sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    Hey, New to SketchUp

    Scheduled Pinned Locked Moved SketchyPhysics
    21 Posts 5 Posters 2.1k Views 5 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • W Offline
      Wacov
      last edited by

      Not much point in SP if you don't play the sim! Press the play button 😉

      http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

      1 Reply Last reply Reply Quote 0
      • W Offline
        Wacov
        last edited by

        To make joints:

        -Create two objects

        -Create a joint

        -Group the joint with one object

        -Select the other object with the JCT, then ctrl+click the joint

        -Play the sim!

        Components are fine. You can also group componets with normal groups. Or normal groups in components. Or whatever...

        http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

        1 Reply Last reply Reply Quote 0
        • R Offline
          RiflesSpinFast
          last edited by

          Oh, okay. Sorry.

          So I have to hit play before I can view what SP is "seeing" my geometry as?

          Also, I'm still not able to use the Joint Connector tool. I kind of assumed all I did was click the icon, then click the joint, and then the "mother" object, but that doesn't seem to be working =/...

          EDIT: I got my first successful movement. It was just a ball rolling down a ramp, but I think I'm finally beginning to understand the basics of this program. If I can get the joints to work, I think I can proceed in leaps and bounds.

          EDIT2: One more question. I know you need to group everything before using SP. Would a component work just as well? I'm not really sure how all they're different, except that you can make changes to a copy of a group without changing the original. If I, say, made a wheel of a car, and needed to copy it, could I make that a component instead? Or does SP only use groups?

          1 Reply Last reply Reply Quote 0
          • R Offline
            RiflesSpinFast
            last edited by

            I tried that, it's not working =/...

            Okay, I'll outline what I'm doing step-by-step, and you tell me where I'm going wrong. I'm sure it's some stupid mistake on my end.

            For testing purposes, I'll try to make a wheel on a car, and push it.

            1. Make rectangle; pull it into box.
            2. Make circle; pull it into cylinder.
            3. Make the rectangle a group.
            4. Make the tire a group.
            5. Copy tire 3 times.
            6. Place tire on box (repeat for all tires).
            7. Place hinge on the center of the tire; use the opposite center as axis (this makes sense in my mind as how to do it, lol). Repeat for all four tires.
            8. Group tire and hinge together (repeat for all tires).
            9. Click "Joint Connector."
            10. Select one hinge, then box (repeat for all tires).
            11. Place over static ground.
            12. Hit play.
            13. Attempt to push.
            14. Instead of turning, wheels hilariously fall off like it's a Loony Toons cartoon <.< >.>
            1 Reply Last reply Reply Quote 0
            • P Offline
              phy
              last edited by

              LOL #14 was kinda funny.
              It isn't really a stupid mistake. Select joint tool, click on the joint, then holding left control click on the mother object.

              Tableau de comparaison de Staxyn s'agit d'un mГ©dicament uniquement sur ordonnance.

              1 Reply Last reply Reply Quote 0
              • R Offline
                RiflesSpinFast
                last edited by

                Aha! I got the wheels to turn.

                I did a few things differently, and I'm not sure which one fixed it =/...

                I put the joint on the inside, between the body and the tire. Before I was putting it on the outside. I also clicked after I ctrl+clicked the mother object. That probably seems like one of the "duh" things, but it never even crossed my mind. I absentmindedly hit enter and went on my way, lol.

                But whatever it was, it worked.

                I think once I figure out how all the different joints work, I can do some pretty cool stuff with this.

                Anyway, thanks a lot for your help, guys. I know noobs like me probably get pretty annoying, lol.

                1 Reply Last reply Reply Quote 0
                • P Offline
                  phy
                  last edited by

                  Oh something I forgot to tell you was the "UI" button that's on the sketchyphysics toolbar. This button has a window that enables you to modify joints. Wasn't sure whether you knew or not just thought you'd like to know.

                  Tableau de comparaison de Staxyn s'agit d'un mГ©dicament uniquement sur ordonnance.

                  1 Reply Last reply Reply Quote 0
                  • R Offline
                    RiflesSpinFast
                    last edited by

                    Yep, that's what I'm playing around with right now.

                    I'm having some issues getting the controller thing to work.

                    I've got two blocks with a hinge in the middle, for testing purposes. I name the joint "Main," and then hit play to get my control display up, and I get an error message that says, in a nutshell, "I REFUSE TO COOPERATE MUAHAHA."

                    I'm sure I'll get it eventually, though.

                    1 Reply Last reply Reply Quote 0
                    • W Offline
                      Wacov
                      last edited by

                      You probably want a controller. It was slightly easier in SP2, but all you need to put is:

                      slider("name")

                      http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

                      1 Reply Last reply Reply Quote 0
                      • R Offline
                        RiflesSpinFast
                        last edited by

                        Ah, thanks. That worked.

                        1 Reply Last reply Reply Quote 0
                        • 1
                        • 2
                        • 2 / 2
                        • First post
                          Last post
                        Buy SketchPlus
                        Buy SUbD
                        Buy WrapR
                        Buy eBook
                        Buy Modelur
                        Buy Vertex Tools
                        Buy SketchCuisine
                        Buy FormFonts

                        Advertisement