in your dreams do not use it.

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            • S Offline
              steelers05
              last edited by

              Thanks pete...thats the unfortunate part of using a little exilim camera for my photos. I need to convince my office to get a good camera.

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              • michaliszissiouM Offline
                michaliszissiou
                last edited by

                I don't like ghost figures, I don't like sea water as it looks either. The rest are perfect, nice work.
                More and more architects use these ghost style figures. What is this? Is this a joke? Or it has a deeper meaning, one I don't like to talk about it...

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                • D Offline
                  d12dozr
                  last edited by

                  I think the water looks fine, as well as the overall feel of the renders, but I wondered about the "ghosts" as well. What is the reason for using them versus photo-real people?

                  3D Printing with SketchUp Book
                  http://goo.gl/f7ooYh

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                  • soloS Offline
                    solo
                    last edited by

                    The reason many folk use the 'ghost' characters is so not to take focus away from scene and the ability to see features behind them. I personally do not use any people whatsoever in an archvis render unless the client specifically requests it and I cannot convince them otherwise.

                    http://www.solos-art.com

                    If you see a toilet in your dreams do not use it.

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                    • S Offline
                      steelers05
                      last edited by

                      The ghost figures were used for a few reasons. First, we needed to have something to give the client a sense of scale. But, at the same time, we did not want to take away for the building. The biggest reason , as many will tell you, is because people can be very challenging to composite into a scene and even more so when doing night scenes. Especially if you do not have a good package of people. I, unfortunately have been relying on what I can get from free sites, self made iamges, and form fonts and have not be given the permission to purchase any people packages. About 99% of what I have are people that were taken from daytime scenes and that would just make it awkward to put them in these images, and we did not have the time to look for and do the work to get people that would work with these night scenes. It was a sacrifice, but I personally did not mind it. I dont mind this type of presentation, because as pete had mentioned, a lot of the time clients get caught up in how well or bad the people look and for a lot of architectural situations that can really take away from the true intention of the image...the building.

                      Micha: As for the water...what is it that bothers you about it? I was happy with it, but knowing why you dont like it can only help. Does it make any difference to you to know that it is river water?

                      But thanks guys for all the critiques and feedback. It all really helps.

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                      • michaliszissiouM Offline
                        michaliszissiou
                        last edited by

                        Water has a lot of specs. In the third image water and floor have almost the same specs, it confuses me. Too much bump in water? Too much reflectivity? Try this map too, have used it in many renders, for every kind of water. BTW I like your renders a lot.


                        waterTEX3.jpg

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                        • S Offline
                          steelers05
                          last edited by

                          thanks micha... i will test this water out and see what i come up with. Much appreciated.

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