Zero mass?
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How easy would be to add a noMass, or noGravity state to SP? This would be for things like sensors, which could be hundreds of times larger than any vehicle/mechanism carrying them, ruining them. I've also had problems with emitted ammo, which weighs down the relatively flimsy aiming system. I'm not asking for adjustable weight, just the ability to turn it off on individual objects.
Note: Sensors that big would tie in to the ability to detect which object is touching; otherwise, it'd just constantly detect the static mesh. I understand the effects of zero mass, I'm sure modellers could come up with interesting ways of using it...
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It would be useful with complicated camera systems.
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If something had no mass it would go flying off at a million miles an hour as soon as anything touched it.
Do objects with "nocollision" appear to have mass? I admit I dont know.
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Yes, nocollision objects have mass, just like any other object.
reallysimpletest.skp -
Okay... I just need a way to have an extremely large, noCollision object to have no effect on whatever it's attached to. So, no weight, and no inertia... so, as far as the physics goes, it's not there.
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That's right.
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It would also be useful to change state-in-a-script
if frame==350 then (change.state=="noMass");end; -
That's coming in SPIV
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