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    The Ancient Mariner - Engine Room

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    • W Offline
      watkins
      last edited by

      A very complex model posted on YouTube

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      • MarianM Offline
        Marian
        last edited by

        Amazing, if starhsips would need building, that's how they would do it ๐Ÿ˜›

        How many gigs does the file have?

        http://marian87.deviantart.com/

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        • D Offline
          dolphus
          last edited by

          Amazing welldone thanks for sharing ๐Ÿ˜

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          • W Offline
            watkins
            last edited by

            Dear All,

            This is nothing to do with me. I just came across the posting on YouTube, and thought it might be of interest to people on the Forum.

            Regards,
            Bob

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            • C Offline
              Calamity_Jones
              last edited by

              Hey there... It's the crazy guy from Yorkshire who has expended several months of his life building that bloody thing...

              Thanks for the comments, it's nice to see that the endless hours of blood, sweat and tears (mostly sweat and tears) is appreciated ๐Ÿ˜›

              @ Marian: The file is a mere 44.6MB (at the moment), mainly because everything is a component. Though, when I export it to Kerkythea, it tends to balloon to several hundred MB ๐Ÿ˜›

              I have a deviantART page with renders and a set of pics showing how I built the thing, if you're interested:
              http://calamityjones.deviantart.com/

              Thanks again ๐Ÿ˜›

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              • MarianM Offline
                Marian
                last edited by

                Only 44 mb? ๐Ÿ˜› I'm not suprised about the kerky file sized, when i first saw the model i thought it was the detailed model of an actual submarine.
                ๐Ÿ‘

                http://marian87.deviantart.com/

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                • C Offline
                  Calamity_Jones
                  last edited by

                  Well, the geometry isn't actually that complex, and many of the components are just duplicated a lot of times...

                  Overall ,there's around 30 000 components, and the walkways make up around 24 000 of those...

                  There's 6665 standard floor tiles, 5852 corner tiles, 1244 corner tiles with lights, 2272 tiles with vents... And so on ๐Ÿ˜›

                  The file size is so low because each of the floor tiles has only 50-100 ish lines, and the model only needs to contain that file's information once... But exporting it to a full 3D mesh, the tiles are combined into something with millions of polygons ๐Ÿ˜›

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                  • MarianM Offline
                    Marian
                    last edited by

                    So, what your next project or what do you still have to make for the ship?

                    http://marian87.deviantart.com/

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                    • C Offline
                      Calamity_Jones
                      last edited by

                      Got lots left to make on this ship...

                      Let's see...

                      Finish the Walkways.
                      Finish the Albatross Airlocks.
                      Finish "the office".
                      Add covers to the missile launcher tubes.
                      Add Airlocks.
                      Add hull cameras and sensors. (And associated cables)
                      Add internal walls to separate areas of the ship (like cordoning off the AGR's)

                      And probably much much more...

                      I started this thing in January... I probably won't finish for another few months yet ๐Ÿ˜›
                      I'm not working on it all day, every day any more... But I was for a couple of months ๐Ÿ˜›

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                      • MarianM Offline
                        Marian
                        last edited by

                        ๐Ÿ˜ฎ...you must have a super dooper computer, i don't know if would have the patience to wait the loading of such a big model on my pc, and now i know why your avatar is the way it is. ๐Ÿ˜†

                        http://marian87.deviantart.com/

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                        • C Offline
                          Calamity_Jones
                          last edited by

                          I'm an obsessive person, I need to be to have the patience to make something like this...

                          My pc is pretty powerful, mainly so I can play Supreme Commander, but it also helps when Sketchin' ๐Ÿ˜›

                          Got an AMD Phenom Quad-Core, 8GB of RAM, HD 3850 graphics card... And so on ๐Ÿ˜›

                          Edit:

                          Yes, I go cold turkey without coffee... It's not a pretty sight.

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                          • R Offline
                            remus
                            last edited by

                            Good job ๐Ÿ‘ that file full of floor tiles made me whimper.

                            http://remusrendering.wordpress.com/

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                            • C Offline
                              Calamity_Jones
                              last edited by

                              It makes me foam at the mouth...

                              The memories... Oh god... The memories! ...of sitting in the unholy glow of my monitor at 3AM, trying to mate two components together, and something, somewhere is out by 1mm!

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                              • R Offline
                                remus
                                last edited by

                                ๐Ÿ˜†

                                http://remusrendering.wordpress.com/

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                                • C Offline
                                  Calamity_Jones
                                  last edited by

                                  I'm planning another couple of video's to describe how other parts of the ship work...

                                  One will focus on the Albatrosses, and I'll describe:
                                  -How the Cargo Containers are transferred from the storage modules to the Albatrosses.
                                  -How the Albatrosses are launched from, and docked with the 'Mariner.
                                  -How the Albatrosses deliver and pick up cargo.

                                  The other will focus on the major design concepts of the ship, and I'll describe:
                                  -How the propulsion system controls the ship.
                                  -How the ship distributes forces through its framework.
                                  -How the Artificial Gravity Rings (AGR's) work.

                                  I'm posting this here, because I'm hoping people can tell me what they'd be more interested in hearing about, and if there's anything else I should add to my list!

                                  Thanks in advance ๐Ÿ˜›

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