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    In at the deep end - a Norman church

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    • X Offline
      xrok1
      last edited by

      @unknownuser said:

      although I don't understand why I can't erase the seam at the back of the apse end. However, that's not too important at this stage.

      i would say this is exactly the stage where its important. if you cure it now you won't find that is does matter down the road when its way TOO late. think of building in the real world, your building is only as good as its foundation.

      i have a few models; now too complex; that i wish i would have been a lot more careful at the beginning. little things can cause so much annoyance down the road that you'll be tempted to start over.

      “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

      http://www.Twilightrender.com try it!

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      • MALAISEM Offline
        MALAISE
        last edited by

        Hi Guys, Hi MKG

        May be, you could use later the capability of SU to drive animated sections. Step by step, we'll discover the building of this Abbey. 👍

        MALAISE

        La Connaissance n'a de valeur que partagée

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        • tinanneT Offline
          tinanne
          last edited by

          Wow, what a great project. I'm looking forward to seeing the progress. Is there anyway we can see a picture of the existing building?

          Executive Director : American Society of Architectural Illustrators
          AIP 30 Competition opens soon. ASAI.org

          Architectural Rendering

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          • GaieusG Offline
            Gaieus
            last edited by

            Hi Mike,

            Glad you started your project (since we "met" at your "introduction" in the Newbie dept., this is the first time I have time for the Gallery 😞 )

            Anyway,looking forward to the church. Looks to be quite a "regular" one (in the sense there aren't too many irregularities) so it shouldn't be that big of a problem.

            The project itself (including all the later alterations) is also very appealing. I am thinking about something similar with our own cathedral here (also from about the same age originally) since in August there will be the celebrations of the millennium of the foundation of our bishopric see (although we have Late Roman/ Early Christian chapels from the 4th century, too).

            http://static.panoramio.com/photos/original/15553736.jpg

            So looking forward to seeing your progress 👍

            @tinanne said:

            Is there anyway we can see a picture of the existing building?

            Hehe.. Me as an "admin" have access to IP's so I have already checked it out (you can imagine how interested I was - hope you don't mind, Mike) but of course, there is this "privacy issue" you know, Tina... 😉 so let's wait till Mike reveals the site.

            Gai...

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            • tinanneT Offline
              tinanne
              last edited by

              Csaba, I was wondering when you were going to chime in. This project is right up your alley 😃

              Executive Director : American Society of Architectural Illustrators
              AIP 30 Competition opens soon. ASAI.org

              Architectural Rendering

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              • GaieusG Offline
                Gaieus
                last edited by

                @tinanne said:

                Csaba, I was wondering when you were going to chime in. This project is right up your alley 😃

                Oh, definitely! Also, we have already "talked" about it with Mike in the "Newbie" Dept.

                BTW Mike, I have started a series of tutorials about structures that can be used in such projects. The first is a "Cross vault" (note that it's on the home site of SketchUcation and needs a different login so if you haven't registered there yet,please, do).

                Gai...

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                • M Offline
                  MKG
                  last edited by

                  Hi Tinanne - I have a huge collection of photos of the church, and I'll put some up here. Unfortunately, the "interesting" bit is the most difficult to photograph - I had to get into some pretty precarious positions to get what I've got. However, the interior is fully accessible, and the north aisle and half the nave are perfectly preserved Norman through and through. I'll get to the photos in a day or so.

                  Gaieus - yes thanks, I found your cross vault and I have definite plans for it as there was a huge great cross vault holding up the original tower over the (would you believe?) crossing.

                  At the moment I'm playing with the flip tool and finding out everything the Move tool can do (!!!!!!!!!), so there's not too much modelling progress - that'll also be in the next day or so. I also have to decide just how ornate a West Door to put in - there's no trace of that left, so I have to guess. Oh, the vicissitudes of creativity!

                  Mike

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                  • GaieusG Offline
                    Gaieus
                    last edited by

                    @mkg said:

                    there was a huge great cross vault holding up the original tower over the (would you believe?) crossing.

                    I'd certainly believe as that would be quite common for these churches 😉
                    In fact, when I was a beginner in SU (say about 2.5 ys ago),one of my first projects was a Romanesque church (just an imaginary one - all that I could build). It also had a tower above the crossing. I'll see if I can mine it out from the depths of HD crashes and all that I could save.


                    Edit: and here it is. Note that DON'T try to learn from it (especially as far as layering and grouping technique is concerned) as it is screwed up big time! It's just the fun of modelling such stuff even as a complete beginner that I was when I "committed" it.


                    Church.skp

                    Gai...

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                    • M Offline
                      MKG
                      last edited by

                      Hi all - no, I haven't forgotten this or given it up. There's just been so much else to do - like finding a good application to put all of the models into (it's definitely grown from the church to the entire village). Anyway, it's going to be either Unity or Irrlicht, depending upon whether I can bring myself to learn the scripting language for Unity. Does anyone have any experience with LightUp for Sketchup? It looks good - but is it good enough to buy?

                      As someone once said, I shall return!!!

                      Mike

                      PS - @Gaieus - that is one heck of a model!!!!!! I'm taking notes and pinching bits. Hope you don't mind.

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                      • GaieusG Offline
                        Gaieus
                        last edited by

                        I'm also considering to try out LightUp once I have enough time (and "ready" models to test it). Note that it has a trial version (AFAIK 1 month) so you don't risk anything giving it a chance.

                        Here is a topic on the LUp Forum I was browsing yesterday (in fact, it was for a different reason but then the same thing you're contemplating on came to my mind). And here is a video by Adam (author of LightUp) that demonstrates some workflow from LUp to Unity:

                        [flash=500,400:1gxuoxhv]http://www.youtube.com/v/eNI2RjNsRwY&hl=en&fs=1&[/flash:1gxuoxhv]

                        Gai...

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