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    Need some advice on textures

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    • V Offline
      vizier
      last edited by

      Hi all. Im somewhat new to SU but im a fast learner and as you already know SU is very easy to use. So Ive got a good handle on modeling, at least for what I use SU for, but IM not really great at texturing. Here are a few maps and back drops I use in my game. What I am looking for is recommendations for better textures and maybe a link to a tutorial on how to properly use textures.

      I want to give my buildings better looking stones, and I want the ground to be more realistic as well. Are there any compilation texture packs that would be useful here?

      Back drops:
      http://www.wiijii.com/vizier50/DnD%20files/Maps/Elven%20Market%20Newest%20shadows.jpg
      http://www.wiijii.com/vizier50/DnD%20files/Maps/City%20of%20Tyr%20back%20drop%202.jpg

      Top down maps:
      http://www.wiijii.com/vizier50/DnD%20files/Maps/City%20of%20Tyr%20test%202.jpg
      http://www.wiijii.com/vizier50/DnD%20files/Maps/Eru's%20Rest.jpg

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      • GaieusG Offline
        Gaieus
        last edited by

        Hi Vizier,

        Have a look at this "sticky" topic on the top of this forum:
        http://forums.sketchucation.com/viewtopic.php?f=40&t=486

        Gai...

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        • V Offline
          vizier
          last edited by

          I guess those links are what I was looking for. I just dont really understand how to use non tilable textures. How do you tell your model to stretch the texture instead of tiling it? Can anyone recommend a good stone / wood / sand texture for the links I posted above?

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          • R Offline
            rdluther
            last edited by

            you want your textures to tile, you just want the tiles to be seam-less and non-repeating (no obvious elements that make a distinct pattern), tileable textures are your friend, especially with stone, block, and wood textures.

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