In at the deep end - a Norman church
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@unknownuser said:
although I don't understand why I can't erase the seam at the back of the apse end. However, that's not too important at this stage.
i would say this is exactly the stage where its important. if you cure it now you won't find that is does matter down the road when its way TOO late. think of building in the real world, your building is only as good as its foundation.
i have a few models; now too complex; that i wish i would have been a lot more careful at the beginning. little things can cause so much annoyance down the road that you'll be tempted to start over.
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Hi Guys, Hi MKG
May be, you could use later the capability of SU to drive animated sections. Step by step, we'll discover the building of this Abbey.
MALAISE
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Wow, what a great project. I'm looking forward to seeing the progress. Is there anyway we can see a picture of the existing building?
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Hi Mike,
Glad you started your project (since we "met" at your "introduction" in the Newbie dept., this is the first time I have time for the Gallery )
Anyway,looking forward to the church. Looks to be quite a "regular" one (in the sense there aren't too many irregularities) so it shouldn't be that big of a problem.
The project itself (including all the later alterations) is also very appealing. I am thinking about something similar with our own cathedral here (also from about the same age originally) since in August there will be the celebrations of the millennium of the foundation of our bishopric see (although we have Late Roman/ Early Christian chapels from the 4th century, too).
So looking forward to seeing your progress
@tinanne said:
Is there anyway we can see a picture of the existing building?
Hehe.. Me as an "admin" have access to IP's so I have already checked it out (you can imagine how interested I was - hope you don't mind, Mike) but of course, there is this "privacy issue" you know, Tina... so let's wait till Mike reveals the site.
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Csaba, I was wondering when you were going to chime in. This project is right up your alley
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@tinanne said:
Csaba, I was wondering when you were going to chime in. This project is right up your alley
Oh, definitely! Also, we have already "talked" about it with Mike in the "Newbie" Dept.
BTW Mike, I have started a series of tutorials about structures that can be used in such projects. The first is a "Cross vault" (note that it's on the home site of SketchUcation and needs a different login so if you haven't registered there yet,please, do).
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Hi Tinanne - I have a huge collection of photos of the church, and I'll put some up here. Unfortunately, the "interesting" bit is the most difficult to photograph - I had to get into some pretty precarious positions to get what I've got. However, the interior is fully accessible, and the north aisle and half the nave are perfectly preserved Norman through and through. I'll get to the photos in a day or so.
Gaieus - yes thanks, I found your cross vault and I have definite plans for it as there was a huge great cross vault holding up the original tower over the (would you believe?) crossing.
At the moment I'm playing with the flip tool and finding out everything the Move tool can do (!!!!!!!!!), so there's not too much modelling progress - that'll also be in the next day or so. I also have to decide just how ornate a West Door to put in - there's no trace of that left, so I have to guess. Oh, the vicissitudes of creativity!
Mike
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@mkg said:
there was a huge great cross vault holding up the original tower over the (would you believe?) crossing.
I'd certainly believe as that would be quite common for these churches
In fact, when I was a beginner in SU (say about 2.5 ys ago),one of my first projects was a Romanesque church (just an imaginary one - all that I could build). It also had a tower above the crossing. I'll see if I can mine it out from the depths of HD crashes and all that I could save.
Edit: and here it is. Note that DON'T try to learn from it (especially as far as layering and grouping technique is concerned) as it is screwed up big time! It's just the fun of modelling such stuff even as a complete beginner that I was when I "committed" it.
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Hi all - no, I haven't forgotten this or given it up. There's just been so much else to do - like finding a good application to put all of the models into (it's definitely grown from the church to the entire village). Anyway, it's going to be either Unity or Irrlicht, depending upon whether I can bring myself to learn the scripting language for Unity. Does anyone have any experience with LightUp for Sketchup? It looks good - but is it good enough to buy?
As someone once said, I shall return!!!
Mike
PS - @Gaieus - that is one heck of a model!!!!!! I'm taking notes and pinching bits. Hope you don't mind.
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I'm also considering to try out LightUp once I have enough time (and "ready" models to test it). Note that it has a trial version (AFAIK 1 month) so you don't risk anything giving it a chance.
Here is a topic on the LUp Forum I was browsing yesterday (in fact, it was for a different reason but then the same thing you're contemplating on came to my mind). And here is a video by Adam (author of LightUp) that demonstrates some workflow from LUp to Unity:
[flash=500,400:1gxuoxhv]http://www.youtube.com/v/eNI2RjNsRwY&hl=en&fs=1&[/flash:1gxuoxhv]
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