UPDATE:poor mans joystick
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Oh nothings working for me now IT had been working. Put your other controllercommands in a safe place before installing.
Does it work for any of you? -
@phy said:
Oh nothings working for me now IT had been working. Put your other controllercommands in a safe place before installing.
Does it work for any of you?Please, be proud of yourself, you have really outdone yourself! (And it works )
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Nothing big, but it's a good mod (People can finally stop complaining!!)
After you download this, look at http://sketchup.google.com/3dwarehouse/details?mid=2089b6db29e339096cd8ad826e9017b8 ... it's one of my models that gets MUCH better when you can use the joypad-only features
Oh, and you'll be able to play the normal version of MotorSketch. Not that there's much difference.
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OK I musta messed something up after I uploaded it I'll keep trying to put more buttons on.
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Ok guys here's the file. NOTICE lb & rb do not work. the controls: joyRY=8&5, joyRX=4&6, a=7, b=9, x=1, y=3. That's all I got right now.
Put this file in place of "controllercomands" in <plugins><sketchyphysics3>.
CPhillips is it possible to get lb and rb workingEDIT: the buttons a b x y weren't working in the update they do work.
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Cool! Thanks for doing this. If everyone likes it I will make it part of the next release.
Thanks!
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Ok I'll soon have all the keys working. start,select, etc.
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The finished project Ahhhh. controls: joyRY=5&2, joyRX=1&3, a=4, b=7, x=8, y=9, lb=0, rb=6, back=minus(-), start=plus(+), leftb=divide(/), rightb=multiply(*) Woohoo
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Tell me if something doesn't work right
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Thanks Phy!! Could you do me one favor. Break out the changes you made so I can update the code. My version has changed so much I am not sure I see all your changes.
Thanks Again!
Chris -
a=(@joystate.rgbButtons[0]/-128)+(key('numpad4')) b=(@joystate.rgbButtons[1]/-128)+(key('numpad7')) x=(@joystate.rgbButtons[2]/-128)+(key('numpad8')) y=(@joystate.rgbButtons[3]/-128)+(key('numpad9'))
For the a, b, x, and y keys I just added +key('numpad 4 7 8 9') to the script that was already there.
I used your joy('rightx') script for the joybutton('a b x y lb etc.).
def joybutton(name) name.downcase! deadzone=100 case name when "a" if(@joystate.rgbButtons[0].abs>deadzone) return (@joystate.rgbButtons[0]/-128) else return (getKeyState(VK_NUMPAD4)?1;0.0) end when "b" if(@joystate.rgbButtons[1].abs>deadzone) return (@joystate.rgbButtons[1]/-128) else return (getKeyState(VK_NUMPAD7)?1;0.0) end when "x" if(@joystate.rgbButtons[2].abs>deadzone) return (@joystate.rgbButtons[2]/-128) else return (getKeyState(VK_NUMPAD8)?1;0.0) end when "y" if(@joystate.rgbButtons[3].abs>deadzone) return (@joystate.rgbButtons[3]/-128) else return (getKeyState(VK_NUMPAD9)?1;0.0) end when "lb" if(@joystate.rgbButtons[4].abs>deadzone) return (@joystate.rgbButtons[4]/-128) else return (getKeyState(VK_NUMPAD0)?1;0.0) end when "rb" if(@joystate.rgbButtons[5].abs>deadzone) return (@joystate.rgbButtons[5]/-128) else return (getKeyState(VK_NUMPAD6)?1;0.0) end when "back" if(@joystate.rgbButtons[6].abs>deadzone) return (@joystate.rgbButtons[6]/-128) else return (getKeyState(VK_SUBTRACT)?1;0.0) end when "start" if(@joystate.rgbButtons[7].abs>deadzone) return (@joystate.rgbButtons[7]/-128) else return (getKeyState(VK_ADD)?1;0.0) end when "leftb" if(@joystate.rgbButtons[8].abs>deadzone) return (@joystate.rgbButtons[8]/-128) else return (getKeyState(VK_SEPARATOR)?1;0.0) end when "rightb" if(@joystate.rgbButtons[9].abs>deadzone) return (@joystate.rgbButtons[9]/-128) else return (getKeyState(VK_MULTIPLY)?1;0.0) end end end
And for joyRX & joyRY I used this.
joyRX=0.5+(getKeyState(VK_NUMPAD3)?0.5;0.0)+(getKeyState(VK_NUMPAD1)?-0.5;0.0) joyRY=0.5+(getKeyState(VK_NUMPAD2)?0.5;0.0)+(getKeyState(VK_NUMPAD5)?-0.5;0.0)
There's probably some bad scripting in there somewhere.
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I have added numpad support on the newest version for joystick. The file is in the first post.
I think you can use a joy stick with the file too. Can one of you guys that have a joystick confirm that for me?
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