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    Scheduled Pinned Locked Moved SketchyPhysics
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    • R Offline
      RiflesSpinFast
      last edited by

      Ah, outstanding. Thanks.

      Question: I was reading the tutorial that phy told me to look at in the topic, and it talks about debugging to make sure the shape is right. I can't do that; under the right click menu, it goes Debug>Readback Collision Geometry and that's it, no "Run."

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      • W Offline
        Wacov
        last edited by

        Yup, that's all we get 😄

        It shows you the actual collision geometry of the item, which is what the physics engine 'sees'. It will (sometimes) help fix problems in models.

        http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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        • R Offline
          RiflesSpinFast
          last edited by

          The thing is, it won't show me the geometry that SP "sees." It acts like I didn't do anything =/

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          • P Offline
            phy
            last edited by

            well you need to play the simulation

            Tableau de comparaison de Staxyn s'agit d'un mГ©dicament uniquement sur ordonnance.

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            • R Offline
              RiflesSpinFast
              last edited by

              Play the simulation?... How do I do that?

              Sorry if these are dumb questions, this is my first day using SP, lol.

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              • W Offline
                Wacov
                last edited by

                Not much point in SP if you don't play the sim! Press the play button 😉

                http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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                • W Offline
                  Wacov
                  last edited by

                  To make joints:

                  -Create two objects

                  -Create a joint

                  -Group the joint with one object

                  -Select the other object with the JCT, then ctrl+click the joint

                  -Play the sim!

                  Components are fine. You can also group componets with normal groups. Or normal groups in components. Or whatever...

                  http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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                  • R Offline
                    RiflesSpinFast
                    last edited by

                    Oh, okay. Sorry.

                    So I have to hit play before I can view what SP is "seeing" my geometry as?

                    Also, I'm still not able to use the Joint Connector tool. I kind of assumed all I did was click the icon, then click the joint, and then the "mother" object, but that doesn't seem to be working =/...

                    EDIT: I got my first successful movement. It was just a ball rolling down a ramp, but I think I'm finally beginning to understand the basics of this program. If I can get the joints to work, I think I can proceed in leaps and bounds.

                    EDIT2: One more question. I know you need to group everything before using SP. Would a component work just as well? I'm not really sure how all they're different, except that you can make changes to a copy of a group without changing the original. If I, say, made a wheel of a car, and needed to copy it, could I make that a component instead? Or does SP only use groups?

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                    • R Offline
                      RiflesSpinFast
                      last edited by

                      I tried that, it's not working =/...

                      Okay, I'll outline what I'm doing step-by-step, and you tell me where I'm going wrong. I'm sure it's some stupid mistake on my end.

                      For testing purposes, I'll try to make a wheel on a car, and push it.

                      1. Make rectangle; pull it into box.
                      2. Make circle; pull it into cylinder.
                      3. Make the rectangle a group.
                      4. Make the tire a group.
                      5. Copy tire 3 times.
                      6. Place tire on box (repeat for all tires).
                      7. Place hinge on the center of the tire; use the opposite center as axis (this makes sense in my mind as how to do it, lol). Repeat for all four tires.
                      8. Group tire and hinge together (repeat for all tires).
                      9. Click "Joint Connector."
                      10. Select one hinge, then box (repeat for all tires).
                      11. Place over static ground.
                      12. Hit play.
                      13. Attempt to push.
                      14. Instead of turning, wheels hilariously fall off like it's a Loony Toons cartoon <.< >.>
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                      • P Offline
                        phy
                        last edited by

                        LOL #14 was kinda funny.
                        It isn't really a stupid mistake. Select joint tool, click on the joint, then holding left control click on the mother object.

                        Tableau de comparaison de Staxyn s'agit d'un mГ©dicament uniquement sur ordonnance.

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                        • R Offline
                          RiflesSpinFast
                          last edited by

                          Aha! I got the wheels to turn.

                          I did a few things differently, and I'm not sure which one fixed it =/...

                          I put the joint on the inside, between the body and the tire. Before I was putting it on the outside. I also clicked after I ctrl+clicked the mother object. That probably seems like one of the "duh" things, but it never even crossed my mind. I absentmindedly hit enter and went on my way, lol.

                          But whatever it was, it worked.

                          I think once I figure out how all the different joints work, I can do some pretty cool stuff with this.

                          Anyway, thanks a lot for your help, guys. I know noobs like me probably get pretty annoying, lol.

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                          • P Offline
                            phy
                            last edited by

                            Oh something I forgot to tell you was the "UI" button that's on the sketchyphysics toolbar. This button has a window that enables you to modify joints. Wasn't sure whether you knew or not just thought you'd like to know.

                            Tableau de comparaison de Staxyn s'agit d'un mГ©dicament uniquement sur ordonnance.

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                            • R Offline
                              RiflesSpinFast
                              last edited by

                              Yep, that's what I'm playing around with right now.

                              I'm having some issues getting the controller thing to work.

                              I've got two blocks with a hinge in the middle, for testing purposes. I name the joint "Main," and then hit play to get my control display up, and I get an error message that says, in a nutshell, "I REFUSE TO COOPERATE MUAHAHA."

                              I'm sure I'll get it eventually, though.

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                              • W Offline
                                Wacov
                                last edited by

                                You probably want a controller. It was slightly easier in SP2, but all you need to put is:

                                slider("name")

                                http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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                                • R Offline
                                  RiflesSpinFast
                                  last edited by

                                  Ah, thanks. That worked.

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