Sketchup+VrayMax
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i created the shell with texture in Sketchup, exported it in 3ds and rendered it in vraymax.
max has always adavantage over SU in handling huge polygons, and i am surprise that vray max rendering is really fast.
one thing that i have learned is as much as possible group the entities in Sketchup and apply all those texture in Sketchup. then export it to 3ds with the following option ( export by material, export texture map as well and preserving coordinates)..before exporting Sketchup material must be purge first..be sure to create a seperate folder.. all the materials that has been used will be stored together on this folder
in max then all you have to do is import the 3ds file, link the folder on the created folder where the 3ds file is located.
open vray max and start with the new vray material.. click diffuse and get the material ands this time you need to select browse from scene... the material that you use in sketchup will be there and the coordinates has been preserve on this model..
if you use vrayfor sketchup.. learning vraymax is very easy..
here is the image that i did today..
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Looks awesome Nomer......great work! I also use Vray for Max and use the same workflow as you described. I find exporting by material is the easiest solution.
One other step that is often necessary when importing into max by material, is that you need to weld verticies to restore the smoothing. This is done easily by clicking on an object and in the edit mesh modeifier selecting vertex mode. Hit CTRL A to select all vertices and weld with the default threshold. It looks like you took care of that as I don't see any smoothing issues in your render. It was something that frustrated me in the beginning, until I figured out I needed to weld.
The convert scene to Vray feature in Max is also really useful.
Hey Nomer....isn't it great to have ZERO parsing time!!!!!!
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Great render Nomer!
I like the setup of the materials a lot. -
Good rendering nomer...I dont know if this thread will help, but just a few days ago, I started one to talk about the workflow of SU to 3ds max and maybe you could insert some knowledge on the topic because u seem to have had some good success so far.
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beautiful, stunning image
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@earthmover said:
Looks awesome Nomer......great work! I also use Vray for Max and use the same workflow as you described. I find exporting by material is the easiest solution.
One other step that is often necessary when importing into max by material, is that you need to weld verticies to restore the smoothing. This is done easily by clicking on an object and in the edit mesh modeifier selecting vertex mode. Hit CTRL A to select all vertices and weld with the default threshold. It looks like you took care of that as I don't see any smoothing issues in your render. It was something that frustrated me in the beginning, until I figured out I needed to weld.
The convert scene to Vray feature in Max is also really useful.
Hey Nomer....isn't it great to have ZERO parsing time!!!!!!
hi earth...nice hearing from you...
i have two approach in exporting from SU to max..
GROUPING is a must.. its good that SU has its select all the same material. so once i selected all the same material i group them together..i also group seperately those with curve surface...
during exporting i export only selected.. first i export the general scene (mostly walls and floors, stairs etc.)here i select export material with coordinates preserve (not weld).. simply because i dont need any smoothing here, but rather i need the proper placement of texture.
then i again export those with curve surface this time with (weld vertices option)
you can import them to max and the good thing the location is preserve although you imported them seperately.. If i need some additional stuff, i then go back quickly to Sketchup and model them there (group) and export only that new stuff. surely in max, you can import them back again...
I love it... I know its difficult for anyone to those people who are not using max. therefore i think i will write a tut on this.
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@kwistenbiebel said:
Great render Nomer!
I like the setup of the materials a lot.
thanks kwist.. i replied on your pm...check it out. -
@steelers05 said:
Good rendering nomer...I dont know if this thread will help, but just a few days ago, I started one to talk about the workflow of SU to 3ds max and maybe you could insert some knowledge on the topic because u seem to have had some good success so far.
http://forum.asgvis.com/index.php?topic=6455.0
thanks steeler with this link.. -
@olishea said:
beautiful, stunning image
thanks oli... -
Nomer that's fantastic.
Thats the same workflow I use for Max and Vue, and in both welding the vertices is a must, I also then split model by textures, makes it easy to navigate the materials if the model has many different textures, and due to the initial sizing and mapping in SU things are pretty straight forward.
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@solo said:
Nomer that's fantastic.
Thats the same workflow I use for Max and Vue, and in both welding the vertices is a must, I also then split model by textures, makes it easy to navigate the materials if the model has many different textures, and due to the initial sizing and mapping in SU things are pretty straight forward.
absolutely solo. good to know that you are doing the same for Vue. just i said. doing texture in SU is much easier and less complicated comparing with UVW Unwrap and UVW modifiers in max. whilst i prefer texturing my models in SU then preserving them in max. by grouping them in texture, you can identify them easily in max even without converting them into editble poly and when you apply the vray material using the SU texture in diffuse, you will see that the texture is nicely applied. so the use of UVW unwrap and UVW modifier is unecessary.
the weld vertices i only use whenever i want to export curve surfaces.. but if not i will use th preserve texture coordinates. for me i only need weld vertices if i wanted to apply smoothing. but if not i dont use it.
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@nomeradona said:
just i said. doing texture in SU is much easier and less complicated comparing with UVW Unwrap and UVW modifiers in max. whilst i prefer texturing my models in SU then preserving them in max. by grouping them in texture, you can identify them easily in max even without converting them into editble poly and when you apply the vray material using the SU texture in diffuse
i use the same technique
Great render, beautiful carpet. Can we see the parameters of the carpet, please
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@artysmedia said:
@nomeradona said:
just i said. doing texture in SU is much easier and less complicated comparing with UVW Unwrap and UVW modifiers in max. whilst i prefer texturing my models in SU then preserving them in max. by grouping them in texture, you can identify them easily in max even without converting them into editble poly and when you apply the vray material using the SU texture in diffuse
i use the same technique
Great render, beautiful carpet. Can we see the parameters of the carpet, please
it came from one of the friends.. all i did was attached the file. basically its vray proxy. and here is the approach how to do it... http://cgpinoy.expressforum.org/vray-for-3d-studio-max-tutorials-f35/vrayfur-carpet-t528.htm -
Very nice Nomer... It seems quite number of people are moving to Max...
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@sepo said:
Very nice Nomer... It seems quite number of people are moving to Max...
hi sid. i think sometimes there are scene that you want to produce with huge number of polygons with high res textures, number of trees and number of lights. and we know that SU is still having difficulty in coping up. You know i just realized that vraymax is much much faster than vraySU. -
Just great and beautifull work my friend!
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@andeciuala said:
Just great and beautifull work my friend!
thank you so much great friend. -
A W E S O M E dude! love it. You are really talented
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wow... missed this post before.....this is just beautiful! great great great image..
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@silver_shadow said:
A W E S O M E dude! love it. You are really talented
thanks buddy.. happy to hear it from you jacques..
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